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Alphina - Printable Version +- Aurora Sky (https://aurorasky.udocoded.com) +-- Forum: Out Of Character Area (https://aurorasky.udocoded.com/forumdisplay.php?fid=56) +--- Forum: Out of Character (https://aurorasky.udocoded.com/forumdisplay.php?fid=37) +---- Forum: Character Related (https://aurorasky.udocoded.com/forumdisplay.php?fid=39) +----- Forum: Character Profiles (https://aurorasky.udocoded.com/forumdisplay.php?fid=44) +----- Thread: Alphina (/showthread.php?tid=30) |
Alphina - Alphina Zalher - 01-02-2016 Alphina Lusi Zalher Race: Human Gender: Female Age: 24 years Height: 6’0” Weight: 186lbs Strength: Prodigious Physical Description: Alph is heavily-built and has a taller stature with dark tan skin and a dark reddish brown hair color. Since her hair is long, she often ties it into a ponytail. Her eyes are a vibrant silver. Apparel: Alphina's apparel is separated into her battle attire and her casual. Her armor is a corset like piece of leather and iron covering her entire upper body and looping up around her shoulders. Underneath her armor is a bleached light cotton shirt that flairs out around her hips ending just below her knees. The armor that protects her legs is iron plates bound in thick leather with large leather and iron boots covering her feet. Her civilian wear is simple bleached light cotton pants, leather boots, and the shirt she normally wears underneath her upper body armor. Backstory: Alphina lived in a barren wasteland of a town beyond the Western Sea. It was constantly plagued by sickness, famine, and bandits yet was very diverse. She was still young when the hero of the town came. They were strong and powerful, helping fight off the bandits and bringing trade and food to the town. They became Alphina's inspiration, but then the child soon had to move away from her hometown. Her parents wanted to find a new life in the Desert City of Verto. She left but not before silently promising to herself that one day she was going to become as strong as her hero. She and her parents left going to live in The Deserts of Avarka where she focused on building up her strength but also what she thinks as good deeds. She left her parents as a young adult to do her own thing. Skills and Abilities Aspects: Warrior Prodigy First Leveled Talent: Mountain Style- Some seek to get out of the way. You seek to get in the way instead. Learned levels: Lvl 0. The first thing you need to be in the way is the ability to stay there. You possess the equivalent of strength training. Learned Levels: Lvl 0. Your skin is clear and flawless, unscarred or marked by blemish or time. You can exercise complete control over your bodily functions (heartbeat and the like). Lvl 1. Your immune system quickly deals with any illness, disease or pathogen. Lvl 2. Your eyes are clear and piercing, your irises a brilliant shade of their color. A sense of your choice becomes enhanced. Lvl 3. Your body rapidly burns excess fat and builds your musculature to maintain a perfect equilibrium. You can control the type of physical sensation for touch causes. Lvl 4. Your strength level naturally increases by a level. Your leaping ability doubles. Body [Lvl 1] Center - Passive. Strengthen your body's core muscles and shift your center of gravity, allowing you to keep your balance in most situations. [Lvl 2] Numb - Cause a target to reduce blood flow to their extremities, soothing surface pain and bleeding but also reducing manual dexterity. [Lvl 3] Harden - Thicken and toughen your skin into a leathery armor, rendering you resistant to slashes and burns. [Lvl 4] Suppress - Through striking a part of a person's body in melee, you can partially paralyze that body part for a post. This can slow limbs, cause shortness of breath, etc. Weapons and Armor Magical: Armored Scales: Iron (Modifier 3) armor that covers the arms and most of the neck. It’s sheets of metal that are layered like scales. Powers: Primal Basic Art Rune: The item is highly resistant to magical effects. Once every three posts the item can deflect an energy projectile it comes into contact with. Ground Breaker: A large, wide steel (Modifer 4) sword. The top of the sword is rounded out yet the edge is very fine. There’s also two half circle grooves in the middle of it. Powers: Earth Pull - Can gather nearby shards of rock and loose earth (probably rocks she smashed herself), melding them around the edge(s) of the blade to create a jagged, duller edge of solid stone. These additions are weak and are easily shattered. Shadow Anchor - When the sword is stabbed into the shadow of another (on solid flooring or something) it binds the shadow's source to blade. For the next three posts the effected target is incapable of pulling away from the blade, as though bound to it by an unbreakable rope. They can move the sword, however, although removing the massive stuck-in-the-ground blade (or held in Alphina's prodigious grip) can be a difficult proposition. Other Possessions A bag for when she travels. Minors: 1- Starts as Very Strong 2- Armored Scales 3- Ground Breaker 4- 5- 6- Starting Strength increase Gold: 100 -300 spent on Body spells RE: Alphina - Magikeeper - 01-02-2016 Alphina looks good so far! She could spend a second minor to start with Very Strong (which would result in Prodigious). I felt I should note that is a possibility. Edit: Idea for groundbreaker: Ground Breaker: A large, wide steel (Modifer 4) sword. The top of the sword is rounded out yet the edge is very fine. There’s also two half circle grooves in the middle of it. Powers: >> Earth Pull - Can gather nearby shards of rock and loose earth (probably rocks she smashed herself), melding them around the edge(s) of the blade to create a jagged, duller edge of solid stone. These additions are weak and are easily shattered. >> Shadow Anchor - When the sword is stabbed into the shadow of another (on solid flooring or something) it binds the shadow's source to blade. For the next three posts the effected target is incapable of moving away from the blade, as though bound to it by an unbreakable rope. They can pull the sword, however, although removing the massive stuck-in-the-ground blade (or held in Alphina's prodigious grip) can be a difficult proposition. |