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		<title><![CDATA[Aurora Sky - All Forums]]></title>
		<link>https://aurorasky.udocoded.com/</link>
		<description><![CDATA[Aurora Sky - https://aurorasky.udocoded.com]]></description>
		<pubDate>Tue, 05 May 2026 09:26:43 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[testing]]></title>
			<link>https://aurorasky.udocoded.com/showthread.php?tid=274</link>
			<pubDate>Sun, 22 Nov 2020 20:19:21 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://aurorasky.udocoded.com/member.php?action=profile&uid=2">Udo</a>]]></dc:creator>
			<guid isPermaLink="false">https://aurorasky.udocoded.com/showthread.php?tid=274</guid>
			<description><![CDATA[This is my first time making an entire class by myself, so all feedback is helpful. I got many of the ideas for this class from the 3.5 version I was heavily involved in creating. My biggest issues are general balance, and appeal of the different archetypes. I do know I am missing most of the fluff, but that can be worked out after all the crunch gets fixed. And I'm missing some of the newer staples like quick start and stuff, as well as better formatting. All that said, here's the class!<br />
<br />
[TABLE="class: head alt1 alt2, width: 585"]<br />
[TR="class: outer_border, bgcolor: #8E5A2E"]<br />
[TD="align: center"]<span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Level</span></span>[/TD]<br />
[TD="align: center"]<span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Proficiency Bonus</span></span>[/TD]<br />
[TD="width: 50, align: center"]<span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Hands</span></span>[/TD]<br />
[TD="width: 300, align: center"]<span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Features</span></span>[/TD]<br />
[/TR]<br />
[TR]<br />
[TD="align: center"]1st[/TD]<br />
[TD="align: center"]+2[/TD]<br />
[TD="align: center"]3[/TD]<br />
[TD="align: center"]<span style="font-weight: bold;" class="mycode_b">Strong Hands</span>, <span style="font-weight: bold;" class="mycode_b">Archetype</span>[/TD]<br />
[/TR]<br />
[TR]<br />
[TD="align: center"]2nd[/TD]<br />
[TD="align: center"]+2[/TD]<br />
[TD="align: center"]5[/TD]<br />
[TD="align: center"]<span style="font-weight: bold;" class="mycode_b">Fling</span>, Tier 1[/TD]<br />
[/TR]<br />
[TR]<br />
[TD="align: center"]3rd[/TD]<br />
[TD="align: center"]+2[/TD]<br />
[TD="align: center"]7[/TD]<br />
[TD="align: center"]<span style="font-weight: bold;" class="mycode_b">Strike</span>[/TD]<br />
[/TR]<br />
[TR]<br />
[TD="align: center"]4th[/TD]<br />
[TD="align: center"]+2[/TD]<br />
[TD="align: center"]9[/TD]<br />
[TD="align: center"]<span style="font-weight: bold;" class="mycode_b">Forcearmor</span>, Tier 2, Ability Score Improvement[/TD]<br />
[/TR]<br />
[TR]<br />
[TD="align: center"]5th[/TD]<br />
[TD="align: center"]+3[/TD]<br />
[TD="align: center"]11[/TD]<br />
[TD="align: center"]<span style="font-weight: bold;" class="mycode_b">Touchsight</span>[/TD]<br />
[/TR]<br />
[TR]<br />
[TD="align: center"]6th[/TD]<br />
[TD="align: center"]+3[/TD]<br />
[TD="align: center"]13[/TD]<br />
[TD="align: center"]Tier 3[/TD]<br />
[/TR]<br />
[TR]<br />
[TD="align: center"]7th[/TD]<br />
[TD="align: center"]+3[/TD]<br />
[TD="align: center"]15[/TD]<br />
[TD="align: center"]Manifest[/TD]<br />
[/TR]<br />
[TR]<br />
[TD="align: center"]8th[/TD]<br />
[TD="align: center"]+3[/TD]<br />
[TD="align: center"]17[/TD]<br />
[TD="align: center"]Tier 4, Ability Score Improvement[/TD]<br />
[/TR]<br />
[TR]<br />
[TD="align: center"]9th[/TD]<br />
[TD="align: center"]+4[/TD]<br />
[TD="align: center"]19[/TD]<br />
[TD="align: center"][/TD]<br />
[/TR]<br />
[TR]<br />
[TD="align: center"]10th[/TD]<br />
[TD="align: center"]+4[/TD]<br />
[TD="align: center"]21[/TD]<br />
[TD="align: center"]Tier 5[/TD]<br />
[/TR]<br />
[TR]<br />
[TD="align: center"]11th[/TD]<br />
[TD="align: center"]+4[/TD]<br />
[TD="align: center"]23[/TD]<br />
[TD="align: center"][/TD]<br />
[/TR]<br />
[TR]<br />
[TD="align: center"]12th[/TD]<br />
[TD="align: center"]+4[/TD]<br />
[TD="align: center"]25[/TD]<br />
[TD="align: center"]Tier 6, Ability Score Improvement[/TD]<br />
[/TR]<br />
[TR]<br />
[TD="align: center"]13th[/TD]<br />
[TD="align: center"]+5[/TD]<br />
[TD="align: center"]27[/TD]<br />
[TD="align: center"]Manifest[/TD]<br />
[/TR]<br />
[TR]<br />
[TD="align: center"]14th[/TD]<br />
[TD="align: center"]+5[/TD]<br />
[TD="align: center"]29[/TD]<br />
[TD="align: center"]Tier 7[/TD]<br />
[/TR]<br />
[TR]<br />
[TD="align: center"]15th[/TD]<br />
[TD="align: center"]+5[/TD]<br />
[TD="align: center"]31[/TD]<br />
[TD="align: center"][/TD]<br />
[/TR]<br />
[TR]<br />
[TD="align: center"]16th[/TD]<br />
[TD="align: center"]+5[/TD]<br />
[TD="align: center"]33[/TD]<br />
[TD="align: center"]Tier 8, Ability Score Improvement[/TD]<br />
[/TR]<br />
[TR]<br />
[TD="align: center"]17th[/TD]<br />
[TD="align: center"]+6[/TD]<br />
[TD="align: center"]35[/TD]<br />
[TD="align: center"][/TD]<br />
[/TR]<br />
[TR]<br />
[TD="align: center"]18th[/TD]<br />
[TD="align: center"]+6[/TD]<br />
[TD="align: center"]37[/TD]<br />
[TD="align: center"]Tier 9[/TD]<br />
[/TR]<br />
[TR]<br />
[TD="align: center"]19th[/TD]<br />
[TD="align: center"]+6[/TD]<br />
[TD="align: center"]39[/TD]<br />
[TD="align: center"]Manifest, Ability Score Improvement[/TD]<br />
[/TR]<br />
[TR]<br />
[TD="align: center"]20th[/TD]<br />
[TD="align: center"]+6[/TD]<br />
[TD="align: center"]41[/TD]<br />
[TD="align: center"]Tier 10[/TD]<br />
[/TR]<br />
[/TABLE]<br />
<br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Main stats </span><br />
Cha save, Wis Save<br />
Skills: 3  <span style="font-style: italic;" class="mycode_i">Sleight of Hand, Stealth, Arcana, Athletics, Investigation, Insight, Medicine, Perception, Performance, Deception, Persuasion</span><br />
D6 hit die<br />
Proficiencies: Weapons - Dagger, Armor - Light, Tools - None<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Base Abilities</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Hands</span>: At first level, your powers manifest inthe form of Telekinetic Hands, generally referred to as Hands or TH throughout this class. As you gain levels you gain Hands in accordance with the table above. These Hands are what power your abilities. Your Hands are an emanation from you, and have a trivial physical or visual sensation associated with them (chosen by the player at creation) that others can detect with normal senses. All abilities, unless otherwise stated, require 1 action to perform. These abilities count as magical for overcoming damage resistances and antimagic effects. For all save DCs <span style="text-decoration: underline;" class="mycode_u">8 + your proficiency bonus + your Charisma modifier</span> They are used in two distinct ways:<br />
<br />
• <span style="text-decoration: underline;" class="mycode_u">Expanded</span>: During a long rest, you may expand or unexpand Hands to grant you various abilities. These abilities may be used as long as they are expanded. The Hands used in this manner are unavailable to be invested. An ability will list how much its expansion costs next to it i.e. Thing (1H): to show that this ability requires 1 Hand to be expanded in order to use it. You are proficient with all expanded abilities. If an ability lists another ability in its description then that ability must be expanded as a prerequisite as well. <br />
<br />
During a short rest, you may change some of your Hands up to your [/b]Tier Limit<span style="font-weight: bold;" class="mycode_b">: You can unexpand them to free up Hands for investing, or you may Expand them as a different ability, or any combination of those.<br />
<br />
• <span style="text-decoration: underline;" class="mycode_u">Invested</span>: As an action, you may invest your Hands in your expanded abilities to augment them. They remain invested until you use another action to change them. You may only invest as many Hands as the ability says you can. Any Hands invested in abilities that take time cannot be changed until the ability they are used in completes. You may do this as a bonus action a number of times per short rest equal to your [b]Tier Limit</span>.<br />
<br />
* <span style="text-decoration: underline;" class="mycode_u">Tier Limit</span>: Many of the abilities in this class reference Tier Limit, or TL. This is simply a number equal to the highest tier ability you currently have expanded. <br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Archetype</span>: Each Telekineticist has a natural inclination to a specific way of using their abilities. You pick one of the paths and gain abilities in it as you progress in the class. You only gain the abilities for your specific branch. <br />
<br />
The Controller branch focuses on the raw power of their TH and manipulating the energies in the world around them; such as creating barriers, creating areas of intense gravity, and ripping holes across the multiverse.<br />
<br />
The Martial branch focuses on using their TH to manipulate weapons and others around the battlefield; such as fending off small armies alone, or speeding up their allies.<br />
<br />
The Precision branch focuses on concentrating their TH into a more refined approach. They can manipulate the light and sound that others perceive, unravel magical energies around themselves, and even take the energy from others leaving them exhausted.<br />
<br />
At 1st level, each Telekineticist must decide which branch they are.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Strong Hands(1H)</span>: At 1st level, as an action, you may manipulate or maneuver objects, but not creatures, within 10' of yourself. This includes precision manipulation like picking locks if you have the skill, holding a door shut, and liquid manipulation as though the liquid were solid objects. You may lift up to 15 times you Cha score in pounds. Should anything require an ability check using these, it is done with Cha; proficiency applies if you are proficient in the skill or ability.<br />
<br />
If you choose to drop an object on someone/something it deals 1dX damage (based on your Cha mod as shown below) if the target fails a Dex save. If they pass, they take no damage. If they object is large enough, the DM may allow this ability to hit multiple targets requiring them all to make a save.<br />
<br />
For a charisma modifier of: +0 you deal 1d4 damage, +1 is 1d6, +2 is 1d8, +3 is 1d10, +4 is 1d12. As you increase in Telekineticist levels, the damage of this ability increases as well. At each of the levels listed, increase the damage by 1dX: 5th level (2dX), 11th level (3dX), and 17th level (4dX)<br />
<ul class="mycode_list"><li>Investment: <br />
<ul class="mycode_list"><li>1 Hand to double Carrying Capacity with this ability. <br />
<br />
</li>
<li>Hands to increase range by 10' per Hand.<br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Fling (1H)</span>: Starting at 2nd level, when you have <span style="font-weight: bold;" class="mycode_b">Strong Hands</span> expanded you may pick up and launch an object, or launch and object already being held, as a ranged attack action. This object must be something you can physically lift with your Hands. To hit, you roll a d20+prof+Cha and on impact you deal 1dX+Cha Bludgeoning or Piercing (based on the object thrown) damage. Damage scales based on your Charisma modifier as follows: <br />
<br />
For a charisma modifier of: +0 you deal 1d4 damage, +1 is 1d6, +2 is 1d8, +3 is 1d10, +4 is 1d12. As you increase in Telekineticist levels, the damage of this ability increases as well. At each of the levels listed, increase the damage by 1dX: 5th level (2dX), 11th level (3dX), and 17th level (4dX)<br />
<ul class="mycode_list"><li>Investment: <br />
<ul class="mycode_list"><li>3 Hands to grant yourself advantage on the attack roll.<br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Strike (1H)</span>: Starting at 3rd level, as an action you are able to make a melee attack at a distance using your TH. This attack has a range of 30' and deals 1dX+cha Force damage. The damage of this ability is dependant upon your Tier Limit. TL 1, 2 = d4; TL 3, 4 = d6; TL 5, 6 = d8; TL 7, 8 = d10; TL 9, 10 = d12.<br />
<ul class="mycode_list"><li>Investment: <br />
<ul class="mycode_list"><li>Hands to add +10' range per Hand<br />
<br />
</li>
<li>Hands to increase number of damage die for this ability at 1 die per Hand. You may only make this investment a number of times equal to your TL/2 round down (minimum 1).<br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Forcearmor (1H)</span>: Starting at 4th level, you have learned how to brace yourself with your TH to assist in keeping you safe. You may add your Cha to your AC when you aren't wearing armor or a shield.<br />
<ul class="mycode_list"><li>Investment: <br />
<ul class="mycode_list"><li>1 Hand to increase the bonus by +1. <br />
<br />
</li>
<li>2 Hands to be able to grant this bonus to another person within the range of your <span style="font-weight: bold;" class="mycode_b">Strong Hands</span> only if you have that ability expanded as well. They only keep this bonus as long as they are in range of your <span style="font-weight: bold;" class="mycode_b">Strong Hands</span>. Granting this bonus requires an action and takes concentration.<br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Touchsight (1H)</span>: Starting at 5th level, you have begun to learn what most things feel like. This has granted you the ability to use your TH to see, in a way. Your TH now provide a sense of what's around you. In a 10' radius centered on you they grant a physically based, and detail accurate, mental image of what is there. You don't perceive colors, nor do you perceive ethereal things. But you do perceive invisible things and ignore non physical illusions, as examples. <br />
<ul class="mycode_list"><li>Investment: <br />
<ul class="mycode_list"><li>Hands to grant you an increased range of 10' per Hand.<br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Ability Score Improvement</span>: When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Manifest</span>: As your proficiency has grown, so has the breadth of you abilities. Each time you gain this ability, you are able to pick a power from a different branch than your main. These additional powers cost extra Hands to expand, but otherwise act as normal. The abilities must be of a tier you already have powers for at the level you get this ability.<br />
<br />
The first time you get this ability, 7th level, you pick one branch and one ability from it. These second branch powers cost an extra Hand each to expand. <br />
The second time you get it, 13th level, you pick a second power from that same branch, and one power from the third branch. The powers in the third branch cost 2 extra Hands each to expand. <br />
The third time, 19th level, you pick a third power from the second branch and a second from the third. <br />
