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Havarti Osedion

Posts: 58
Gold: 136 gp
Linked Accounts
Havarti
Character Sheet
Gender: Male
Player Character
Race: Shifter
© Avo
Age: 23
First Talent:
Mantle [Fire Branded]
Second Talent:
Ancestral Mass [Vital Heart]


(This post was last modified: 06-29-2018, 06:12 AM by Havarti. Edited 5 times in total. Edit Reason: Added more stuff and things )
Havarti Osedion
 
Race: Shifter/ Mountain Deer
 
Gender: Male
 
Age: 35 but with a body of a 24 year old (Ancestral Mass)
 
Height: 5’ 10
 
Weight: 178 pounds full of lean muscle
 
Strength: Strong
 
Physical Description/Personality: Havarti is a very handsome man. He has alluring hazel eyes that flicker with a red glow. He is lean yet muscular in every sense of the word due to his form. He has tan skin that has large red tribal designs painted and stained all over parts of his chest arms, and back. He has an angular chiseled face with a single freckle on his left temple and a small scar on his right cheek. Large hanging gauges made of antler hang from his ears. He has unruly shoulder length thick chestnut brown hair that is buzzed down to a quarter inch on the left side of his head. Havarti is a smooth talker with a deep creamy voice and would much rather talk himself out of a fight than participate in one. He is cunning and resourceful. Unbeknownst to him he has a bit of a heartbreaker streak in him since his new found freedom. He just thought it was a fling. He is sweetheart to both women and men, but has predatory eyes that tell exactly what he wants. He is very informal with those he perceives as family and can be childlike. (Like the annoying older brother) He tends to be a bit territorial over what he views is his home and or “his” due to merging with his buck form. He prefers vegetables over meat if you ask… and before you ask… yes… he does like cheese…. and oats. His shifter form has made him very intuitive.
In his shifter form his eyes become an intense shade of hazel brown and he grows large antlers and his has brown deer like ears. His feet form into hooves and his muscle tone changes more to enhance his speed and his strength. Havarti prefers his human form over his shifter form… mostly because of doorways.
 
 
Apparel: Havarti dislikes shirts because of his tribal paint but wears them… most of the time. He wears baggy pants that are dyed a vivid blue and a plain white shirt or no shirt when he is relaxing. He wears carefully crafted leather armor with strategically placed pieces of steel for protection on certain parts of the body specifically the chest. His formal wear is a layered outfit of colorful hand dyed fabrics with a fur cape draped on his shoulders and feathers pinned into the fabric and cape.
 
Backstory:
Havarti is one of 5 children and is from the Osedion tribe that live in harmony with the earth hidden deep in the mountains along the cliff side and down in the valley. His family has founded tribe that is now 70 strong. His tribe are involved with fey kind on a daily basis, they live from the earth… and the respond to the call of the wild. His tribe is the only one that has a long and very strong history of Cervidae Shifters. They help breed and raise different kinds in the area surrounding the village. All of Havarti’s tribe is gifted with better strength and abilities due to the uniqueness of their breed animals. Havarti and his brother were both a rare case in which his and his brother’s animal spirits chose them on the day they were born. Havarti’s spirit happened to be a mountain deer. Havarti is quite fond of this because deer happen to be a symbol of intuition, and a symbol of grace. Deers are also strong, powerful, and silent observers. Havarti has fond memories of his father Vishal, his father left as the head of the tribe when he was young to take revenge on this death of Havarti’s older sister Niala. He… never came back… His village assumed the worst for Vishal and his mother is now the leader of the tribe. The only members left of his family are his mother, twin brother, younger sister and younger brother. Those of the Osedion tribe are very secretive upon the location of their village due to the amount of faeries and creatures that call it home. Havarti began getting restless in that village… it was destined that him or one of his siblings took up the mantle of tribe leader. Havarti didn’t want that, he wanted adventure, freedom to roam, freedom to love. The thought of staying in that village, marrying his arranged wife, becoming leader, growing old, and never leaving the safety of the surrounding mountain sounded so…… boring. He and his mother argued for weeks upon weeks about him leaving. His mother did not want anyone else to die. No one was allowed to leave the safety of the mountains unless given a vision from the faeries or was the tribal leader. Until one night, four years ago… the local faeries granted him a vision. In the vision there was smoke filling the air, fire burned everywhere, loud booming sounds, and a woman’s scream. A call to the wild… it had to be... this vision was the key to his escape. Within the next week he left, taking with him his most valuable possessions, his trusted weapons, some camping gear, and his mount Beau. He is now on the search to find out what the vision meant and how to stop it from coming true. Havarti is also looking into what happen to his father after he left the village. The only lead he had about his father was that Vishal’s first stop was to visit his old friends Avorianna and Titanius  Crouxius in Ballena. Havarti learned about Titanius’ passing from the local innkeeper in Ballena but he got a lead. Now he is on the hunt for some short ass redhead woman with a traveling house…. What!?
 
