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Sven Stenbjörn

 
Sven
Character Sheet
Gender:
Unregistered
Race:
©
Age:
First Talent:

Second Talent:



(This post was last modified: 07-09-2018, 10:46 PM by Magikeeper. Edited 1 time in total.)
Adoption Type: [OldPC]

Sven Stenbjörn
Race: Human
Gender: Male
Age: 24
Height: 6'0
Weight: Average

Strength: Very Strong

Physical Description: Sven stands at 6ft with broad shoulders and a bulky, muscular build. He has medium length, dark brown hair typically tied back in a knot. His skin is a lightly tanned white. Despite his turmoiltous time as a town guard, his body possesses no physical scarring or signs of lasting injuries.

Apparel: Sven dawns a rough leather armor covering all of his torso, save for his biceps and forearms. He does wear a pair of spaulders, consisting mostly of leather with bits of iron reinforcing the shoulders. He also wears a pair of leather gloves and bracers. His pants and boots are the standard issue equipment given to the guards of Tiburon. Sven typically prefers to travel around the town and surrounding areas with very minimal extra equipment.

Backstory: Sven Stenbjörn has spent his entire life in Tiburon. His father was a traveling merchant of moderate renown, while his mother is owns and operates a bakery in town. Sven's father was away most of his life, only periodically visiting his son and wife when his trade routes took him near Tiburon. When Sven was 13 years old his father arrived again by sea to visit. In his travels, he had become incredibly ill. In his state he could no longer travel and chose to live the last of his days by the sides of his wife and son.

One late dreary evening, Sven's father sat down with him and told him of his favorite travels. It was during this night that his father lamented that he spent so much time away from his loved ones. He stressed the importance of home life and not taking your loved ones for granted. Before they both retired for the night, Sven's father gave him a gift. It was a war scythe of simple beauty. He had acquired it from another trader in exchange for helping escort him through a particular dangerous trade route. The trader had boasted that the war scythe was made of bones and scale of a dragon. By mornings light, Sven's father had passed away.

The next few years were difficult on Sven and his mother. It was only through his joining of the town guard at the age of 17 that Sven found a sense of purpose. Sven spent these years honing his martial ability through training and the repelling of Tiburon's enemies. Though the work was dangerous, Sven felt that he and his war scythe did his part to help the people of the only home he's every known.

The Story Of Sven:

Affiliations and Contacts:
Town guard of Tiburon, currently on leave.
Traveling companion of Jebidiah Badash.

Skills and Abilities

Guard: As a member in good standing of the Tiburon town guard, Sven still has connections there. If he needs aid within the city's jurisdiction, he can call upon the aid (either physical or informational based) of the guard. He can't call more than a couple guards from their station, and not for very long at that. But, they will aid him as best as they can. [Minor 1]

Guard Training: Having gone through the training of the town guard, Sven is stronger than average. His strength is increased by one level. [Minor 5]

Extreme Strength Training - 0/50 BP
As the name implies. Increases strength by one level.

Aspect:

Transcendent Body
Those who gaze at world’s majesty often forget the incredible wonder that is their own ability to gaze in the first place. This wonder is not lost on you; every flex, every blink is a reminder of the grandeur that is your own form.

Your natural talent has the following benefits:

You gain the following Leveled Talent: Adonis. Your level in this talent is equal to the highest level Body spell you know.
You gain an additional summon slot (2->3) that can only be used for body spells.
You can use your summon slots to maintain any physical alterations made to your own body via your 2nd level or lower body spells as though they were summons.
It takes far less effort than normal for you to learn body magic - you need only spend 30g per spell level to learn new body spells.
You can learn the highest level spells (8+) of the body art.


Leveled Talent:

Adonis

ADONIS - Your attunement with body magics passively alters your body, awakening your inner potential turning you into a an embodiment of physical perfection.
Lvl 0. Your skin is clear and flawless, unscarred or marked by blemish or time. You can exercise complete control over your bodily functions (heartbeat and the like).
Lvl 1. Your immune system quickly deals with any illness, disease or pathogen.
Lvl 2. Your eyes are clear and piercing, your irises a brilliant shade of their color [Green]. A sense of your choice becomes enhanced. [Sense chosen: Hearing]
Lvl 3. Your body rapidly burns excess fat and builds your musculature to maintain a perfect equilibrium. You can control the type of physical sensation your touch causes.
Lvl 4. Your strength level naturally increases by a level. Your leaping ability doubles.

Lvl 5. Your body seeks to maintain its perfection, shaping your flesh to superficially close any wounds or breaks while they heal.
Lvl 6. Your body's efficiency is optimized. Effects that would weaken or fatigue you do nothing. Your maximum potential running speed increases to 30 mph and can be maintained indefinitely.
Lvl 7. Your body automatically resists all attempts to harm it, reacting to attacks by reinforcing your flesh into a subdermal armor as tough as chitin.
Lvl 8. If you can observe the use of a physical ability on two separate instances during an encounter, you can mimic that technique for the remainder of the encounter. You may only mimic two abilities at a time and you must purge one from muscle memory before analyzing another.
Lvl 9. Should someone cleave away a part of your perfection, it will grow back in time as good as new. Time to regrow back missing parts depends on the level of dismemberment, and can take hours unless you hold the parts together. Your heart and brain need to be connected for the effect to trigger.
Lvl 10. You revert in age to your physical and mental peak, becoming ageless. You gain an ability based on your experiences until this point.

Aspect:

Earth Bound (currently unawakened).
Sturdy as the mountain, strong as steel. You are tied to the earth and it to you, providing a sense of patience and sturdiness unmatched by others.