<br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Archetypes</span><br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Martial</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 1 - Strong Legs (2H)</span>: At 2nd level, you can use your TH to boost your base walk speed. Your move speed is increased by 5’ as long as this ability is expanded. Additionally, you may move over non-solid surfaces as long as you end your movement on solid ground.<br />
<ul class="mycode_list"><li>Investment <br />
<ul class="mycode_list"><li>Hands to add 5’ per 1 Hand. You may only invest a number of Hands equal to your Tier Limit.<br />
<br />
</li>
<li>Hands to grant the effects of this ability to others within the range of your <span style="font-weight: bold;" class="mycode_b">Strong Hands</span> at 1 target per Hand, doing this takes an action and requires concentration to maintian the effect on others.<br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 2 - Handheld Weapons (2H)</span>: At 4th level, you gain the ability to pick up and wield weapons with your TH; it turns out that learning to wield a weapon is much easier when you don't have to worry about a physical body in your way. Weapons wielded this way are treated as you being proficient, but only when they are wielded by your Hands with this ability. To expand this ability, you must have <span style="font-weight: bold;" class="mycode_b">Strong Hands</span> expanded, and the weapon must be able to be lifted with it. With this ability you may use an attack action to use a weapon against a target. To hit, you use your prof+Cha, and damage is dealt based on the weapon itself and adding your Cha. <br />
<br />
They may be used within the same range as your <span style="font-weight: bold;" class="mycode_b">Strong Hands</span>, and may be repositioned as a move action up to half of the range. They threaten/flank squares as they would if being wielded normally, and you can make a reaction attack with them as normal.<br />
<br />
Once manifested, you have 2 Hands available that can wield weapons. You can only wield weapons if you have the required number of Hands that the weapon needs. For example, a dagger would need only 1H, where a bow would need 2H. These weapons cannot benefit from abilities like Great Weapon Master, Sharpshooter, Reckless Attack, etc. Keeping these weapons controlled requires concentration.<br />
<ul class="mycode_list"><li>Investment:<br />
<ul class="mycode_list"><li>Hands to add 1 additional Hand for wielding per Hand invested. You may only invest a number of Hands equal to your Tier Limit.<br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 3 - Handheld Strikes (2H)</span>: At 6th level, you have learned how to incorporate your <span style="font-weight: bold;" class="mycode_b">Strike</span> into the <span style="font-weight: bold;" class="mycode_b">Handheld Weapon</span> attacks you make and requires both to be expanded. With this ability expanded, you are able to add the current damage of <span style="font-weight: bold;" class="mycode_b">Strike</span> on each successful hit you make, but this damage will not be included in critical multiplying.<br />
<ul class="mycode_list"><li>Investment<br />
<ul class="mycode_list"><li>5 Hands and you may apply this damage to critical multiplying.<br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 4 - Surge (2H)</span>: At 8th level, you can now use more than one weapon when attacking. As an action, you may make a single attack with every Handheld Weapon you currently hold, you make one attack roll and apply it to all attacks. Only one weapon can benefit from being a critical. No target may be targeted by more than 2 weapons with this attack. You may only use this ability a number of times per long rest equal to your Tier Limit.<br />
<ul class="mycode_list"><li>Investment:<br />
<ul class="mycode_list"><li>Hands to apply critical to an additional weapon at 1 additional weapon per Hand.<br />
<br />
</li>
<li>2 Hands to gain advantage on this attack roll.<br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 5 - Martial Strikes(2H)</span>: At 10th level, you can now use your TH to perform combat actions. As an attack action you may make use of your <span style="font-weight: bold;" class="mycode_b">Strong Hands</span> (required for this ability) and its associated ability rolls (Cha(Athletics) vs target Dex(Athletics) or Str(Acrobatics) at their choice) to Disarm (object falls in an adjacent square, or you may pick it up with <span style="font-weight: bold;" class="mycode_b">Strong Hands</span> as a part of the action), shove, or grapple creatures of the same size category as yourself. <br />
<br />
A move action is required each turn to maintain the grapple effect, and the target can resist as normal on all checks. It has the same range as <span style="font-weight: bold;" class="mycode_b">Strong Hands</span>.<br />
<ul class="mycode_list"><li>Investment:<br />
<ul class="mycode_list"><li>3 Hands to get advantage on the rolls.<br />
</li>
<li>Hands to increase the size category you can grapple as at 2 Hands per size category larger than you they are. Making this investment treats the rolls as though you were of the same size category your TH are mimicking e.g. medium, large, etc.<br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 6 - Lockdown (2H)</span>: At 12th level, you can now create an area of thick Telekinetic Force using your <span style="font-weight: bold;" class="mycode_b">Strong Hands</span>. As an action, you make a Cha+prof attack roll and target a 5’ cube within the range of your <span style="font-weight: bold;" class="mycode_b">Touchsight</span>. All creatures within the area of effect who would be hit with the attack roll are subject to a saving throw. If they fail, they are <span style="font-style: italic;" class="mycode_i">incapacitated</span> in place, held where they are mid-motion by your Hands. This effect lasts until the start of your next turn. If they succeed, they are subject to being <span style="font-style: italic;" class="mycode_i">restrained </span>instead, but they roll to resist with advantage. You roll Cha(Athletics), they roll with advantage Dex(Athletics) or Str(Acrobatics) as they prefer as though it were a grapple counted as a same size creature as the target(s).<br />
<br />
Once someone has been incapacitated for 1 round or passed their save, they cannot be incapacitated by the same character's <span style="font-weight: bold;" class="mycode_b">Lockdown</span> again until after the user finishes a long rest. Should it be tried, they are treated as having auto passed the save and instead roll with advantage to resist being <span style="font-style: italic;" class="mycode_i">restrained</span>.<br />
<br />
You may only use this ability a number of times per long rest equal to your Tier Limit.<br />
<ul class="mycode_list"><li>Investment:<br />
<ul class="mycode_list"><li>Hands to increase the dimensions of the cube by 5’ per 2 Hands. At least one 5' cube must be within range, but all of them do not need to be.<br />
<br />
</li>
<li>2 Hands to cause all those who are incapacitated to be subject to being <span style="font-style: italic;" class="mycode_i">restrained</span> in the following round. They may break free as normal for a grapple. This additional effect lasts until the start of the following turn.<br />
<br />
</li>
<li>Hands to extend the maximum duration of the restrained condition by 1 round per Hand.<br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 7 - Multi Handed (2H)</span>: When using an ability that requires an attack action, you may use another ability that requires an attack action, or even the same one again, in the same action.<br />
<ul class="mycode_list"><li>Investment<br />
<ul class="mycode_list"><li>Hands to increase the number of simultaneous attack actions at 7 Hands per additional attack action. You may not invest more than 14 Hands this way.<br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 8 - Positioning Hands (2H)</span>: As an action, you may switch places with a willing or unconscious ally. They must be within range of your <span style="font-weight: bold;" class="mycode_b">Touchsight</span>.<br />
<ul class="mycode_list"><li>Investment<br />
<ul class="mycode_list"><li>2 Hands to receive total cover provided by your Hands upon arrival at the new location that lasts until the start of your next turn.<br />
<br />
</li>
<li>2 Hands to grant the switched ally total cover upon arrival at the new location that lasts until the start of their next turn.<br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 9 - Deflecting Hands (2H)</span>: As a reaction when you would be attacked, you may use your <span style="font-weight: bold;" class="mycode_b">Strike</span> to reflect attacks made against you back at the attacker, both melee and ranged, as long as the origination of the attack is within the range of your <span style="font-weight: bold;" class="mycode_b">Touchsight</span>. When using this ability, you roll your <span style="font-weight: bold;" class="mycode_b">Strike</span> damage. If you roll more damage than the attack would deal, you reflect it back at the attacker. It uses the original attack roll and damage roll with any extra <span style="font-weight: bold;" class="mycode_b">Strike</span> damage being applied as a bonus to the damage at 1 point of bonus for 2 points of damage left from the strike. You may only use this ability a number of times per long rest equal to your Tier Limit.<br />
<ul class="mycode_list"><li>Investment<br />
<ul class="mycode_list"><li>Hands to increase the return attack roll by +1 per 3 Hands<br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 10 - Puppet Hands (2H)</span>: You may use your Hands to maneuver a willing ally. You may, as an action, use your <span style="font-weight: bold;" class="mycode_b">Strong Hands</span> to boost their maneuverability. A target within range is granted the following benefits: speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.<br />
<br />
These bonuses last until the start of your next turn, and targets must remain within your <span style="font-weight: bold;" class="mycode_b">Strong Hands</span> range. You may only use this ability a number of times per long rest equal to your Tier Limit.<br />
<ul class="mycode_list"><li>Investment<br />
<ul class="mycode_list"><li>Hands to grant additional allies the bonus at 3 Hands per target.<br />
<br />
</li>
<li>Hands to allow you to spend a move action per turn to maintain these bonuses for 1 round per Hand.<br />
</li>
</ul>
</li>
</ul>
<span style="text-decoration: underline;" class="mycode_u">Controller</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 1 - Carrying Hands (2H)</span>: You gain a fly and swim speed equal to your base speed as long as this ability is expanded.<br />
<ul class="mycode_list"><li>Investment <br />
<ul class="mycode_list"><li>Hands to add 5’ per Hand. You may only invest a number of Hands equal to your Tier Limit.<br />
<br />
</li>
<li>Hands to grant the effects of this ability to others within the range of your <span style="font-weight: bold;" class="mycode_b">Strong Hands</span> at 1 target per Hand, doing this takes an action and requires concentration to maintian the effect on others.<br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 2 - Walls (2H)</span>: You can solidify some of your Hands into a quasi physical barrier. Using your <span style="font-weight: bold;" class="mycode_b">Strong Hands</span> you may create a 5’x5’ wall segment in range, this requires concentration. You may place the wall in any direction and orientation as you desire (such as a box if you invest additional panels). The wall affects objects and creatures differently. Objects that are individually within your <span style="font-weight: bold;" class="mycode_b">Strong Hands</span> carrying capacity are stopped, those beyond it simply ignore the wall. <br />
<br />
Unlike normal <span style="font-weight: bold;" class="mycode_b">Strong Hands</span> where objects are cumulative in weight, each needs only to be within the capacity to be stopped by the wall. <br />
<br />
Weapon attacks against the wall are simply blocked, with the Fling investment (below) they instead bounce back at the attacker.<br />
<br />
Creatures may attempt to pass through the wall, however, upon doing so the wall tries to shove them away with a few differences. Those who interact with the wall must make a Str save against your save DC. If they pass, that particular panel of Walls fades away for the duration. If they fail, they are subject to a shove. Unlike a normal shove, those that fail are pushed 5’ + 5’ per 2 they failed the check by (minimum 0).<br />
<br />
The wall otherwise lasts until you stop using a move action to maintain it each round.<br />
<ul class="mycode_list"><li>Investment:<br />
<ul class="mycode_list"><li>Hands to add another 5’x5’ panel to place for each hand. <br />
<br />
</li>
<li>2 Hands to have the bonus shove distance replaced with a <span style="font-weight: bold;" class="mycode_b">Strike</span> (no attack roll, upgraded <span style="font-weight: bold;" class="mycode_b">Strike</span>s are able to be used but must be expanded/invested at time of wall creation). The damage dealt is rolled once each turn when you use the move action to refresh it. This damage is the same until the start of your next turn.<br />
<br />
</li>
<li>Hands to increase the weight capacity by 100 per Hand<br />
<br />
</li>
<li>1 Hand to have objects that impact get automatically <span style="font-weight: bold;" class="mycode_b">Flung</span> (if expanded and within <span style="font-weight: bold;" class="mycode_b">Strong Hands</span> capacity). They target where they came from, using the objects original attack roll if one was present and fling damage.<br />
<br />
</li>
<li>2 Hands to allow the wall to block or reflect (if above investment is also chosen) spell effects as well. If the spell is an area effect, it is blocked as though the wall is a physical barrier. If it is a targeted attack at you, then you can choose to reflect it, otherwise it is blocked. <br />
<br />
</li>
<li>1 Hand to impose disadvantage on the saves made to push through the wall. <br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 3 - Vibrating Hands (2H)</span>: You may change the vibration of your <span style="font-weight: bold;" class="mycode_b">Strike</span>s allowing you to cause half of the damage to repeat at the start of the creatures next turn.<br />
<ul class="mycode_list"><li>Investment:<br />
<ul class="mycode_list"><li>1 Hand to change the vibrations of your Strike allowing you to mimic 1 of the following damage types (chosen at time of investment): <span style="font-style: italic;" class="mycode_i">Fire, Cold, Acid, Bludgeoning, Lightning, Piercing, Radiant, Necrotic, Slashing, or Thunder</span> <br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 4 - Overflowing [b]Strike</span> (2H)[/b]: As an action make a Cha+prof attack roll and apply it to all targets of your choice within range of your <span style="font-weight: bold;" class="mycode_b">Touchsight</span>. Any who would be hit are hit by a <span style="font-weight: bold;" class="mycode_b">Strike</span>. You may only use this ability a number of times per long rest equal to your Tier Limit.<br />