 
The Story Of Havarti: Optional, nothing to put here at start anyway.
 
 
Affiliations and Contacts:
Osedion Family and Tribe- Knows from birth until.. well now.
Avorianna and her Father Titanius- Met them when he was like.. 2 and doesn’t remember them. But his mother remembers Ria and her father and has told her son to find them if he needs assistance. They are also the last people known to see his father alive.
 
 
Skills and Abilities

Honeyed Words- Due to how he talks and how he sounds people and most animals around him are more willing to go with what he says. It more often than not gets him out of fights. What can you say? He just has a really nice voice! It has broken a few hearts.. (by accident) before. Just.. don’t ask him to calm down a dragon. (.5 Minor)

Symbolism- Deers happen to be a symbol of intuition, and a symbol of grace. Deers are also strong, powerful, and silent observers. Havarti is just like a deer in certain ways. He is naturally fast, can jump high, strong and is agile, as well as very intuitive. He just does things because of instinct. (No minors, ability from shifter genes)

Expert Archer- Due to all the hunting Havarti has done he has become an expert archer as has great precision when using the bow. He can use it anywhere, on or off his mount, while balancing on things… etc. (1 Minor)
He is strong- Due to his lifestyle he is strong.. yeah. Numbers: Bench: 200, Deadlift: 400 Examples: Bench Press an adult human, Lift a pony. RL Equivalent: Buff, physically fit human. (1 Minor)
 
Aspect: 
Fire- Mantle- Your attunement to fire magic passively alters your body, stoking your inner fire and turning you into an embodiment of molten heat. You can effortlessly suppress some or all of these changes whenever you desire, although you cannot cast spells while doing so. 
 
Leveled Talent:

Lvl 0. Your skin is warm to the touch. High temperatures do not bother you, and your internal organs are almost incapable of overheating (you can still be burned).

Lvl 1. Your skin becomes ruddy and feverish. Your body quickly burns away poisons and you can breathe carbon monoxide and methane.

Lvl 2. Your irises gain a flickering red glow. You are able to shift your perception to see heat.