Your natural talent has the following benefits:

You gain one of the following Leveled Talents: Monolith, Quakelord, Pet Rock. Your level in this talent is equal to the highest level Earth spell you know.
Once per post you can cast a 2nd level or lower Earth spell without it counting towards your spells per post. You cannot use this to cast more than two spells in a post, even if you have other abilities that let you cast extra spells (e.g. If you have both Storm Called and Earth Bound you can't cast a spell, a bonus storm spell, and a bonus earth spell in the same post because 3 > 2).
The size/volume/etc your earth spells with limitations measured in feet is increased by 50%. For example, the maximum length of your stoneblade spell would be 6' instead of 4' and your sandstorm spell would have a 75' radius instead of 50'.
It takes far less effort than normal for you to learn earth magic - you need only spend 30g per spell level to learn new earth spells.
You can learn the highest level spells (8+) of the earth art.


Leveled Talent:

QUAKELORD (currently unawakened).

- Your mastery of earthen materials (dirt, sand, stone, metal, glass, crystal) causes them to calm and quake at your command, allowing you to perform feats that others cannot.
Lvl 0. Spinning, trembling, etc do not bother you and your body is somewhat resistant to attacks that rely on sound or vibrations.
Lvl 1. You may command the earthen materials beneath your feet to either soften or magnify your footfalls, allowing for a stealthy or intimidating approach.
Lvl 2. You may cause any earthen object you alone are holding to vibrate at a specific frequency, effectively increasing its modifier by one in clashes with other materials.
Lvl 3. Your sense of touch and hearing are merged together. This allows you to discern things about your environment that others would not, especially when it comes to movement or vibration. This sense allows you to tell what materials are in an area or item by tuning them with a light tap.
Lvl 4. You can control the vibrations in unattended, non-magical earthen materials and any such materials created or manipulated by your spells. This allows you to treat up to 5 cubic feet of such material as a held object for the purposes of your Quakelord abilities. You may use a spell per post to instead effect up to 10 cubic feet of material.
Lvl 5. You may temporarily extend your vibration ability to larger areas of earthen material in the environment, causing them to match your own personal frequency. Twice per encounter you may use this ability to phase quickly through 10 feet of solid stone or 5 feet of solid metal. When this effect ends you ejected from the material at the nearest possible exit.
Lvl 6. Your ability to manipulate vibrations improves, allowing you to increase the effective modifier of earthen objects by another level and/or cause them to crack and/or explode into a cloud of dust and shrapnel on impact. Using this ability counts against your spells per post, larger items are less likely to explode.
Lvl 7. You may choose one additional solid material to consider earthen for the purposes of Quakelord abilities (e.g., wood, bone or glass).
Lvl 8. You may harmonize earthen objects with any others, allowing you to increase their modifier by another level and/or grant them the ability to pass through up to 3' worth of other non-magical earthen material. Items that would get stuck are shunted to the nearest available space. Using this ability counts against your spells per post.
Lvl 9. The power of your spells echo into the world around you. Whenever you cast a spell you may use one of your 8th level or lower Quakelord abilities without it counting against your spells per post.
Lvl 10. You develop a custom WM-approved vibration-based technique/ability.

Spells

Body

LEVEL 1

Center - Passive. Strengthen your body's core muscles and shift your center of gravity, allowing you to keep your balance in most situations.

LEVEL 2

Numb - Cause a target to reduce blood flow to their extremities, soothing surface pain and bleeding but also reducing manual dexterity.

LEVEL 3

Harden - Thicken and toughen your skin into a leathery armor, rendering you resistant to slashes and burns.

LEVEL 4

Suppress - Through striking a part of a person's body in melee, you can partially paralyze that body part for a post. This can slow limbs, cause shortness of breath, etc.

Weapons and Armor

War Scythe: Reference An ancient, at least as far as he has been told, polearm given as a gift from his departed father. He has been told that the handle is made from the bone of a dragon, and the head is made from a sharpened scale of the same green dragon. Over the years, the polishing and wear on the handle has left it free from knicks and comfortable to grip. The scale blade has the design of a serpentlike dragon carved into it. It is mod 4.

Runes: Homebound, Loyal. [Minors 2+3]

Bite of the Dragon: When the blade makes contact with the flesh of another creature, the outline of the dragon intensifies and the eyes begin to glow lightly. If it draws blood, the one struck feels a sensation of burning around the wound that persists until the wound is healed magically or mundanely. The sensation is not enough to cause more than mild pain, this is enough to distract and irritate the one struck. [Minor 4]

Other Magical Possessions

Other Mundane Possessions Rough leather armor covering all of his torso, save for his biceps and forearms. A pair of spaulders, consisting mostly of leather with bits of iron reinforcing the shoulders. Leather gloves and bracers on both arms. Pants and boots are the standard issue equipment given to the guards of Tiburon.

Gold: 0







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Posts: 276
Gold: 139 gp
4 Attached Accounts
Magikeeper
Character Sheet
Gender: OOC
Administrator
Race: OOC Account
© Magikeeper
Age:
First Talent:

Second Talent:



Yep, *stamped*







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Posts: 136
Gold: 94 gp
4 Attached Accounts
Udo
Character Sheet
Gender: Male
Coder
Race: OOC Account
© Udo
Age:
First Talent:
Glacier [Water Borne]
Second Talent:
Lord of Flames [Fire Branded]


Per the request of the previous player of this character, they are putting them up for adoption. If you like the vibe of the character, Post here and it can be yours!







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