<ul class="mycode_list"><li>Investment:<br />
<ul class="mycode_list"><li>2 Hands to gain advantage on the roll.<br />
<br />
</li>
<li>2 Hands to cause half of the damage to repeat at the start of your next turn if they are still in range. This can stack with Vibrating Hands for full damage to repeat.<br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 5 - Singularity (2H)</span>: As an action, you may create a tiny black vortex within range of your <span style="font-weight: bold;" class="mycode_b">Touchsight</span>. The vortex requires concentration to maintain. Any square within a 15’ radius of the vortex counts as difficult terrain. Furthermore, any creature that begins its turn or moves within the 15’ radius of the vortext takes 1d6 damage and must make a strength saving throw. <br />
On a failure, it is restrained for one round and is pulled 5ft towards the vortex. If the creature’s path is blocked, or if it is already in the same square as the vortex, the creature takes another 1d6 points of Force damage.<br />
<br />
The damage dealt by this ability increases by 1 for each creature within the area of effect.<br />
<br />
You may only use this ability a number of times per long rest equal to your Tier Limit.<br />
<ul class="mycode_list"><li>Investment:<br />
<ul class="mycode_list"><li>Hands to add +1d6 Force damage per 2 Hands. You may make this investment a number of times equal to your tier limit.<br />
<br />
</li>
<li>Hands to increase the duration by 1 round per Hand.<br />
<br />
</li>
<li>Hands to increase the radius by 5’ per 2 Hands.<br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 6 - Repelling Hands (2H)</span>: As an action, you create a 15’ cone that must begin within the range of your <span style="font-weight: bold;" class="mycode_b">Touchsight</span> pointing in whatever direction you choose, and it requires concentration. Those who enter a new square or start their turn within the area, are subjected to a shove away from the origin point. If someone collides with someone else, they take the current damage as well as causing another shove attempt on all those that were hit. The shove is based on your Cha, and can not knock prone; only push. If they collide with a wall, or other such thing that cannot be shoved, they take 1d12 bludgeoning damage per 5’ they traveled this turn. Targets closest to the origin point are affected first.<br />
<br />
If aimed upwards, those who reach the end of the cone on the outter edge will begin to fall. Those not on the edge will stay in the air and be considered prone. This ability lasts until the start of your next turn. The movement caused by this ability does not provoke attacks. <br />
<br />
You may only use this ability a number of times per long rest equal to your Tier Limit.<br />
<ul class="mycode_list"><li>Investment:<br />
<ul class="mycode_list"><li>Hands to add +2 damage per creature that have been shoved this round per Hand.<br />
<br />
</li>
<li>Hands to increase the duration by 1 round per Hand.<br />
<br />
</li>
<li>1 Hand to grant you Advantage on the shoves.<br />
<br />
</li>
<li>Hands to increase the cone by 10’ per 2 Hands, entering a new square triggers additional shoves so someone can be pushed out from the origin to the edge in one turn.<br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 7 - Moving Hands (2H)</span>: You Hands can move across vast distances, and bring things with them. You may, as an action, travel to anywhere you are very familiar with on the same plane or to a teleportation circle you know. You may only use this ability a number of times equal to your TL/2 (round down) per long rest.<br />
<ul class="mycode_list"><li>Investment<br />
<ul class="mycode_list"><li>Hands to bring others with you at 2 Hands per target.<br />
<br />
</li>
<li>5 Hands to gain the ability to use a move action to teleport yourself only (other investment option doesn't interact with this one) to anywhere within the range of your <span style="font-weight: bold;" class="mycode_b">Touchsight</span>, or teleport unattended objects or ones in your possession with the same restrictions.<br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 8 - Shuffling Hands (2H)</span>: Learning how to manipulate the willing has evolved into learning how to force the unwilling to move. As an action, you may make a Cha+prof roll against a target within the range of your <span style="font-weight: bold;" class="mycode_b">Touchsight</span>. Upon hit they are subject to a charisma saving throw. If they fail, you teleport them within the range of your <span style="font-weight: bold;" class="mycode_b">Touchsight</span>. If they succeed, nothing happens. <br />
<br />
You may only use this ability a number of times equal to your TL/2 round down per short rest.<br />
<ul class="mycode_list"><li>Investment<br />
<ul class="mycode_list"><li>2 Hands to give the target disadvantage on attacks until the start of your next turn from the disorientation of the effect, even if they succeed on the saving throw.<br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 9 - Shifting Hands (2H)</span>: Once per short rest you can use your Hands to rip open a small path to another plane. This path closes at the start of your next turn. If you don’t know a teleportation circle on the target plane, you end up in a random location near your target.<br />
<ul class="mycode_list"><li>Investment<br />
<ul class="mycode_list"><li>Hands to bring others who are willing with you on your action at 2 Hands per target.<br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 10 - Banishing Hands (2H)</span>: Ripping the fabric of space behind your target, you attempt to shove them through to another plane of existence. As an action, you must make a Cha+prof roll against a target within the range of your <span style="font-weight: bold;" class="mycode_b">Touchsight</span>. On hit, the target must succeed on a Charisma saving throw or be banished for up to the next minute (10 rounds) subject to concentration. You must use a bonus action each round to maintain this effect, or else it ends and the target returns.<br />
<br />
If the target is native to the plane of existence you’re on, you banish the target to a harmless demiplane. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.<br />
<br />
If the target is native to a different plane of existence than the one you’re on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn’t return.<br />
<br />
You may only use this ability a number of times per long rest equal to your Tier Limit.<br />
<ul class="mycode_list"><li>Investment<br />
<ul class="mycode_list"><li>Hands to target additional creatures at 1 creature per 4 Hands. Each target is targeted by the original attack roll. You may only invest up to 20 Hands this way.<br />
[+]10 Hands to force the target(s) to make the save with disadvantage. <br />
</li>
</ul>
</li>
</ul>
<br />
<span style="text-decoration: underline;" class="mycode_u">Precision</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 1 - Gliding Hands (2H)</span>: You can use your Hands to drift. When you would fall, you may instead begin to glide. For every 5’ of vertical distance you fall, you can move up to 5’ horizontally. And you no longer take fall damage as long as this ability is expanded.<br />
<ul class="mycode_list"><li>Investment<br />
<ul class="mycode_list"><li>Hands to increase the horizontal distance by 5’ per per Hand. You may only invest a number of Hands equal to your Tier Limit.<br />
<br />
</li>
<li>Hands to grant the effects of this ability to others within the range of your <span style="font-weight: bold;" class="mycode_b">Strong Hands</span> at 1 target per Hand, doing this takes an action and requires concentration to maintian the effect on others.<br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 2 - Precise Strike (2H)</span>: Upon focusing your <span style="font-weight: bold;" class="mycode_b">Strike</span>s to certain areas of the body, you have learned how to mimic certain physical effects. On a successful strike, the target must make a Charisma saving throw or be afflicted with one of the following conditions of your choice. <span style="text-decoration: underline;" class="mycode_u">Blinded</span>, <span style="text-decoration: underline;" class="mycode_u">Deafened</span>, <span style="text-decoration: underline;" class="mycode_u">Frightened</span>, <span style="text-decoration: underline;" class="mycode_u">Poisoned</span>, <span style="text-decoration: underline;" class="mycode_u">Stunned</span>. Conditions last until the start of your next turn and start after the damage would be dealt, regardless of if any actually gets dealt.<br />
<ul class="mycode_list"><li>Investment<br />
<ul class="mycode_list"><li>Hands to increase duration of conditions, 1 round per Hand. The target may save on each round to break the effect early. Maintaining the effects beyond the first round requires concentration.<br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 3 - Countering Hands (2H)</span>: You may use a reaction to have your TH rip apart a spell in the process of being cast within the range of your <span style="font-weight: bold;" class="mycode_b">Touchsight</span>. If the creature is casting a spell of 1st level or lower, its spell fails and has no effect. If it is casting a spell of 2nd level or higher, make an ability check using your Charisma. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect. This abilty may be used up to a number of times per short rest equal to your Tier Limit.<br />
<ul class="mycode_list"><li>Investment<br />
<ul class="mycode_list"><li>Hands to increase the level automatically countered by 1 per 3 Hands.<br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 4 - Bouncing Strike (2H)</span>: You may make your strike bounce between targets. As an action, make a <span style="font-weight: bold;" class="mycode_b">Strike</span> against a target, enhanced Strikes such as Precise apply to all hits. Using the same attack roll, select another target within range. If it hits, they take the original damage (and effects if any) -5 (minimum 1). You may continue to select targets until you miss, run out of targets, or the damage reaches 1, whichever comes first. Each target may only be struck once with this ability. Only the first hit can count as a critical for damage. This has the same range as your Strike.<br />
<br />
You may only use this ability a number of times per long rest equal to your Tier Limit.<ul class="mycode_list"><li>Investment<br />
<ul class="mycode_list"><li>Hands to increase the number of hits that can count as criticals at 1 per Hand.<br />
<br />
</li>
<li>2 to 8 Hands to reduce the penalty by 1 for each 2H, down to -1 minimum, for each bounce.<br />
</li>
</ul>
</li>
</ul>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 5 - Dispelling Hands (2H)</span>: You can, as an action, have your TH rip apart magic that is already in place. Choose one creature, object, or magical effect within range of your <span style="font-weight: bold;" class="mycode_b">Touchsight</span>. Any spell of 1st level or lower on the target ends. For each spell of 2nd level or higher on the target, make an ability check using your Charisma. The DC equals 10 + the spell’s level. On a successful check, the spell ends. This abilty may be used up to a number of times per short rest equal to your Tier Limit.<br />
<ul class="mycode_list"><li>Investment<br />
<ul class="mycode_list"><li>Hands to increase the level dispelled automatically by 1 per 3 Hands.<br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 6 - Unfettering Hands (2H)</span>: Using your TH, you are able to precisely remove any hiderances to your movement. As an action you get the benefits of <span style="font-style: italic;" class="mycode_i">Freedom of Movement</span> until the start of your next turn. <br />
<br />
You may only use this ability a number of times per short rest equal to your Tier Limit.<br />
<ul class="mycode_list"><li>Investment<br />
<ul class="mycode_list"><li>Hands to extend this effect to others at 5 Hands per target.<br />
<br />
</li>
<li>Hands to extend the duration by 1 round per Hand, and they must be within range of you <span style="font-weight: bold;" class="mycode_b">Touchsight</span> for the duration.<br />
</li>
</ul>
</li>
</ul>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 7 - Hiding Hands (2H)</span>: You have learned how to use your Hands to disperse the light that would be reflected by you. As an action, you become invisible. This lasts until the start of your next turn. You may only use this ability a number of times per short rest equal to your Tier Limit.<br />
<ul class="mycode_list"><li>Investment<br />
<ul class="mycode_list"><li>Hands to increase the duration of the invisibility by 1 round per Hand.<br />
<br />
</li>
<li>Hands to increase the number of targets by 1 target per 3 Hands, and they must be within range of you <span style="font-weight: bold;" class="mycode_b">Touchsight</span> for the duration.<br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 8 - Healing Hands (2H)</span>:  You have learned how to knit together wounds using your Hands. As an action, you may heal a target within the range of your <span style="font-weight: bold;" class="mycode_b">Strong Hands</span> using the same damage as your <span style="font-weight: bold;" class="mycode_b">Strike</span> would deal. You may only use this ability a number of times per long rest equal to your Tier Limit.<br />
<ul class="mycode_list"><li>Investment<br />
<ul class="mycode_list"><li>Hands to affect additional targets per use at 1 target per Hand, the damage pool is split amongst all targets.<br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 9 - Persistent Hands (2H)</span>: Your TH have become so adept at weaving through all manner of hinderances that they can even weave through areas where normal magic would falter. You may use your abilities within antimagic areas as long as this is expanded. They are only able to be used within 5’ of yourself, and all effects are subject to this range limit even if it would normally be greater.<br />
<ul class="mycode_list"><li>Investment<br />
<ul class="mycode_list"><li>Hands to increase the range they may be used by 5’ per 2 Hands.<br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 10 - Exhausting Hands (2H)</span>: As an action, you use your TH in the most precise way to physically tax the target's muscles. You may use this ability as often as you would like, however individual creatures can only be affected once per long rest. You may make a Cha+prof attack roll against a target. On a successful hit, the target is subject to a constitution saving throw. On a failure they take one level of exhaustion*. On success they suffer disadvantage on attack rolls for their next round.<br />