Yet to learn:
Lvl 3. Your veins glow orange beneath your skin. Your touch is painfully hot and your body becomes resistant to light burns. You can freely channel this protection (and later improvements) through your worn and carried non-living possessions as well.
Lvl 4. Your gaze can cause those who meet your eyes to become warm and flush or feverish. You can passively control this effect; anything from an intimidating heat to “why is my heart beating faster when I look at X?” is possible.
Lvl 5. Your breath becomes steam, your bodily fluids boiling hot. Wounds inflicted on you cauterize themselves. Your body becomes resistant to all but the most severe of burns.
Lvl 6. Your skin bakes and tans, becoming as tough as leather armor. Your nails blacken as well, becoming as sharp and tough as obsidian.
Lvl 7. You hair smolders but does not burn away, and can erupt with flames whenever you will it so (for as long as you desire). The temperature within 3’ of you quickly rises over time, increasing by about 60 degrees Fahrenheit per post to a maximum of 110 degrees Fahrenheit (unless already hotter). You can freely extend or contract this aura, to a minimum of 6" and a maximum of 6'.
Lvl 8. Your sweat and blood become similar to lava and your breath becomes a mildly toxic black smog. You gain the ability to freely breathe out 2' gouts of flame and become virtually impervious to burns and fire.
Lvl 9. Cuts dealt to you unleash a weak-strength blast of searing soot before cauterizing. You develop a custom, staff-approved attack utilizing your bizarre physiology.
Lvl 10. Once ever, upon death or by your will, the fire magic within you erupts, unleashing a 20' wave of smoky fire in all directions and engulfing your corpse in a bubble of magma that quickly cools and hardens into solid rock. Several minutes later the rock shatters, revealing a reborn you (along with any items you channeled your burn resistance through). This new you gains a custom, staff-approved ability based on the emotion, desire, situation, etc. that led to your death/forced rebirth (rebirth may cause physical changes as well).
 
 
Aspect:
Vital- Ancestral Mass - There are those in Avarka who inherit from their ancestors more than eye colours and skin tones. Bloodlines possessing great, if sometimes dormant, power. Every now and those with an aspect of vitality will be able to tap into this ancient well, manifesting a shroud of vital energy that grants life and light.
Havarti comes from a very long linage of Cervidae shifters. His ancestors founded the isolated village his family currently lives in hundreds of years ago protecting them from the Ghaslette plague that devastated northern shifter tribes. Due to living near the fey and with the land for such a long time the leader of the tribe was granted a gift. The leaders of the tribe were able to see the present of others. This gift was deemed necessary to keep the village safe from outsiders. Havarti can see someone from anywhere. It is limited to seeing current activities and surrounding area of those he has met, this takes 2 posts of “focus” to see and takes 5 posts before reuse. He can see those he deeply cares about much easier taking only moments to hone in and needing a rest period of 3 posts. (Altered from lvl 5 ability)
Unsure of what his future lvl 10 ability is at this time.
 
[b]Leveled Talent:[/b] 
Lvl 0. You can feel a deep power within yourself. Through meditation you can increase the rate at which you heal – healing in hours what would take days – and can even slow or even completely halt your rate of aging. If you have children the power might pass on, in which case you begin aging at an accelerated pace but retain all other abilities.

Lvl 1. You can draw upon the power within you and share it with someone in close proximity, allowing them to likewise benefit from the healing effect. Living things that travel with you age far more slowly as well.

Lvl 2. Your bond with the ancestral mass deepens. Your senses sometimes reflect the will of your ancestors (or possibly a single, especially strong-willed ancestor) – temporarily suppressing some sensations while focusing on others. For example, all sounds might suddenly be diminished except for a whimpering around the corner or an object partially obscured in shadow might suddenly be more easily identified. Your senses are not improved when this happens – anyone COULD focus on that whimpering – they are merely filtered in your ancestor’s favor.

Lvl 3. You gain the ability to suddenly “remember” obscure facts and opinions that makes sense for your ancestors to have known/had. These bits and pieces of memories feel much like eavesdropping on the past for the briefest of moments.

Yet to learn:
Lvl 4. You can amplify the healing effects of the mass by spending a spell per post, curing most illnesses, poisons, and healing open wounds with the effectiveness of the Heal spell.
Lvl 5. The mass is thought to be a collection of memories, emotions and traces of the spirits of your lineage. That seems to bare out when you suddenly remember an ancestral skill you don't recall learning, based on your lineage. (Skill must be staff approved)
Lvl 6. Your amplified healing ability is now more comparable to the Restore spell than Heal, those healed in this way gain knowledge of your ancestral skill for the duration of their next or current quest. If you know the Restore spell you may heal two people with a single spell per post.
Lvl 7. You recall an additional new skill, this one also based on your lineage. (Skill must be staff approved)
Lvl 8. Your resonance with the power within you allows you to cast an additional vital spell per post whenever your use of that spell would be approved by your ancestor(s). Staff Note: Yeah, it’s fine if this is “most of the time”.
Lvl 9. You recall an additional new skill, this one also based on your lineage. (Skill must be staff approved)
Lvl 10. You draw forth and physically manifest the mass, creating a golden iridescent cloud that detaches from you. Follow it to find one of the hidden corners of the world, master what awaits you without the aid of the mass in order to reclaim it and more. (Personal quest, either ran by staff or approved by staff)
 
