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Nathaniel Urusade - Printable Version +- Aurora Sky (https://aurorasky.udocoded.com) +-- Forum: Out Of Character Area (https://aurorasky.udocoded.com/forumdisplay.php?fid=56) +--- Forum: Out of Character (https://aurorasky.udocoded.com/forumdisplay.php?fid=37) +---- Forum: Character Related (https://aurorasky.udocoded.com/forumdisplay.php?fid=39) +----- Forum: Character Profiles (https://aurorasky.udocoded.com/forumdisplay.php?fid=44) +----- Thread: Nathaniel Urusade (/showthread.php?tid=179) Pages:
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Nathaniel Urusade - JTAgameboi - 05-22-2018 Nathaniel Urusade Race: Bear Shifter Gender: Male Age: 20 Height: 6’4”- 7’0”(Anthro Form) Weight: 220 Lbs - 300 lbs(Anthro Form) Strength: Mighty - Prodigious(Anthro Form) Physical Description: Has a large, stocky build, with some visible muscle. Has thick brown hair on his head, only a few inches long, messy. Has an abundance of body hair on arms, legs, and chest. Thick beard that reaches to his collar. Has golden brown eyes with hints of earthy brown. In his Monolith form, his skin is Obsidian and his eyes are clear diamonds. Apparel: Looks like a miner. Hard leather boots with overalls and a plain shirt. His clothes hang off his body, looking a size too large, and look worn with signs of his work as a miner. Backstory: Nathan grew up with his family in the Northern Forest mountain region. They belonged to a shifter tribe that contained 20 different families. When Nat came of age and became infused with a bear spirit, yet he he also gained a new insight of the earth. He felt a connection with the earth, similar to his bond with the earth spirit. He intuitively understands the properties of the earth around him as if it was a part of him. As the years grew on, he learned more and more of his connection with the earth, with his teacher being the ground he walked upon. As his connection grew stronger and his abilities expanded, he took on properties of the rocks. Nathaniel hid his talent from most of the village, except for the village shaman, Harmony Klondike, a wolf shifter. Harmony gave guidance to the young man and taught him how to control his abilities and how to conceal his different nature. When Nathan became 20, Harmony explained that there was nothing more she could teach him and that he should explore the world to understand more about himself and his power. Before he left, courtesy of the shaman’s advisement, the village elders granted him equipment, weapons, and supplies. The Story Of Nathaniel: Affiliations and Contacts: The Mining Town of Wilhelm, Shaman Harmony Klondike Skills and Abilities Aspect of the Bear: When Nathaniel shifts into his Bear form, is size and strength increases. Nathaniel takes on some attributes of a bear, such as obtaining a snout, gaining fur on his body, and his hands and feet become padded. His eyes dilate and gain the appearance of a bear's.[Increases strength by one] [Minor] Aspect: Warrior Prodigy Leveled Talent: Earth – Mountain Style - Some seek to get out of the way. You seek to get in the way instead. Lvl 0. The first thing you need to be in the way is the ability to stay there. You possess the equivalent of strength training. Lvl 1. You learn to be unmovable so long as both your feet are planted firmly on the ground. Lvl 2. You master various blocking techniques that allow you to better utilize your strength; your blocking motions are effectively one strength level higher. Lvl 3. You gain the benefits of mastering either Pillar Training and Bear Drills OR Grounding Grapple. Anyone can swing a sword, but a true warrior cultivates an intrinsic understanding of the underlying motions. Most warriors are somewhat specialized, as an axe is quite different from a longsword, but this training is assumed to generally cover your needs. If you want to RP learning different weapon types separately, by all means, go for it. But there is no additional gold/BP cost. Extreme Strength Training As the name implies. Increases strength by one level. Aspect: Earth Bound Sturdy as the mountain, strong as steel. You are tied to the earth and it to you, providing a sense of patience and sturdiness unmatched by others. Leveled Talent: Earth - Monolith - Your attunement to earth magics passively alters your body, steeling your inner core and turning you into an embodiment of implacable stone. You can suppress some or all of these changes whenever you desire, although you cannot cast spells while doing so. Lvl 0. Your skin is either marble smooth or stoney rough. You can differentiate different kinds of rock/soil with a touch (up to 5' from point of contact) Lvl 1. Your skin is the color of the variety of stone of your choice. You cannot be stunned or knocked unconscious by head trauma. Lvl 2. Your irises take on the appearance of the crystal or rock of your choice. You can sense ground-based movements within 30’ of you through vibrations in the ground. Lvl 3. Your base strength level increases by one. Align - Focus on the iron in your body to find magnetic north. Render – Your hands can mold non-magical, non-living stone as if it were clay, and can will parts of it to stick to your hands (protecting them) while this effect is maintained Ferropathy - While maintained, you gain an awareness of metals within 10' of you and their movements. Stoneshot - Stomp a foot on the ground to cause a chunk of stone or compacted earth to erupt into the air before you. By gesturing in a direction while the stone is in midair you can launch it in that direction. (Stone cannot be more than a foot in diameter, shape chosen on learning, must be blunt) Ignite - Snap your finger to cause a very small intense burst of heat in a spot you are looking at. Can be used to start a small fire if used on highly flammable materials. Filter - Wave your hand over up to a gallon of water to remove any minor impurities from it. Cannot undo potions, effect would be unpredictable. Grow - Rapidly accelerate the growth of a plant or seed by the equivalent of several months. Weapons and Armor Pick of the Mountain - A pick made from a sturdy, worn-looking steel. This pick is one that has a strong connection with Nathaniel. Other Mundane Possessions Pets Gold: 2g RE: Nathaniel Urusade [WIP] - Udo - 05-23-2018 Currently, that's a solid character. Spells- I would say some earth, at least lvl 2 for the vibe of changes i got from your backstory. I would recommend Tread and Ferropathy for concept if going for minimal magic. Maybe grab some fire to boost the early parts of your warrior side. Minors, I'm feeling like some kind of enchanted pick that he slowly built and infused as he gained his powers. Maybe some ability to hear whispers from the earth. Great work btw in designing your first character! RE: Nathaniel Urusade [WIP] - JTAgameboi - 05-23-2018 (05-23-2018, 01:17 AM)Udo Wrote: Currently, that's a solid character. Spells- I would say some earth, at least lvl 2 for the vibe of changes i got from your backstory. I would recommend Tread and Ferropathy for concept if going for minimal magic. Maybe grab some fire to boost the early parts of your warrior side. Spells Ignite Tread Ferropathy Weapons and Armor Pick of the Mountain This pick is one that has a strong connection with Nathaniel. It can be used as a conduit for his Earth based magics. It also has the ability to assist in climbing almost any surface. It also holds combat capabilities and can be used to mine and dig with Nathan's earth abilities. Deep Miner's Overalls These trousers contain an enveloping rune so as to contain any materials or objects Nathan wishes to hold That is all I can think of to put with my character. For my remaining minors and gold, I'll find out what it would go to during my initial stage of RP. RE: Nathaniel Urusade [WIP] - Magikeeper - 05-23-2018 How do you imagine the "assist in climbing almost any surface" ability working? It's probably fine, just trying to imagine what it is doing. For the pick in general, I'm not sure if that description is saying "this is a sturdy pick that can channel earth magic, here are some examples of things that makes it good at" or if it is "this is a sturdy pick that can channel earth magic, and also has several abilities to be defined at a later point". Also, agreed everything else is looking good! I am very fine with the remaining minors and such being decided later. RE: Nathaniel Urusade [WIP] - JTAgameboi - 05-23-2018 (05-23-2018, 02:54 PM)Magikeeper Wrote: How do you imagine the "assist in climbing almost any surface" ability working? It's probably fine, just trying to imagine what it is doing. For the pick in general, I'm not sure if that description is saying "this is a sturdy pick that can channel earth magic, here are some examples of things that makes it good at" or if it is "this is a sturdy pick that can channel earth magic, and also has several abilities to be defined at a later point". The pick is attracted to minerals and rocks, making it difficult for it to get dislodged on accident. It can also dig out small areas using a spell slot. The space can be a max of 50 squared feet. Its abilities can only be used by those with an Earth aspect, otherwise its just a normal pick. RE: Nathaniel Urusade [WIP] - Magikeeper - 05-24-2018 Hrm, what is the intent of the digging ability? I mean, is it intended to be usable in combat? I'd suggest wordings for it but.. well I suppose I can do so anyway. ![]() Are either of these along the line of what you're thinking?: A) > By striking an unattended stone or earthen surface with the pick, the wielder can send out a shockwave that breaks ordinary rock and soil into a tiny dust cloud. Up to 10 cubic feet can be transformed in the way, and the area effected can be any shape within a maximum range of 15'. Using this ability takes a spell per post. B) > By striking the ground with the pick, the wielder can create a shockwave that breaks apart the surrounding landscape, transforming ordinary earth and soil into a tiny dust cloud. The shockwave effects a 10' radius