<br />
<br />
*Exhaustion Effects <br />
Level - Effect<br />
1 - Disadvantage on Ability Checks<br />
2 - Speed halved<br />
3 - Disadvantage on Attack rolls and Saving Throws<br />
4 - Hit point maximum halved<br />
5 - Speed reduced to 0<br />
6 - Death<br />
<ul class="mycode_list"><li>Investment<br />
<ul class="mycode_list"><li>Hands to increase the levels of applied exhaustion by 1 level per 12 Hands.<br />
<br />
</li>
</ul>
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[This is my first time making an entire class by myself, so all feedback is helpful. I got many of the ideas for this class from the 3.5 version I was heavily involved in creating. My biggest issues are general balance, and appeal of the different archetypes. I do know I am missing most of the fluff, but that can be worked out after all the crunch gets fixed. And I'm missing some of the newer staples like quick start and stuff, as well as better formatting. All that said, here's the class!<br />
<br />
[TABLE="class: head alt1 alt2, width: 585"]<br />
[TR="class: outer_border, bgcolor: #8E5A2E"]<br />
[TD="align: center"]<span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Level</span></span>[/TD]<br />
[TD="align: center"]<span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Proficiency Bonus</span></span>[/TD]<br />
[TD="width: 50, align: center"]<span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Hands</span></span>[/TD]<br />
[TD="width: 300, align: center"]<span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Features</span></span>[/TD]<br />
[/TR]<br />
[TR]<br />
[TD="align: center"]1st[/TD]<br />
[TD="align: center"]+2[/TD]<br />
[TD="align: center"]3[/TD]<br />
[TD="align: center"]<span style="font-weight: bold;" class="mycode_b">Strong Hands</span>, <span style="font-weight: bold;" class="mycode_b">Archetype</span>[/TD]<br />
[/TR]<br />
[TR]<br />
[TD="align: center"]2nd[/TD]<br />
[TD="align: center"]+2[/TD]<br />
[TD="align: center"]5[/TD]<br />
[TD="align: center"]<span style="font-weight: bold;" class="mycode_b">Fling</span>, Tier 1[/TD]<br />
[/TR]<br />
[TR]<br />
[TD="align: center"]3rd[/TD]<br />
[TD="align: center"]+2[/TD]<br />
[TD="align: center"]7[/TD]<br />
[TD="align: center"]<span style="font-weight: bold;" class="mycode_b">Strike</span>[/TD]<br />
[/TR]<br />
[TR]<br />
[TD="align: center"]4th[/TD]<br />
[TD="align: center"]+2[/TD]<br />
[TD="align: center"]9[/TD]<br />
[TD="align: center"]<span style="font-weight: bold;" class="mycode_b">Forcearmor</span>, Tier 2, Ability Score Improvement[/TD]<br />
[/TR]<br />
[TR]<br />
[TD="align: center"]5th[/TD]<br />
[TD="align: center"]+3[/TD]<br />
[TD="align: center"]11[/TD]<br />
[TD="align: center"]<span style="font-weight: bold;" class="mycode_b">Touchsight</span>[/TD]<br />
[/TR]<br />
[TR]<br />
[TD="align: center"]6th[/TD]<br />
[TD="align: center"]+3[/TD]<br />
[TD="align: center"]13[/TD]<br />
[TD="align: center"]Tier 3[/TD]<br />
[/TR]<br />
[TR]<br />
[TD="align: center"]7th[/TD]<br />
[TD="align: center"]+3[/TD]<br />
[TD="align: center"]15[/TD]<br />
[TD="align: center"]Manifest[/TD]<br />
[/TR]<br />
[TR]<br />
[TD="align: center"]8th[/TD]<br />
[TD="align: center"]+3[/TD]<br />
[TD="align: center"]17[/TD]<br />
[TD="align: center"]Tier 4, Ability Score Improvement[/TD]<br />
[/TR]<br />
[TR]<br />
[TD="align: center"]9th[/TD]<br />
[TD="align: center"]+4[/TD]<br />
[TD="align: center"]19[/TD]<br />
[TD="align: center"][/TD]<br />
[/TR]<br />
[TR]<br />
[TD="align: center"]10th[/TD]<br />
[TD="align: center"]+4[/TD]<br />
[TD="align: center"]21[/TD]<br />
[TD="align: center"]Tier 5[/TD]<br />
[/TR]<br />
[TR]<br />
[TD="align: center"]11th[/TD]<br />
[TD="align: center"]+4[/TD]<br />
[TD="align: center"]23[/TD]<br />
[TD="align: center"][/TD]<br />
[/TR]<br />
[TR]<br />
[TD="align: center"]12th[/TD]<br />
[TD="align: center"]+4[/TD]<br />
[TD="align: center"]25[/TD]<br />
[TD="align: center"]Tier 6, Ability Score Improvement[/TD]<br />
[/TR]<br />
[TR]<br />
[TD="align: center"]13th[/TD]<br />
[TD="align: center"]+5[/TD]<br />
[TD="align: center"]27[/TD]<br />
[TD="align: center"]Manifest[/TD]<br />
[/TR]<br />
[TR]<br />
[TD="align: center"]14th[/TD]<br />
[TD="align: center"]+5[/TD]<br />
[TD="align: center"]29[/TD]<br />
[TD="align: center"]Tier 7[/TD]<br />
[/TR]<br />
[TR]<br />
[TD="align: center"]15th[/TD]<br />
[TD="align: center"]+5[/TD]<br />
[TD="align: center"]31[/TD]<br />
[TD="align: center"][/TD]<br />
[/TR]<br />
[TR]<br />
[TD="align: center"]16th[/TD]<br />
[TD="align: center"]+5[/TD]<br />
[TD="align: center"]33[/TD]<br />
[TD="align: center"]Tier 8, Ability Score Improvement[/TD]<br />
[/TR]<br />
[TR]<br />
[TD="align: center"]17th[/TD]<br />
[TD="align: center"]+6[/TD]<br />
[TD="align: center"]35[/TD]<br />
[TD="align: center"][/TD]<br />
[/TR]<br />
[TR]<br />
[TD="align: center"]18th[/TD]<br />
[TD="align: center"]+6[/TD]<br />
[TD="align: center"]37[/TD]<br />
[TD="align: center"]Tier 9[/TD]<br />
[/TR]<br />
[TR]<br />
[TD="align: center"]19th[/TD]<br />
[TD="align: center"]+6[/TD]<br />
[TD="align: center"]39[/TD]<br />
[TD="align: center"]Manifest, Ability Score Improvement[/TD]<br />
[/TR]<br />
[TR]<br />
[TD="align: center"]20th[/TD]<br />
[TD="align: center"]+6[/TD]<br />
[TD="align: center"]41[/TD]<br />
[TD="align: center"]Tier 10[/TD]<br />
[/TR]<br />
[/TABLE]<br />
<br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Main stats </span><br />
Cha save, Wis Save<br />
Skills: 3  <span style="font-style: italic;" class="mycode_i">Sleight of Hand, Stealth, Arcana, Athletics, Investigation, Insight, Medicine, Perception, Performance, Deception, Persuasion</span><br />
D6 hit die<br />
Proficiencies: Weapons - Dagger, Armor - Light, Tools - None<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Base Abilities</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Hands</span>: At first level, your powers manifest inthe form of Telekinetic Hands, generally referred to as Hands or TH throughout this class. As you gain levels you gain Hands in accordance with the table above. These Hands are what power your abilities. Your Hands are an emanation from you, and have a trivial physical or visual sensation associated with them (chosen by the player at creation) that others can detect with normal senses. All abilities, unless otherwise stated, require 1 action to perform. These abilities count as magical for overcoming damage resistances and antimagic effects. For all save DCs <span style="text-decoration: underline;" class="mycode_u">8 + your proficiency bonus + your Charisma modifier</span> They are used in two distinct ways:<br />
<br />
• <span style="text-decoration: underline;" class="mycode_u">Expanded</span>: During a long rest, you may expand or unexpand Hands to grant you various abilities. These abilities may be used as long as they are expanded. The Hands used in this manner are unavailable to be invested. An ability will list how much its expansion costs next to it i.e. Thing (1H): to show that this ability requires 1 Hand to be expanded in order to use it. You are proficient with all expanded abilities. If an ability lists another ability in its description then that ability must be expanded as a prerequisite as well. <br />
<br />
During a short rest, you may change some of your Hands up to your [/b]Tier Limit<span style="font-weight: bold;" class="mycode_b">: You can unexpand them to free up Hands for investing, or you may Expand them as a different ability, or any combination of those.<br />
<br />
• <span style="text-decoration: underline;" class="mycode_u">Invested</span>: As an action, you may invest your Hands in your expanded abilities to augment them. They remain invested until you use another action to change them. You may only invest as many Hands as the ability says you can. Any Hands invested in abilities that take time cannot be changed until the ability they are used in completes. You may do this as a bonus action a number of times per short rest equal to your [b]Tier Limit</span>.<br />
<br />
* <span style="text-decoration: underline;" class="mycode_u">Tier Limit</span>: Many of the abilities in this class reference Tier Limit, or TL. This is simply a number equal to the highest tier ability you currently have expanded. <br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Archetype</span>: Each Telekineticist has a natural inclination to a specific way of using their abilities. You pick one of the paths and gain abilities in it as you progress in the class. You only gain the abilities for your specific branch. <br />
<br />
The Controller branch focuses on the raw power of their TH and manipulating the energies in the world around them; such as creating barriers, creating areas of intense gravity, and ripping holes across the multiverse.<br />
<br />
The Martial branch focuses on using their TH to manipulate weapons and others around the battlefield; such as fending off small armies alone, or speeding up their allies.<br />
<br />
The Precision branch focuses on concentrating their TH into a more refined approach. They can manipulate the light and sound that others perceive, unravel magical energies around themselves, and even take the energy from others leaving them exhausted.<br />
<br />
At 1st level, each Telekineticist must decide which branch they are.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Strong Hands(1H)</span>: At 1st level, as an action, you may manipulate or maneuver objects, but not creatures, within 10' of yourself. This includes precision manipulation like picking locks if you have the skill, holding a door shut, and liquid manipulation as though the liquid were solid objects. You may lift up to 15 times you Cha score in pounds. Should anything require an ability check using these, it is done with Cha; proficiency applies if you are proficient in the skill or ability.<br />
<br />
If you choose to drop an object on someone/something it deals 1dX damage (based on your Cha mod as shown below) if the target fails a Dex save. If they pass, they take no damage. If they object is large enough, the DM may allow this ability to hit multiple targets requiring them all to make a save.<br />
<br />
For a charisma modifier of: +0 you deal 1d4 damage, +1 is 1d6, +2 is 1d8, +3 is 1d10, +4 is 1d12. As you increase in Telekineticist levels, the damage of this ability increases as well. At each of the levels listed, increase the damage by 1dX: 5th level (2dX), 11th level (3dX), and 17th level (4dX)<br />
<ul class="mycode_list"><li>Investment: <br />
<ul class="mycode_list"><li>1 Hand to double Carrying Capacity with this ability. <br />
<br />
</li>
<li>Hands to increase range by 10' per Hand.<br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Fling (1H)</span>: Starting at 2nd level, when you have <span style="font-weight: bold;" class="mycode_b">Strong Hands</span> expanded you may pick up and launch an object, or launch and object already being held, as a ranged attack action. This object must be something you can physically lift with your Hands. To hit, you roll a d20+prof+Cha and on impact you deal 1dX+Cha Bludgeoning or Piercing (based on the object thrown) damage. Damage scales based on your Charisma modifier as follows: <br />
<br />
For a charisma modifier of: +0 you deal 1d4 damage, +1 is 1d6, +2 is 1d8, +3 is 1d10, +4 is 1d12. As you increase in Telekineticist levels, the damage of this ability increases as well. At each of the levels listed, increase the damage by 1dX: 5th level (2dX), 11th level (3dX), and 17th level (4dX)<br />
<ul class="mycode_list"><li>Investment: <br />
<ul class="mycode_list"><li>3 Hands to grant yourself advantage on the attack roll.<br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Strike (1H)</span>: Starting at 3rd level, as an action you are able to make a melee attack at a distance using your TH. This attack has a range of 30' and deals 1dX+cha Force damage. The damage of this ability is dependant upon your Tier Limit. TL 1, 2 = d4; TL 3, 4 = d6; TL 5, 6 = d8; TL 7, 8 = d10; TL 9, 10 = d12.<br />
<ul class="mycode_list"><li>Investment: <br />
<ul class="mycode_list"><li>Hands to add +10' range per Hand<br />
<br />
</li>
<li>Hands to increase number of damage die for this ability at 1 die per Hand. You may only make this investment a number of times equal to your TL/2 round down (minimum 1).<br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Forcearmor (1H)</span>: Starting at 4th level, you have learned how to brace yourself with your TH to assist in keeping you safe. You may add your Cha to your AC when you aren't wearing armor or a shield.<br />
<ul class="mycode_list"><li>Investment: <br />
<ul class="mycode_list"><li>1 Hand to increase the bonus by +1. <br />
<br />
</li>
<li>2 Hands to be able to grant this bonus to another person within the range of your <span style="font-weight: bold;" class="mycode_b">Strong Hands</span> only if you have that ability expanded as well. They only keep this bonus as long as they are in range of your <span style="font-weight: bold;" class="mycode_b">Strong Hands</span>. Granting this bonus requires an action and takes concentration.<br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Touchsight (1H)</span>: Starting at 5th level, you have begun to learn what most things feel like. This has granted you the ability to use your TH to see, in a way. Your TH now provide a sense of what's around you. In a 10' radius centered on you they grant a physically based, and detail accurate, mental image of what is there. You don't perceive colors, nor do you perceive ethereal things. But you do perceive invisible things and ignore non physical illusions, as examples. <br />
<ul class="mycode_list"><li>Investment: <br />
<ul class="mycode_list"><li>Hands to grant you an increased range of 10' per Hand.<br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Ability Score Improvement</span>: When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Manifest</span>: As your proficiency has grown, so has the breadth of you abilities. Each time you gain this ability, you are able to pick a power from a different branch than your main. These additional powers cost extra Hands to expand, but otherwise act as normal. The abilities must be of a tier you already have powers for at the level you get this ability.<br />
<br />
The first time you get this ability, 7th level, you pick one branch and one ability from it. These second branch powers cost an extra Hand each to expand. <br />
The second time you get it, 13th level, you pick a second power from that same branch, and one power from the third branch. The powers in the third branch cost 2 extra Hands each to expand. <br />
The third time, 19th level, you pick a third power from the second branch and a second from the third. <br />
