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Character Sheet |
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Rush-Down [Warrior Prodigy] |
Harmonic Weapon [Vital Heart] |
(This post was last modified: 06-12-2018, 01:09 PM by Drevin.)
Drevin Kaari Race: Borzalom Gender: Male Age: Unknown but he appears to be in his early thirties. Height: 5' 5" Weight: 160 lbs Strength: Very Strong Physical Description: Drevin is thin and hard with muscles that are clearly defined if not bulging. He has a road-worn appearance and although he seems to be in his early thirties creases of experience have already traced his roguishly handsome face. His jaw is perpetually dusted with a black five o'clock shadow. Both his lightly curly hair and eyes at first glance appear jet black but there is a slight undertone of red that isn't immediately noticeable. Apparel: Drevin is adorned in pitch black supple leather armors that are designed to allow full ranges of motion. A wicked axe is slung over his shoulder and two six inch daggers are sheathed on his hips. Backstory: Drevin recently found himself in a field with no memory of anything aside his name. He doesn't know what caused his amnesia but he doesn't much care either. He figures that if he finds whoever stole his memory then he'd likely kill them... Or not he hasn't decided yet. Suppose it would depend on his mood but then again he's very nearly always on the precipice of rage. The Story Of Drevin: It's quite possible that something might go here at some point. Affiliations and Contacts: None Skills and Abilities Aspect: Warrior Prodigy Martial Stances and Techniques : Anyone can swing a sword, but a true warrior cultivates an intrinsic understanding of the underlying motions. Leveled Talent: Fire - Rush-Down - Learn to attack with explosive starts and raging ferocity Lvl 0 – Unleashing explosive force is ill-advised for those who tire easily - novices of Rush-Down diligently build up their endurance before moving on to more difficult maneuvers. You are no exception, and thus possess the equivalent of endurance training. Aspect: Vital Heart Levelled Talent: HARMONIC WEAPON/THE ASPECT OF RAGE - This hand and a half weapon is a slightly longer than average one handed axe and has enough space on the hilt to be wielded with two hands as well. The blade of the weapon is wide and deadly sharp. opposite the main blade is a wicked spike that can be used for backhand swings or puncturing armor. It is generally slung over Drevin's back on a hook. Lvl 0. Eyes are the window to the soul, and your soul is tied to the natural world and smoldering rage. This tie, known as your binding, has given a slight red tint to Drevin's eyes and hair. The axe is as much a part of Drevin as his own arm and he uses it as an extension of his own body while he's holding it for the purpose of wielding and the casting of spells. Drevin can will the weapon to fly to his hand from up to 150' away. Lvl 1. Your vital magics call to the natural world around, pulling in and warping bits of plant material to create a unique modifier 3 weapon based on your binding. This enchantable living weapon is an extension of yourself - you always know its location and it effectively possess the Basic Art (Vital) and Homebound runes (in addition to its three slots). Lvl 2. My Eyes are Hate - When Drevin explodes into battle, his rage fills him with a sense of brutal clarity. Everything he sees takes on a tint of red and enemies, weapons and anything else with ill intent seem to glow. This effect allows Drevin to fight in almost complete darkness, his rage allowing him to see what matters, the enemy. Lvl 3. Burning Forest The axe inflicts pain upon those it cuts, where the degree of pain is inversely proportional to how angry the target is. Furthermore, whenever Drevin his injured the axe bursts into flames that harm neither itself nor Drevin. The heat of the flames are directly proportional to the severity of his injuries. Lvl 4. My Blood is Spite - Drevin's veins become visible beneath his skin, his pulse visibly more rapid when angered, almost as if boiling. Drevin's blood is an irritant, causing itching and tingling, if it gets into anyone else's wounds it prevents them from being healed (even magically) until completely and thoroughly washed out. Advanced Acrobatics - Although he's not sure how; Drevin seems to have a natural ability to perform amazing acrobatic feats without thinking about them. Catapult Grip - Drevin has developed the precision, balance and speed to throw almost any weapon, regardless of its weighting. This also allows him to better improvise ranged projectiles and improves your accuracy with properly balanced weapons. Steel Trap - Drevin is in a near state of rage at almost all times. As a mechanism to keep him alive his mind has developed a steel tight grip on his emotions only allowing the fury to be unleashed when the time is right. This makes Drevin aware of anything that might effect his emotional or mental state and gives him a natural resistance(not immunity) to these effects. Spells Level 1 Divine - Sense the presence of any fey or spirits around you and get a sense of their mood. Level 2 Trellis - With a touch, cause vines to erupt from the ground and crawl up the side of a vertical surface, creating a climbable surface. Level 3 Anchor - Tether a target's life-force to their current location, causing them to feel a psychic pull towards that spot and weakening them the further they move from that location. Only lasts five posts and can only be cast on each target once per encounter. Level 4 Heal - By touch, accelerate a target's healing processes within a body part. Instantly heals bleeding and minor cuts. Will close more serious gashes over the next few posts. Will heal in a day what would normally take weeks. Once cast will keep healing that injury until done without requiring maintaining. Weapons and Armor Leather armor Two six inch balanced iron daggers sheathed on Drevin's hips Iron banded wooden buckler Other Magical Possessions Rune enscribed Bag - A seemingly empty bag that has much more storage space then seemingly possible. Enveloping runes lined its mouth. Other Mundane Possessions Gold: 40 |