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The quest is a simple one, village is being attacked by wolves (Northern Forest), the pack is 10 wolves strong with the total gold amount that someone could get being 100 (10 per wolf they kill). It's more likely going to be split up between people and the wolves that they kill along with a wolf pelt per wolf killed that they can turn into leather or pawn off. Didn't know if something like this would need approval so I'm putting it here anyway.
That generally would not need approval, but I would recommend leaving the payment vague (kind of like what I am doing in the first quest).
Why are wolves attacking the town, though? That seems rather odd.
Possible reasons:
> The wolves are starving because something else has moved into their territory and is over-hunting the food supply
> Someone trained wolves to attack people, or otherwise did something to cause this.
> The wolves aren't actually attacking the town, someone just wants them gone because... of some reason. I dunno, maybe revenge. Or they want to be able to hunt more deer and have figured out that if they kill the wolves there will be less competition.
> Someone fed the wolves regularly, wolves lost fear of humanoids, wolves ate a couple people while starving during the winter for unknown reason, it has become a habit.
> A child got hurt doing something stupid and the kids blamed it on the wolves.
A child got hurt doing something stupid and the kids blamed it on the wolves. This would be the reason behind the wolf attacks, and I'll try to keep the payments somewhat vague.
Sounds good. Knowing why helps determine how the wolves should act, etc, etc. It also helps if Rowen or Arl join (You also have even odds of Rowen killing-is-not-the-way joining, since he hasn't appeared on first quest yet and a near 100% of my PC joining)