<br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Archetypes</span><br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Martial</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 1 - Strong Legs (2H)</span>: At 2nd level, you can use your TH to boost your base walk speed. Your move speed is increased by 5’ as long as this ability is expanded. Additionally, you may move over non-solid surfaces as long as you end your movement on solid ground.<br />
<ul class="mycode_list"><li>Investment <br />
<ul class="mycode_list"><li>Hands to add 5’ per 1 Hand. You may only invest a number of Hands equal to your Tier Limit.<br />
<br />
</li>
<li>Hands to grant the effects of this ability to others within the range of your <span style="font-weight: bold;" class="mycode_b">Strong Hands</span> at 1 target per Hand, doing this takes an action and requires concentration to maintian the effect on others.<br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 2 - Handheld Weapons (2H)</span>: At 4th level, you gain the ability to pick up and wield weapons with your TH; it turns out that learning to wield a weapon is much easier when you don't have to worry about a physical body in your way. Weapons wielded this way are treated as you being proficient, but only when they are wielded by your Hands with this ability. To expand this ability, you must have <span style="font-weight: bold;" class="mycode_b">Strong Hands</span> expanded, and the weapon must be able to be lifted with it. With this ability you may use an attack action to use a weapon against a target. To hit, you use your prof+Cha, and damage is dealt based on the weapon itself and adding your Cha. <br />
<br />
They may be used within the same range as your <span style="font-weight: bold;" class="mycode_b">Strong Hands</span>, and may be repositioned as a move action up to half of the range. They threaten/flank squares as they would if being wielded normally, and you can make a reaction attack with them as normal.<br />
<br />
Once manifested, you have 2 Hands available that can wield weapons. You can only wield weapons if you have the required number of Hands that the weapon needs. For example, a dagger would need only 1H, where a bow would need 2H. These weapons cannot benefit from abilities like Great Weapon Master, Sharpshooter, Reckless Attack, etc. Keeping these weapons controlled requires concentration.<br />
<ul class="mycode_list"><li>Investment:<br />
<ul class="mycode_list"><li>Hands to add 1 additional Hand for wielding per Hand invested. You may only invest a number of Hands equal to your Tier Limit.<br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 3 - Handheld Strikes (2H)</span>: At 6th level, you have learned how to incorporate your <span style="font-weight: bold;" class="mycode_b">Strike</span> into the <span style="font-weight: bold;" class="mycode_b">Handheld Weapon</span> attacks you make and requires both to be expanded. With this ability expanded, you are able to add the current damage of <span style="font-weight: bold;" class="mycode_b">Strike</span> on each successful hit you make, but this damage will not be included in critical multiplying.<br />
<ul class="mycode_list"><li>Investment<br />
<ul class="mycode_list"><li>5 Hands and you may apply this damage to critical multiplying.<br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 4 - Surge (2H)</span>: At 8th level, you can now use more than one weapon when attacking. As an action, you may make a single attack with every Handheld Weapon you currently hold, you make one attack roll and apply it to all attacks. Only one weapon can benefit from being a critical. No target may be targeted by more than 2 weapons with this attack. You may only use this ability a number of times per long rest equal to your Tier Limit.<br />
<ul class="mycode_list"><li>Investment:<br />
<ul class="mycode_list"><li>Hands to apply critical to an additional weapon at 1 additional weapon per Hand.<br />
<br />
</li>
<li>2 Hands to gain advantage on this attack roll.<br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 5 - Martial Strikes(2H)</span>: At 10th level, you can now use your TH to perform combat actions. As an attack action you may make use of your <span style="font-weight: bold;" class="mycode_b">Strong Hands</span> (required for this ability) and its associated ability rolls (Cha(Athletics) vs target Dex(Athletics) or Str(Acrobatics) at their choice) to Disarm (object falls in an adjacent square, or you may pick it up with <span style="font-weight: bold;" class="mycode_b">Strong Hands</span> as a part of the action), shove, or grapple creatures of the same size category as yourself. <br />
<br />
A move action is required each turn to maintain the grapple effect, and the target can resist as normal on all checks. It has the same range as <span style="font-weight: bold;" class="mycode_b">Strong Hands</span>.<br />
<ul class="mycode_list"><li>Investment:<br />
<ul class="mycode_list"><li>3 Hands to get advantage on the rolls.<br />
</li>
<li>Hands to increase the size category you can grapple as at 2 Hands per size category larger than you they are. Making this investment treats the rolls as though you were of the same size category your TH are mimicking e.g. medium, large, etc.<br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 6 - Lockdown (2H)</span>: At 12th level, you can now create an area of thick Telekinetic Force using your <span style="font-weight: bold;" class="mycode_b">Strong Hands</span>. As an action, you make a Cha+prof attack roll and target a 5’ cube within the range of your <span style="font-weight: bold;" class="mycode_b">Touchsight</span>. All creatures within the area of effect who would be hit with the attack roll are subject to a saving throw. If they fail, they are <span style="font-style: italic;" class="mycode_i">incapacitated</span> in place, held where they are mid-motion by your Hands. This effect lasts until the start of your next turn. If they succeed, they are subject to being <span style="font-style: italic;" class="mycode_i">restrained </span>instead, but they roll to resist with advantage. You roll Cha(Athletics), they roll with advantage Dex(Athletics) or Str(Acrobatics) as they prefer as though it were a grapple counted as a same size creature as the target(s).<br />
<br />
Once someone has been incapacitated for 1 round or passed their save, they cannot be incapacitated by the same character's <span style="font-weight: bold;" class="mycode_b">Lockdown</span> again until after the user finishes a long rest. Should it be tried, they are treated as having auto passed the save and instead roll with advantage to resist being <span style="font-style: italic;" class="mycode_i">restrained</span>.<br />
<br />
You may only use this ability a number of times per long rest equal to your Tier Limit.<br />
<ul class="mycode_list"><li>Investment:<br />
<ul class="mycode_list"><li>Hands to increase the dimensions of the cube by 5’ per 2 Hands. At least one 5' cube must be within range, but all of them do not need to be.<br />
<br />
</li>
<li>2 Hands to cause all those who are incapacitated to be subject to being <span style="font-style: italic;" class="mycode_i">restrained</span> in the following round. They may break free as normal for a grapple. This additional effect lasts until the start of the following turn.<br />
<br />
</li>
<li>Hands to extend the maximum duration of the restrained condition by 1 round per Hand.<br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 7 - Multi Handed (2H)</span>: When using an ability that requires an attack action, you may use another ability that requires an attack action, or even the same one again, in the same action.<br />
<ul class="mycode_list"><li>Investment<br />
<ul class="mycode_list"><li>Hands to increase the number of simultaneous attack actions at 7 Hands per additional attack action. You may not invest more than 14 Hands this way.<br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 8 - Positioning Hands (2H)</span>: As an action, you may switch places with a willing or unconscious ally. They must be within range of your <span style="font-weight: bold;" class="mycode_b">Touchsight</span>.<br />
<ul class="mycode_list"><li>Investment<br />
<ul class="mycode_list"><li>2 Hands to receive total cover provided by your Hands upon arrival at the new location that lasts until the start of your next turn.<br />
<br />
</li>
<li>2 Hands to grant the switched ally total cover upon arrival at the new location that lasts until the start of their next turn.<br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 9 - Deflecting Hands (2H)</span>: As a reaction when you would be attacked, you may use your <span style="font-weight: bold;" class="mycode_b">Strike</span> to reflect attacks made against you back at the attacker, both melee and ranged, as long as the origination of the attack is within the range of your <span style="font-weight: bold;" class="mycode_b">Touchsight</span>. When using this ability, you roll your <span style="font-weight: bold;" class="mycode_b">Strike</span> damage. If you roll more damage than the attack would deal, you reflect it back at the attacker. It uses the original attack roll and damage roll with any extra <span style="font-weight: bold;" class="mycode_b">Strike</span> damage being applied as a bonus to the damage at 1 point of bonus for 2 points of damage left from the strike. You may only use this ability a number of times per long rest equal to your Tier Limit.<br />
<ul class="mycode_list"><li>Investment<br />
<ul class="mycode_list"><li>Hands to increase the return attack roll by +1 per 3 Hands<br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 10 - Puppet Hands (2H)</span>: You may use your Hands to maneuver a willing ally. You may, as an action, use your <span style="font-weight: bold;" class="mycode_b">Strong Hands</span> to boost their maneuverability. A target within range is granted the following benefits: speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.<br />
<br />
These bonuses last until the start of your next turn, and targets must remain within your <span style="font-weight: bold;" class="mycode_b">Strong Hands</span> range. You may only use this ability a number of times per long rest equal to your Tier Limit.<br />
<ul class="mycode_list"><li>Investment<br />
<ul class="mycode_list"><li>Hands to grant additional allies the bonus at 3 Hands per target.<br />
<br />
</li>
<li>Hands to allow you to spend a move action per turn to maintain these bonuses for 1 round per Hand.<br />
</li>
</ul>
</li>
</ul>
<span style="text-decoration: underline;" class="mycode_u">Controller</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 1 - Carrying Hands (2H)</span>: You gain a fly and swim speed equal to your base speed as long as this ability is expanded.<br />
<ul class="mycode_list"><li>Investment <br />
<ul class="mycode_list"><li>Hands to add 5’ per Hand. You may only invest a number of Hands equal to your Tier Limit.<br />
<br />
</li>
<li>Hands to grant the effects of this ability to others within the range of your <span style="font-weight: bold;" class="mycode_b">Strong Hands</span> at 1 target per Hand, doing this takes an action and requires concentration to maintian the effect on others.<br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 2 - Walls (2H)</span>: You can solidify some of your Hands into a quasi physical barrier. Using your <span style="font-weight: bold;" class="mycode_b">Strong Hands</span> you may create a 5’x5’ wall segment in range, this requires concentration. You may place the wall in any direction and orientation as you desire (such as a box if you invest additional panels). The wall affects objects and creatures differently. Objects that are individually within your <span style="font-weight: bold;" class="mycode_b">Strong Hands</span> carrying capacity are stopped, those beyond it simply ignore the wall. <br />
<br />
Unlike normal <span style="font-weight: bold;" class="mycode_b">Strong Hands</span> where objects are cumulative in weight, each needs only to be within the capacity to be stopped by the wall. <br />
<br />
Weapon attacks against the wall are simply blocked, with the Fling investment (below) they instead bounce back at the attacker.<br />
<br />
Creatures may attempt to pass through the wall, however, upon doing so the wall tries to shove them away with a few differences. Those who interact with the wall must make a Str save against your save DC. If they pass, that particular panel of Walls fades away for the duration. If they fail, they are subject to a shove. Unlike a normal shove, those that fail are pushed 5’ + 5’ per 2 they failed the check by (minimum 0).<br />
<br />
The wall otherwise lasts until you stop using a move action to maintain it each round.<br />
<ul class="mycode_list"><li>Investment:<br />
<ul class="mycode_list"><li>Hands to add another 5’x5’ panel to place for each hand. <br />
<br />
</li>
<li>2 Hands to have the bonus shove distance replaced with a <span style="font-weight: bold;" class="mycode_b">Strike</span> (no attack roll, upgraded <span style="font-weight: bold;" class="mycode_b">Strike</span>s are able to be used but must be expanded/invested at time of wall creation). The damage dealt is rolled once each turn when you use the move action to refresh it. This damage is the same until the start of your next turn.<br />
<br />
</li>
<li>Hands to increase the weight capacity by 100 per Hand<br />
<br />
</li>
<li>1 Hand to have objects that impact get automatically <span style="font-weight: bold;" class="mycode_b">Flung</span> (if expanded and within <span style="font-weight: bold;" class="mycode_b">Strong Hands</span> capacity). They target where they came from, using the objects original attack roll if one was present and fling damage.<br />
<br />
</li>
<li>2 Hands to allow the wall to block or reflect (if above investment is also chosen) spell effects as well. If the spell is an area effect, it is blocked as though the wall is a physical barrier. If it is a targeted attack at you, then you can choose to reflect it, otherwise it is blocked. <br />
<br />
</li>
<li>1 Hand to impose disadvantage on the saves made to push through the wall. <br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 3 - Vibrating Hands (2H)</span>: You may change the vibration of your <span style="font-weight: bold;" class="mycode_b">Strike</span>s allowing you to cause half of the damage to repeat at the start of the creatures next turn.<br />
<ul class="mycode_list"><li>Investment:<br />
<ul class="mycode_list"><li>1 Hand to change the vibrations of your Strike allowing you to mimic 1 of the following damage types (chosen at time of investment): <span style="font-style: italic;" class="mycode_i">Fire, Cold, Acid, Bludgeoning, Lightning, Piercing, Radiant, Necrotic, Slashing, or Thunder</span> <br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 4 - Overflowing [b]Strike</span> (2H)[/b]: As an action make a Cha+prof attack roll and apply it to all targets of your choice within range of your <span style="font-weight: bold;" class="mycode_b">Touchsight</span>. Any who would be hit are hit by a <span style="font-weight: bold;" class="mycode_b">Strike</span>. You may only use this ability a number of times per long rest equal to your Tier Limit.<br />