Spells
Fire- lvl 1- Char - Release a small burst of red hot cinders from your hand.
Fire- lvl 2- Fireball - Summon into your hand a semi-solid ball of flame that can be thrown. On impact it explodes with the force of an average punch.
Vital lvl 1- Divine - Sense the presence of any fey or spirits around you and get a sense of their mood.
Vital lvl 2- Peer - You are able to see and decipher other people's auras, revealing their emotions.
Vital lvl 3- Weave - Grow from the earth an intertangled mass of leafy vines and other plant life that knit themselves into any sort of simple woven object (A natural-looking mat to hide under, a basket, etc). The object can remain weakly attached to the earth, and lasts about a day if detached.
 
 
Weapons and Armor
Just a plain Iron Bow- Due to a lifetime of hunting and traveling Havarti uses the bow both for hunting prey and for battle. He has deadly aim.

Tall spear of pokiness- Ever the hunter that he is Havarti enjoys the spear as his weapon. He can throw it; wield it upon his mount and of course use in battle. He enjoys launching himself with it. It is 8ft 6 inches tall.
 
 
Other Magical Possessions
Bag of Enveloping - Traditionally sewn into bags or garments with coated silver threads, enveloping runes use a combination of umbral and vital magics to expand the space available within an item. Most often used on bags to provide far greater storage with minimal weight increase, enveloping runes can also be employed to make small abodes more spacious on the inside. The space must be closable. Larger spaces require additional runes. (Minor .5)
 
Other Mundane Possessions
Handmade Paper, Charcoal and Ink set- Believe it or not. Pretty boy can draw, really well! He draws and sketches things from his travels, people he has met, landscapes, and of course his visions. He hopes to make sense of these nonsense visions.

Beautiful hand carved wooden whistle- Carved by his mother, it serves to call his mount with from far distances, no need to cover your ears, the sound cannot be heard by normal ears. Those with elevated hearing however….sorry..
 
Pets
Beau- Beau is a male caribou and serves as Havarti’s mount. He weighs over 1000 lbs and is over 5ft tall. Beau was specifically breed by Havarti’s tribe to not only be big but to be able to carry people long distances. He can run from 37 mph to 50 mph. Beau is temperamental in that he doesn't like to be touched certain ways by just anyone. Beau is wearing handcrafted leather armor made by the blacksmith in Havarti’s village. There is a crest on it, a lily of the valley surrounded on either side by antlers, a symbol of his father. (Minor 1)
 
Gold: 80







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Posts: 276
Gold: 139 gp
4 Attached Accounts
Magikeeper
Character Sheet
Gender: OOC
Administrator
Race: OOC Account
© Magikeeper
Age:
First Talent:

Second Talent:



Although I'll ponder how exactly that village's mortal-fey interactions work, Havarti is approved!







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Posts: 58
Gold: 136 gp
Linked Accounts
Havarti
Character Sheet
Gender: Male
Player Character
Race: Shifter
© Avo
Age: 23
First Talent:
Mantle [Fire Branded]
Second Talent:
Ancestral Mass [Vital Heart]


Havarti is a free Cheese now! Havarti has received the stamp of approval from Mister MK! No longer is Havarti stuck under the rulings of the character creation! (I feel like my Dobby impression went slightly into Gollum... just a tad)







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