from point of contact and is an inch deep, although the wielder can freely effect a smaller/shallower area. Using this ability takes a spell per post. RE: Nathaniel Urusade [WIP] - JTAgameboi - 05-24-2018 I was thinking along the lines of A). It could be used to make safe areas to camp out at. So instead of making camp above ground, Nathan could make a cave/underground bunker whenever he needs to camp. It could also be useful in a handful of occasions. RE: Nathaniel Urusade [WIP] - Magikeeper - 05-24-2018 Thinking about it, a tiny dust cloud wouldn't make sense, and a big one would be pretty strong... that said, if the intent is more out of combat perhaps have the pick be: Pick of the Mountain - A pick made from a sturdy, worn-looking steel. This pick is one that has a strong connection with Nathaniel. >> Aspect Devotion - The powers of the Pick of the Mountain may only be activated by a wielder in possession of an Earth Aspect, whether or not they are aware of their own powers. >> Earth Resonance - The pick can be used as a conduit for Earth spells as though it were a limb. >> Mineral Binding - The pick can powerfully cling to any earthen material it has been driven into until the wielder desires otherwise. The clinging effect is of Mighty strength. >> Devour Earth - Upon striking an unattended, non-magical stone or earthen surface, the pick can be willed to absorb up to 10 cubic feet of material. The area effected can be any rough shape within a maximum range of 10'. Up to 1000 cubic feet worth of material can be stored within the pick in this way. Absorbing material in this way takes a spell per post. >> Mountain Formation - With 30 minutes of concentration the material stored within the pick can be released and roughly shaped within a 20' radius, taking the form of a nearly invisible brown fog that solidifies over time. Material released this way remains attuned to the pick for 12 hours, allowing up to 100 cubic feet of it to be re-absorbed by the pick with each strike instead of 10. ----- ----- 10 cubic feet is a little more than 2'x2'x2', and 1000 is 10'x10'x10'. I think the pick, as above would be.. 2 minors. RE: Nathaniel Urusade [WIP] - JTAgameboi - 05-24-2018 That sounds great. I was thinking about using my other two minors to create an ability for Nathan. Another out of combat one because I see him as more of a protector than anything else. King of the Deep - As Nathaniel grows in power, so to does his influence over the earth around him. >>King's Dominion Nathaniel can control the structure within a predetermined area. Area must be clearly defined beforehand with some kind of markers or borders. Takes and hour of concentration to initiate changes. Takes constant concentration throughout the process. Radius of area is limited to 10 multiplied by the earth level talent. ...or something along those lines RE: Nathaniel Urusade [WIP] - Magikeeper - 05-24-2018 Hrm.. the use of markers makes it harder to destroy buildings with the ability. It could possibly be fine? Although, even with a more conservative interpretation it opens up the potential to sneak around a building at level 10, set up markers, then go outside and demolish it by removing all or part of the foundation. I'd need to ponder it a bit. Alternately, it could be something like: King of the Deep - Nathaniel's connection to the earth is more social than most, connecting him with a retinue of craftsmen eager shape the earth around him. Whether these craftsmen are truly ghosts, or simply a fragment of Nathaniel's own spirit, is unknown. >> Miner Retinue - Nathaniel can, with 10 minutes of focus, summon a group of 8 intangible, nearly transparent miners armed with picks and shovels. The silent miners can only interact with unattended earthen materials, are of Strong strength, and disperse if anything forcefully strikes them. The miner spirits work diligently and can follow complex and/or vague instructions, but refuse to use their skills for anything other than construction. The spirits cannot move farther than 50' from Nathaniel and take 2 summon slots to maintain. >> The King's Call - Whenever Nathaniel achieves a new, even level of Monolith (2,4,6,8,10) he gains access to additional kinds craftsman spirits that he may summon in any combination whenever he summons his retinue. All craftsman spirits refuse to use their skills for anything other than construction. Furthermore, the maximum number of spirits Nathaniel may summon and maintain at the same time increases by four whenever he gains an odd level in Monolith. >>> Level 0 - Miners - As above. The miners can also utilize any non-magical, mining-related skills Nathaniel possesses. (4 Spirits) >>> Level 1 - Enhanced Retinue (8 Spirits) >>> Level 2 - Apprentice Masons - Ghostly masons capable of more advanced, if novice, construction work. They posses all of the tools needed to work soil, stone, and mortar (should any suitable material be available). The masons can also utilize any non-magical, masonry-related skills Nathaniel possesses. (8 Spirits) |