<ul class="mycode_list"><li>Investment:<br />
<ul class="mycode_list"><li>2 Hands to gain advantage on the roll.<br />
<br />
</li>
<li>2 Hands to cause half of the damage to repeat at the start of your next turn if they are still in range. This can stack with Vibrating Hands for full damage to repeat.<br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 5 - Singularity (2H)</span>: As an action, you may create a tiny black vortex within range of your <span style="font-weight: bold;" class="mycode_b">Touchsight</span>. The vortex requires concentration to maintain. Any square within a 15’ radius of the vortex counts as difficult terrain. Furthermore, any creature that begins its turn or moves within the 15’ radius of the vortext takes 1d6 damage and must make a strength saving throw. <br />
On a failure, it is restrained for one round and is pulled 5ft towards the vortex. If the creature’s path is blocked, or if it is already in the same square as the vortex, the creature takes another 1d6 points of Force damage.<br />
<br />
The damage dealt by this ability increases by 1 for each creature within the area of effect.<br />
<br />
You may only use this ability a number of times per long rest equal to your Tier Limit.<br />
<ul class="mycode_list"><li>Investment:<br />
<ul class="mycode_list"><li>Hands to add +1d6 Force damage per 2 Hands. You may make this investment a number of times equal to your tier limit.<br />
<br />
</li>
<li>Hands to increase the duration by 1 round per Hand.<br />
<br />
</li>
<li>Hands to increase the radius by 5’ per 2 Hands.<br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 6 - Repelling Hands (2H)</span>: As an action, you create a 15’ cone that must begin within the range of your <span style="font-weight: bold;" class="mycode_b">Touchsight</span> pointing in whatever direction you choose, and it requires concentration. Those who enter a new square or start their turn within the area, are subjected to a shove away from the origin point. If someone collides with someone else, they take the current damage as well as causing another shove attempt on all those that were hit. The shove is based on your Cha, and can not knock prone; only push. If they collide with a wall, or other such thing that cannot be shoved, they take 1d12 bludgeoning damage per 5’ they traveled this turn. Targets closest to the origin point are affected first.<br />
<br />
If aimed upwards, those who reach the end of the cone on the outter edge will begin to fall. Those not on the edge will stay in the air and be considered prone. This ability lasts until the start of your next turn. The movement caused by this ability does not provoke attacks. <br />
<br />
You may only use this ability a number of times per long rest equal to your Tier Limit.<br />
<ul class="mycode_list"><li>Investment:<br />
<ul class="mycode_list"><li>Hands to add +2 damage per creature that have been shoved this round per Hand.<br />
<br />
</li>
<li>Hands to increase the duration by 1 round per Hand.<br />
<br />
</li>
<li>1 Hand to grant you Advantage on the shoves.<br />
<br />
</li>
<li>Hands to increase the cone by 10’ per 2 Hands, entering a new square triggers additional shoves so someone can be pushed out from the origin to the edge in one turn.<br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 7 - Moving Hands (2H)</span>: You Hands can move across vast distances, and bring things with them. You may, as an action, travel to anywhere you are very familiar with on the same plane or to a teleportation circle you know. You may only use this ability a number of times equal to your TL/2 (round down) per long rest.<br />
<ul class="mycode_list"><li>Investment<br />
<ul class="mycode_list"><li>Hands to bring others with you at 2 Hands per target.<br />
<br />
</li>
<li>5 Hands to gain the ability to use a move action to teleport yourself only (other investment option doesn't interact with this one) to anywhere within the range of your <span style="font-weight: bold;" class="mycode_b">Touchsight</span>, or teleport unattended objects or ones in your possession with the same restrictions.<br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 8 - Shuffling Hands (2H)</span>: Learning how to manipulate the willing has evolved into learning how to force the unwilling to move. As an action, you may make a Cha+prof roll against a target within the range of your <span style="font-weight: bold;" class="mycode_b">Touchsight</span>. Upon hit they are subject to a charisma saving throw. If they fail, you teleport them within the range of your <span style="font-weight: bold;" class="mycode_b">Touchsight</span>. If they succeed, nothing happens. <br />
<br />
You may only use this ability a number of times equal to your TL/2 round down per short rest.<br />
<ul class="mycode_list"><li>Investment<br />
<ul class="mycode_list"><li>2 Hands to give the target disadvantage on attacks until the start of your next turn from the disorientation of the effect, even if they succeed on the saving throw.<br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 9 - Shifting Hands (2H)</span>: Once per short rest you can use your Hands to rip open a small path to another plane. This path closes at the start of your next turn. If you don’t know a teleportation circle on the target plane, you end up in a random location near your target.<br />
<ul class="mycode_list"><li>Investment<br />
<ul class="mycode_list"><li>Hands to bring others who are willing with you on your action at 2 Hands per target.<br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 10 - Banishing Hands (2H)</span>: Ripping the fabric of space behind your target, you attempt to shove them through to another plane of existence. As an action, you must make a Cha+prof roll against a target within the range of your <span style="font-weight: bold;" class="mycode_b">Touchsight</span>. On hit, the target must succeed on a Charisma saving throw or be banished for up to the next minute (10 rounds) subject to concentration. You must use a bonus action each round to maintain this effect, or else it ends and the target returns.<br />
<br />
If the target is native to the plane of existence you’re on, you banish the target to a harmless demiplane. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.<br />
<br />
If the target is native to a different plane of existence than the one you’re on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn’t return.<br />
<br />
You may only use this ability a number of times per long rest equal to your Tier Limit.<br />
<ul class="mycode_list"><li>Investment<br />
<ul class="mycode_list"><li>Hands to target additional creatures at 1 creature per 4 Hands. Each target is targeted by the original attack roll. You may only invest up to 20 Hands this way.<br />
[+]10 Hands to force the target(s) to make the save with disadvantage. <br />
</li>
</ul>
</li>
</ul>
<br />
<span style="text-decoration: underline;" class="mycode_u">Precision</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 1 - Gliding Hands (2H)</span>: You can use your Hands to drift. When you would fall, you may instead begin to glide. For every 5’ of vertical distance you fall, you can move up to 5’ horizontally. And you no longer take fall damage as long as this ability is expanded.<br />
<ul class="mycode_list"><li>Investment<br />
<ul class="mycode_list"><li>Hands to increase the horizontal distance by 5’ per per Hand. You may only invest a number of Hands equal to your Tier Limit.<br />
<br />
</li>
<li>Hands to grant the effects of this ability to others within the range of your <span style="font-weight: bold;" class="mycode_b">Strong Hands</span> at 1 target per Hand, doing this takes an action and requires concentration to maintian the effect on others.<br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 2 - Precise Strike (2H)</span>: Upon focusing your <span style="font-weight: bold;" class="mycode_b">Strike</span>s to certain areas of the body, you have learned how to mimic certain physical effects. On a successful strike, the target must make a Charisma saving throw or be afflicted with one of the following conditions of your choice. <span style="text-decoration: underline;" class="mycode_u">Blinded</span>, <span style="text-decoration: underline;" class="mycode_u">Deafened</span>, <span style="text-decoration: underline;" class="mycode_u">Frightened</span>, <span style="text-decoration: underline;" class="mycode_u">Poisoned</span>, <span style="text-decoration: underline;" class="mycode_u">Stunned</span>. Conditions last until the start of your next turn and start after the damage would be dealt, regardless of if any actually gets dealt.<br />
<ul class="mycode_list"><li>Investment<br />
<ul class="mycode_list"><li>Hands to increase duration of conditions, 1 round per Hand. The target may save on each round to break the effect early. Maintaining the effects beyond the first round requires concentration.<br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 3 - Countering Hands (2H)</span>: You may use a reaction to have your TH rip apart a spell in the process of being cast within the range of your <span style="font-weight: bold;" class="mycode_b">Touchsight</span>. If the creature is casting a spell of 1st level or lower, its spell fails and has no effect. If it is casting a spell of 2nd level or higher, make an ability check using your Charisma. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect. This abilty may be used up to a number of times per short rest equal to your Tier Limit.<br />
<ul class="mycode_list"><li>Investment<br />
<ul class="mycode_list"><li>Hands to increase the level automatically countered by 1 per 3 Hands.<br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 4 - Bouncing Strike (2H)</span>: You may make your strike bounce between targets. As an action, make a <span style="font-weight: bold;" class="mycode_b">Strike</span> against a target, enhanced Strikes such as Precise apply to all hits. Using the same attack roll, select another target within range. If it hits, they take the original damage (and effects if any) -5 (minimum 1). You may continue to select targets until you miss, run out of targets, or the damage reaches 1, whichever comes first. Each target may only be struck once with this ability. Only the first hit can count as a critical for damage. This has the same range as your Strike.<br />
<br />
You may only use this ability a number of times per long rest equal to your Tier Limit.<ul class="mycode_list"><li>Investment<br />
<ul class="mycode_list"><li>Hands to increase the number of hits that can count as criticals at 1 per Hand.<br />
<br />
</li>
<li>2 to 8 Hands to reduce the penalty by 1 for each 2H, down to -1 minimum, for each bounce.<br />
</li>
</ul>
</li>
</ul>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 5 - Dispelling Hands (2H)</span>: You can, as an action, have your TH rip apart magic that is already in place. Choose one creature, object, or magical effect within range of your <span style="font-weight: bold;" class="mycode_b">Touchsight</span>. Any spell of 1st level or lower on the target ends. For each spell of 2nd level or higher on the target, make an ability check using your Charisma. The DC equals 10 + the spell’s level. On a successful check, the spell ends. This abilty may be used up to a number of times per short rest equal to your Tier Limit.<br />
<ul class="mycode_list"><li>Investment<br />
<ul class="mycode_list"><li>Hands to increase the level dispelled automatically by 1 per 3 Hands.<br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 6 - Unfettering Hands (2H)</span>: Using your TH, you are able to precisely remove any hiderances to your movement. As an action you get the benefits of <span style="font-style: italic;" class="mycode_i">Freedom of Movement</span> until the start of your next turn. <br />
<br />
You may only use this ability a number of times per short rest equal to your Tier Limit.<br />
<ul class="mycode_list"><li>Investment<br />
<ul class="mycode_list"><li>Hands to extend this effect to others at 5 Hands per target.<br />
<br />
</li>
<li>Hands to extend the duration by 1 round per Hand, and they must be within range of you <span style="font-weight: bold;" class="mycode_b">Touchsight</span> for the duration.<br />
</li>
</ul>
</li>
</ul>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 7 - Hiding Hands (2H)</span>: You have learned how to use your Hands to disperse the light that would be reflected by you. As an action, you become invisible. This lasts until the start of your next turn. You may only use this ability a number of times per short rest equal to your Tier Limit.<br />
<ul class="mycode_list"><li>Investment<br />
<ul class="mycode_list"><li>Hands to increase the duration of the invisibility by 1 round per Hand.<br />
<br />
</li>
<li>Hands to increase the number of targets by 1 target per 3 Hands, and they must be within range of you <span style="font-weight: bold;" class="mycode_b">Touchsight</span> for the duration.<br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 8 - Healing Hands (2H)</span>:  You have learned how to knit together wounds using your Hands. As an action, you may heal a target within the range of your <span style="font-weight: bold;" class="mycode_b">Strong Hands</span> using the same damage as your <span style="font-weight: bold;" class="mycode_b">Strike</span> would deal. You may only use this ability a number of times per long rest equal to your Tier Limit.<br />
<ul class="mycode_list"><li>Investment<br />
<ul class="mycode_list"><li>Hands to affect additional targets per use at 1 target per Hand, the damage pool is split amongst all targets.<br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 9 - Persistent Hands (2H)</span>: Your TH have become so adept at weaving through all manner of hinderances that they can even weave through areas where normal magic would falter. You may use your abilities within antimagic areas as long as this is expanded. They are only able to be used within 5’ of yourself, and all effects are subject to this range limit even if it would normally be greater.<br />
<ul class="mycode_list"><li>Investment<br />
<ul class="mycode_list"><li>Hands to increase the range they may be used by 5’ per 2 Hands.<br />
</li>
</ul>
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tier 10 - Exhausting Hands (2H)</span>: As an action, you use your TH in the most precise way to physically tax the target's muscles. You may use this ability as often as you would like, however individual creatures can only be affected once per long rest. You may make a Cha+prof attack roll against a target. On a successful hit, the target is subject to a constitution saving throw. On a failure they take one level of exhaustion*. On success they suffer disadvantage on attack rolls for their next round.<br />
<br />
<br />
*Exhaustion Effects <br />
Level - Effect<br />
1 - Disadvantage on Ability Checks<br />
2 - Speed halved<br />
3 - Disadvantage on Attack rolls and Saving Throws<br />
4 - Hit point maximum halved<br />
5 - Speed reduced to 0<br />
6 - Death<br />
<ul class="mycode_list"><li>Investment<br />
<ul class="mycode_list"><li>Hands to increase the levels of applied exhaustion by 1 level per 12 Hands.<br />
<br />
</li>
</ul>
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Renyana/Semi-realistic literate wolf rpg]]></title>
			<link>https://aurorasky.udocoded.com/showthread.php?tid=273</link>
			<pubDate>Sat, 01 Aug 2020 03:10:54 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://aurorasky.udocoded.com/member.php?action=profile&uid=9">AuroraSkyAds</a>]]></dc:creator>
			<guid isPermaLink="false">https://aurorasky.udocoded.com/showthread.php?tid=273</guid>
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<br />
<br />
<br />
†<br />
<br />
Renyana is an 18+ site directed at adult rpers. Renyana is based off of two brother islands as you try to live your life normally with the threat of a virus and many other dangers that lurk in the shadows.<br />
<br />
We are a semi-realistic role-play with some fantasy elements, allowing characters to have mutations due to the virus's effects.<br />
<br />
 Renyana has over 50 lands to explore and role-play from, so come and start your adventures here!<br />
<br />
<br />
<br />
<br />
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†<br />
<br />
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<a href="https://renyana.proboards.com/">Home Page</a>|<a href="https://renyana.proboards.com/board/14/howling-back">Link Back</a> <a href="https://discord.gg/xrFumjv">Discord</a><br />
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[/center]]]></description>
			<content:encoded><![CDATA[[center]<img src="https://i.postimg.cc/BQxYGtnR/renyanabanner.jpg" alt="[Image: renyanabanner.jpg]" class="mycode_img" /><br />
<br />
<br />
<br />
†<br />
<br />
Renyana is an 18+ site directed at adult rpers. Renyana is based off of two brother islands as you try to live your life normally with the threat of a virus and many other dangers that lurk in the shadows.<br />
<br />
We are a semi-realistic role-play with some fantasy elements, allowing characters to have mutations due to the virus's effects.<br />
<br />
 Renyana has over 50 lands to explore and role-play from, so come and start your adventures here!<br />
<br />
<br />
<br />
<br />
<br />
†<br />
<br />
<br />
<br />
<a href="https://renyana.proboards.com/">Home Page</a>|<a href="https://renyana.proboards.com/board/14/howling-back">Link Back</a> <a href="https://discord.gg/xrFumjv">Discord</a><br />
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[/center]]]></content:encoded>
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			<title><![CDATA[Square One: an original sandbox style animal rpg]]></title>
			<link>https://aurorasky.udocoded.com/showthread.php?tid=272</link>
			<pubDate>Wed, 20 May 2020 18:44:23 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://aurorasky.udocoded.com/member.php?action=profile&uid=9">AuroraSkyAds</a>]]></dc:creator>
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<a href="https://squareone.boards.net" target="_blank" rel="noopener" class="mycode_url">https://squareone.boards.net</a></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><a href="https://squareone.boards.net" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.imgur.com/dug0Iew.jpg" alt="[Image: dug0Iew.jpg]" class="mycode_img" /></a><br />
<a href="https://squareone.boards.net" target="_blank" rel="noopener" class="mycode_url">https://squareone.boards.net</a></div>]]></content:encoded>
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			<title><![CDATA[Abstract Reality]]></title>
			<link>https://aurorasky.udocoded.com/showthread.php?tid=271</link>
			<pubDate>Wed, 20 May 2020 18:42:56 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://aurorasky.udocoded.com/member.php?action=profile&uid=9">AuroraSkyAds</a>]]></dc:creator>
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<a href="http://abstract-reality.net/portal.php" target="_blank" rel="noopener" class="mycode_url">http://abstract-reality.net/portal.php</a><br />
<a href="http://abstract-reality.net/Thread-♦-GUIDE-TO-ABSTRACT-REALITY" target="_blank" rel="noopener" class="mycode_url">INFORMATION</a> ♦ <a href="http://abstract-reality.net/Thread-♦-RULES" target="_blank" rel="noopener" class="mycode_url">RULES</a> ♦ <a href="http://abstract-reality.net/Forum-Advertising-Affiliating" target="_blank" rel="noopener" class="mycode_url">ADVERTISE</a><br />
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<span style="color: #83E95C;" class="mycode_color">♦</span> Free-form roleplay. There is no limit on what you can create!<br />
<span style="color: #83E95C;" class="mycode_color">♦</span> IC leadership opportunities available!<br />
<span style="color: #83E95C;" class="mycode_color">♦</span> Bios are optional!<br />
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<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">Who will you side with?</span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #F3F353;" class="mycode_color">♦</span> Eokia:</span> Pure divinity created the mystical continent of Eokia in the days of old, and what stands in the place of an escape for those under the oppressive thumb of anti-magic sentiment is a land brimming with activity and complexity.<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #DA5050;" class="mycode_color">♦</span> Necropolis:</span> An ever-expanding city stemming from the womb of a dark universe, ruled by a Lord of Darkness, who represent that which are alien, malignant, and crawl in the farthest reaches of reality.<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #A6C7F0;" class="mycode_color">♦</span> Sanctuary:</span> Bolstered by unfathomable technologies created by a shadowy government, the nation of Sanctuary is a safe haven built for the purpose of shielding humanity from knowledge of the horrors that lie both outside and within their walls.]]></description>
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<a href="http://abstract-reality.net/Thread-♦-GUIDE-TO-ABSTRACT-REALITY" target="_blank" rel="noopener" class="mycode_url">INFORMATION</a> ♦ <a href="http://abstract-reality.net/Thread-♦-RULES" target="_blank" rel="noopener" class="mycode_url">RULES</a> ♦ <a href="http://abstract-reality.net/Forum-Advertising-Affiliating" target="_blank" rel="noopener" class="mycode_url">ADVERTISE</a><br />
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<span style="color: #83E95C;" class="mycode_color">♦</span> Free-form roleplay. There is no limit on what you can create!<br />
<span style="color: #83E95C;" class="mycode_color">♦</span> IC leadership opportunities available!<br />
<span style="color: #83E95C;" class="mycode_color">♦</span> Bios are optional!<br />
<span style="color: #83E95C;" class="mycode_color">♦</span> No word count requirements. All posting styles are welcome!<br />
<span style="color: #83E95C;" class="mycode_color">♦</span> Creativity and freedom are encouraged!<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">Who will you side with?</span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #F3F353;" class="mycode_color">♦</span> Eokia:</span> Pure divinity created the mystical continent of Eokia in the days of old, and what stands in the place of an escape for those under the oppressive thumb of anti-magic sentiment is a land brimming with activity and complexity.<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #DA5050;" class="mycode_color">♦</span> Necropolis:</span> An ever-expanding city stemming from the womb of a dark universe, ruled by a Lord of Darkness, who represent that which are alien, malignant, and crawl in the farthest reaches of reality.<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #A6C7F0;" class="mycode_color">♦</span> Sanctuary:</span> Bolstered by unfathomable technologies created by a shadowy government, the nation of Sanctuary is a safe haven built for the purpose of shielding humanity from knowledge of the horrors that lie both outside and within their walls.]]></content:encoded>
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			<title><![CDATA[Abstraction | Fantasy animal RPG]]></title>
			<link>https://aurorasky.udocoded.com/showthread.php?tid=270</link>
			<pubDate>Thu, 20 Feb 2020 17:29:20 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://aurorasky.udocoded.com/member.php?action=profile&uid=9">AuroraSkyAds</a>]]></dc:creator>
			<guid isPermaLink="false">https://aurorasky.udocoded.com/showthread.php?tid=270</guid>
			<description><![CDATA[<a href="https://theabstraction.boards.net/forum" target="_blank" rel="noopener" class="mycode_url"><div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/KsBVt1P.png" alt="[Image: KsBVt1P.png]" class="mycode_img" /></div></a>]]></description>
			<content:encoded><![CDATA[<a href="https://theabstraction.boards.net/forum" target="_blank" rel="noopener" class="mycode_url"><div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/KsBVt1P.png" alt="[Image: KsBVt1P.png]" class="mycode_img" /></div></a>]]></content:encoded>
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			<title><![CDATA[Ability-Based Animal Roleplay: Beasts of Beyond]]></title>
			<link>https://aurorasky.udocoded.com/showthread.php?tid=269</link>
			<pubDate>Wed, 04 Dec 2019 23:50:22 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://aurorasky.udocoded.com/member.php?action=profile&uid=9">AuroraSkyAds</a>]]></dc:creator>
			<guid isPermaLink="false">https://aurorasky.udocoded.com/showthread.php?tid=269</guid>
			<description><![CDATA[<img src="https://cdn.discordapp.com/attachments/420758737964498945/540012468395835393/bob_2.png" alt="[Image: bob_2.png]" class="mycode_img" /><br />
<br />
Looking for a dynamic roleplay site to suit all of your needs? Introducing Beasts of Beyond. Beasts of Beyond mainly focuses on ability-based animal roleplay between four official rough and tough groups. We're sure to have a group to fit your needs! And if we don't, you can always make your own group within our <a href="https://beastsofbeyond.com/index.php?board=13.0" target="_blank" rel="noopener" class="mycode_url">Uncharted Territories</a> board! <br />
<br />
Perhaps animal roleplay isn't your main interest. Don't worry, we've got your back. Within our <a href="https://beastsofbeyond.com/index.php#c3" target="_blank" rel="noopener" class="mycode_url">Other Roleplay</a> section near the bottom, we have many other types of roleplay you can join or even start with others! Not only do we have other types of roleplay, but we also provide an <a href="https://beastsofbeyond.com/index.php?board=2.0" target="_blank" rel="noopener" class="mycode_url">Artist Loft</a> for users to sell their art and purchase others!<br />
<br />
As you join, make sure to take a peek within the <a href="https://beastsofbeyond.com/index.php?board=36.0" target="_blank" rel="noopener" class="mycode_url">Welcoming Board</a> so you can introduce yourself! We'd love to greet you and guide you through our site. If you have any questions, you may also use the <a href="https://beastsofbeyond.com/index.php?board=8.0" target="_blank" rel="noopener" class="mycode_url">Helpful Hub</a> or take a look through our <a href="https://beastsofbeyond.com/index.php?board=29.0" target="_blank" rel="noopener" class="mycode_url">Guide Archives</a> for any helpful aspects of the site. After that, start roleplaying! Create a biography, a sub-account, and plot away on Beasts of Beyond! We welcome you with open arms.]]></description>
			<content:encoded><![CDATA[<img src="https://cdn.discordapp.com/attachments/420758737964498945/540012468395835393/bob_2.png" alt="[Image: bob_2.png]" class="mycode_img" /><br />
<br />
Looking for a dynamic roleplay site to suit all of your needs? Introducing Beasts of Beyond. Beasts of Beyond mainly focuses on ability-based animal roleplay between four official rough and tough groups. We're sure to have a group to fit your needs! And if we don't, you can always make your own group within our <a href="https://beastsofbeyond.com/index.php?board=13.0" target="_blank" rel="noopener" class="mycode_url">Uncharted Territories</a> board! <br />
<br />
Perhaps animal roleplay isn't your main interest. Don't worry, we've got your back. Within our <a href="https://beastsofbeyond.com/index.php#c3" target="_blank" rel="noopener" class="mycode_url">Other Roleplay</a> section near the bottom, we have many other types of roleplay you can join or even start with others! Not only do we have other types of roleplay, but we also provide an <a href="https://beastsofbeyond.com/index.php?board=2.0" target="_blank" rel="noopener" class="mycode_url">Artist Loft</a> for users to sell their art and purchase others!<br />
<br />
As you join, make sure to take a peek within the <a href="https://beastsofbeyond.com/index.php?board=36.0" target="_blank" rel="noopener" class="mycode_url">Welcoming Board</a> so you can introduce yourself! We'd love to greet you and guide you through our site. If you have any questions, you may also use the <a href="https://beastsofbeyond.com/index.php?board=8.0" target="_blank" rel="noopener" class="mycode_url">Helpful Hub</a> or take a look through our <a href="https://beastsofbeyond.com/index.php?board=29.0" target="_blank" rel="noopener" class="mycode_url">Guide Archives</a> for any helpful aspects of the site. After that, start roleplaying! Create a biography, a sub-account, and plot away on Beasts of Beyond! We welcome you with open arms.]]></content:encoded>
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			<title><![CDATA[Affiliate Request: Insanitas]]></title>
			<link>https://aurorasky.udocoded.com/showthread.php?tid=268</link>
			<pubDate>Thu, 25 Jul 2019 07:43:11 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://aurorasky.udocoded.com/member.php?action=profile&uid=9">AuroraSkyAds</a>]]></dc:creator>
			<guid isPermaLink="false">https://aurorasky.udocoded.com/showthread.php?tid=268</guid>
			<description><![CDATA[<center><i>Four Clans stand tall; Thunderclan, Shadowclan, Windclan, and Riverclan.<br />
They live in mutual peace, surviving the seasons and carrying on with everyday life. That is, until a disease swept through the land, causing cats and prey alike to run ravaged, bloodshot eyes and foam frothing at the mouth. Their mind is no longer their own. Will the Clans keep their peace in these trying times?</i><br />
<br />
<br />
This is a liquid Warriors roleplay! The lands are ravaged by rabies, a dangerous disease taking control of the wildlife. Food is scarce through all the seasons and finding trust in each other is difficult. <br />
<br />
The timeframe takes place in an alternative universe, so cats like Firestar do not exist, so you're more than welcome to play your favorite from the novels!<br />
<br />
<a href="http://insanitas.boards.net/">Insanitas</a><br />
<br />
_______________________________<br />
Placed your button at the bottom of the site!<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>&lt;a href="http://insanitas.boards.net/" title="Insanitas: A rabid Warriors RP"&gt;<br />
&lt;img src="https://i.imgur.com/9uxHLzg.png"&gt;<br />
&lt;/a&gt;</code></div></div>]]></description>
			<content:encoded><![CDATA[<center><i>Four Clans stand tall; Thunderclan, Shadowclan, Windclan, and Riverclan.<br />
They live in mutual peace, surviving the seasons and carrying on with everyday life. That is, until a disease swept through the land, causing cats and prey alike to run ravaged, bloodshot eyes and foam frothing at the mouth. Their mind is no longer their own. Will the Clans keep their peace in these trying times?</i><br />
<br />
<br />
This is a liquid Warriors roleplay! The lands are ravaged by rabies, a dangerous disease taking control of the wildlife. Food is scarce through all the seasons and finding trust in each other is difficult. <br />
<br />
The timeframe takes place in an alternative universe, so cats like Firestar do not exist, so you're more than welcome to play your favorite from the novels!<br />
<br />
<a href="http://insanitas.boards.net/">Insanitas</a><br />
<br />
_______________________________<br />
Placed your button at the bottom of the site!<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>&lt;a href="http://insanitas.boards.net/" title="Insanitas: A rabid Warriors RP"&gt;<br />
&lt;img src="https://i.imgur.com/9uxHLzg.png"&gt;<br />
&lt;/a&gt;</code></div></div>]]></content:encoded>
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			<title><![CDATA[tallygarunga || it's harry potter like never before]]></title>
			<link>https://aurorasky.udocoded.com/showthread.php?tid=267</link>
			<pubDate>Mon, 25 Feb 2019 13:17:40 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://aurorasky.udocoded.com/member.php?action=profile&uid=9">AuroraSkyAds</a>]]></dc:creator>
			<guid isPermaLink="false">https://aurorasky.udocoded.com/showthread.php?tid=267</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><a href="https://www.tallygarunga.com" target="_blank" rel="noopener" class="mycode_url"><img src="https://content.invisioncic.com/j280720/pages_media/0_talban3.png" alt="[Image: 0_talban3.png]" class="mycode_img" /></a><br />
<span style="font-weight: bold;" class="mycode_b">Reject fandom boredom: </span>be part of the Harry Potter-inspired forum roleplay <br />
actively expanding  JK Rowling's lore.</div>
<br />
<span style="font-weight: bold;" class="mycode_b">F E A T U R I N G:</span><ul class="mycode_list"><li>unique classes (such as <span style="font-weight: bold;" class="mycode_b">Musiciary</span>, and <span style="font-weight: bold;" class="mycode_b">Cruel & Unusual Geography</span>), <br />
</li>
<li>a <span style="font-weight: bold;" class="mycode_b">wizarding university</span> <span style="font-style: italic;" class="mycode_i">and</span> an <span style="font-weight: bold;" class="mycode_b">elementary school</span>, <br />
</li>
<li>additional playable races (including <span style="font-weight: bold;" class="mycode_b">fae</span>!), <br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">adoptable characters</span> to get your plotting in the fast lane,<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">active</span> and <span style="font-weight: bold;" class="mycode_b">welcoming</span> community - we need you to complete our family!<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">flexible application</span> that is as complicated or simple as you make it,<br />
</li>
<li>add to the canon with us! If it makes sense for the world, we'll make it lore. <span style="font-weight: bold;" class="mycode_b">Get creative with your characters</span> outside of the commonly accepted Potterverse.<br />
</li>
<li>relaxed approach to activity. Post at the pace <span style="font-weight: bold;" class="mycode_b">that works for you</span> and your thread partners.<br />
</li>
<li>stress-free, drama-free, <span style="font-weight: bold;" class="mycode_b">one year old</span> and here to stay.<br />
</li>
</ul>
<div style="text-align: center;" class="mycode_align">READY TO COME HOME?<br />
<a href="http://www.tallygarunga.com/" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: 14pt;" class="mycode_size">TALLYGARUNGA</span></a><br />
<br />
<a href="http://www.tallygarunga.com/" target="_blank" rel="noopener" class="mycode_url">HOME</a> | <a href="http://www.tallygarunga.com/tallypedia/get-started/rules-procedures/conduct-expectations-r1/" target="_blank" rel="noopener" class="mycode_url">RULES</a> | <a href="http://www.tallygarunga.com/tallypedia/get-started/character-creation/creation-guide-r7/" target="_blank" rel="noopener" class="mycode_url">CREATION GUIDE</a> | <a href="http://tallygarunga.tumblr.com/" target="_blank" rel="noopener" class="mycode_url">TUMBLR</a> | <a href="https://discord.gg/B5pvBb4" target="_blank" rel="noopener" class="mycode_url">DISCORD</a></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><a href="https://www.tallygarunga.com" target="_blank" rel="noopener" class="mycode_url"><img src="https://content.invisioncic.com/j280720/pages_media/0_talban3.png" alt="[Image: 0_talban3.png]" class="mycode_img" /></a><br />
<span style="font-weight: bold;" class="mycode_b">Reject fandom boredom: </span>be part of the Harry Potter-inspired forum roleplay <br />
actively expanding  JK Rowling's lore.</div>
<br />
<span style="font-weight: bold;" class="mycode_b">F E A T U R I N G:</span><ul class="mycode_list"><li>unique classes (such as <span style="font-weight: bold;" class="mycode_b">Musiciary</span>, and <span style="font-weight: bold;" class="mycode_b">Cruel & Unusual Geography</span>), <br />
</li>
<li>a <span style="font-weight: bold;" class="mycode_b">wizarding university</span> <span style="font-style: italic;" class="mycode_i">and</span> an <span style="font-weight: bold;" class="mycode_b">elementary school</span>, <br />
</li>
<li>additional playable races (including <span style="font-weight: bold;" class="mycode_b">fae</span>!), <br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">adoptable characters</span> to get your plotting in the fast lane,<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">active</span> and <span style="font-weight: bold;" class="mycode_b">welcoming</span> community - we need you to complete our family!<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">flexible application</span> that is as complicated or simple as you make it,<br />
</li>
<li>add to the canon with us! If it makes sense for the world, we'll make it lore. <span style="font-weight: bold;" class="mycode_b">Get creative with your characters</span> outside of the commonly accepted Potterverse.<br />
</li>
<li>relaxed approach to activity. Post at the pace <span style="font-weight: bold;" class="mycode_b">that works for you</span> and your thread partners.<br />
</li>
<li>stress-free, drama-free, <span style="font-weight: bold;" class="mycode_b">one year old</span> and here to stay.<br />
</li>
</ul>
<div style="text-align: center;" class="mycode_align">READY TO COME HOME?<br />
<a href="http://www.tallygarunga.com/" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: 14pt;" class="mycode_size">TALLYGARUNGA</span></a><br />
<br />
<a href="http://www.tallygarunga.com/" target="_blank" rel="noopener" class="mycode_url">HOME</a> | <a href="http://www.tallygarunga.com/tallypedia/get-started/rules-procedures/conduct-expectations-r1/" target="_blank" rel="noopener" class="mycode_url">RULES</a> | <a href="http://www.tallygarunga.com/tallypedia/get-started/character-creation/creation-guide-r7/" target="_blank" rel="noopener" class="mycode_url">CREATION GUIDE</a> | <a href="http://tallygarunga.tumblr.com/" target="_blank" rel="noopener" class="mycode_url">TUMBLR</a> | <a href="https://discord.gg/B5pvBb4" target="_blank" rel="noopener" class="mycode_url">DISCORD</a></div>]]></content:encoded>
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			<title><![CDATA[Blisswood Forest - Wolf/Dragon/Equine, Literate]]></title>
			<link>https://aurorasky.udocoded.com/showthread.php?tid=266</link>
			<pubDate>Wed, 17 Oct 2018 22:21:11 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://aurorasky.udocoded.com/member.php?action=profile&uid=9">AuroraSkyAds</a>]]></dc:creator>
			<guid isPermaLink="false">https://aurorasky.udocoded.com/showthread.php?tid=266</guid>
			<description><![CDATA[<a href="http://blisswood.proboards.com/" target="_blank" rel="noopener" class="mycode_url">Visit Blisswood Forest Here!(:</a><br />
<br />
<img src="https://i.imgur.com/X56BWzOl.jpg" alt="[Image: X56BWzOl.jpg]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[<a href="http://blisswood.proboards.com/" target="_blank" rel="noopener" class="mycode_url">Visit Blisswood Forest Here!(:</a><br />
<br />
<img src="https://i.imgur.com/X56BWzOl.jpg" alt="[Image: X56BWzOl.jpg]" class="mycode_img" />]]></content:encoded>
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		<item>
			<title><![CDATA[Affiliate Request: The Dark and Hollow Places]]></title>
			<link>https://aurorasky.udocoded.com/showthread.php?tid=264</link>
			<pubDate>Tue, 25 Sep 2018 20:35:41 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://aurorasky.udocoded.com/member.php?action=profile&uid=9">AuroraSkyAds</a>]]></dc:creator>
			<guid isPermaLink="false">https://aurorasky.udocoded.com/showthread.php?tid=264</guid>
			<description><![CDATA[Your site is static at the bottom of the page <3<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>&lt;a href="http://thedhp.proboards.com/"&gt;&lt;img src="https://78.media.tumblr.com/faf514e0e7eb992fa3bcfcbf5e7b4407/tumblr_oy1yr3Jr7o1wdt8wpo5_100.png" border="0" alt="THE DARK AND HOLLOW PLACES"&gt;</code></div></div>]]></description>
			<content:encoded><![CDATA[Your site is static at the bottom of the page <3<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>&lt;a href="http://thedhp.proboards.com/"&gt;&lt;img src="https://78.media.tumblr.com/faf514e0e7eb992fa3bcfcbf5e7b4407/tumblr_oy1yr3Jr7o1wdt8wpo5_100.png" border="0" alt="THE DARK AND HOLLOW PLACES"&gt;</code></div></div>]]></content:encoded>
		</item>
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			<title><![CDATA[The Dark and Hollow Places | an original medieval fantasy rpg]]></title>
			<link>https://aurorasky.udocoded.com/showthread.php?tid=263</link>
			<pubDate>Tue, 25 Sep 2018 20:23:10 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://aurorasky.udocoded.com/member.php?action=profile&uid=9">AuroraSkyAds</a>]]></dc:creator>
			<guid isPermaLink="false">https://aurorasky.udocoded.com/showthread.php?tid=263</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><a href="http://thedhp.proboards.com/" target="_blank" rel="noopener" class="mycode_url"><img src="https://78.media.tumblr.com/cc8a83c09cd1630ee761d2fc7a1cd2e9/tumblr_pdly0rjKwb1wdt8wpo1_500.gif" alt="[Image: tumblr_pdly0rjKwb1wdt8wpo1_500.gif]" class="mycode_img" /></a><br />
<a href="http://thedhp.proboards.com" target="_blank" rel="noopener" class="mycode_url">HOME</a> | <a href="http://thedhp.proboards.com/board/21/world-guide" target="_blank" rel="noopener" class="mycode_url">LORE</a> | <a href="http://thedhp.proboards.com/thread/10/face-claims" target="_blank" rel="noopener" class="mycode_url">CLAIMS</a> | <a href="http://thedhp.proboards.com/board/1/advertising" target="_blank" rel="noopener" class="mycode_url">ADVERTS</a> | <a href="http://thedhp.proboards.com/board/2/affiliating" target="_blank" rel="noopener" class="mycode_url">AFFILIATE</a></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><a href="http://thedhp.proboards.com/" target="_blank" rel="noopener" class="mycode_url"><img src="https://78.media.tumblr.com/cc8a83c09cd1630ee761d2fc7a1cd2e9/tumblr_pdly0rjKwb1wdt8wpo1_500.gif" alt="[Image: tumblr_pdly0rjKwb1wdt8wpo1_500.gif]" class="mycode_img" /></a><br />
<a href="http://thedhp.proboards.com" target="_blank" rel="noopener" class="mycode_url">HOME</a> | <a href="http://thedhp.proboards.com/board/21/world-guide" target="_blank" rel="noopener" class="mycode_url">LORE</a> | <a href="http://thedhp.proboards.com/thread/10/face-claims" target="_blank" rel="noopener" class="mycode_url">CLAIMS</a> | <a href="http://thedhp.proboards.com/board/1/advertising" target="_blank" rel="noopener" class="mycode_url">ADVERTS</a> | <a href="http://thedhp.proboards.com/board/2/affiliating" target="_blank" rel="noopener" class="mycode_url">AFFILIATE</a></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Obligatory Escort Quest]]></title>
			<link>https://aurorasky.udocoded.com/showthread.php?tid=262</link>
			<pubDate>Sat, 08 Sep 2018 17:04:42 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://aurorasky.udocoded.com/member.php?action=profile&uid=2">Udo</a>]]></dc:creator>
			<guid isPermaLink="false">https://aurorasky.udocoded.com/showthread.php?tid=262</guid>
			<description><![CDATA[Appearing to be in his late twenties, Barnabas is very pale skinned human with a shock of bright red hair, usually spiked atop his head. He has the lean build of a fencer or dancer. Around him is a makeshift camp with several covered wagons. There are a lot of people milling about looking like they are gathering things together to set off.<br />
<br />
He stood way from the main body of the group so that he could oversee. Anyone approaching could clearly tell he was the one calling the shots.]]></description>
			<content:encoded><![CDATA[Appearing to be in his late twenties, Barnabas is very pale skinned human with a shock of bright red hair, usually spiked atop his head. He has the lean build of a fencer or dancer. Around him is a makeshift camp with several covered wagons. There are a lot of people milling about looking like they are gathering things together to set off.<br />
<br />
He stood way from the main body of the group so that he could oversee. Anyone approaching could clearly tell he was the one calling the shots.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Escorts Wanted!]]></title>
			<link>https://aurorasky.udocoded.com/showthread.php?tid=261</link>
			<pubDate>Sat, 08 Sep 2018 17:00:49 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://aurorasky.udocoded.com/member.php?action=profile&uid=2">Udo</a>]]></dc:creator>
			<guid isPermaLink="false">https://aurorasky.udocoded.com/showthread.php?tid=261</guid>
			<description><![CDATA[Attached to the various bounty boards in the major towns a set of notes could be found. The first read like this:<br />
<br />
To all who seek to be paid for their desires to harm things, I am willing to pay! Specifically, I need escorts to guard a caravan through some dangerous passes in the northern mountains. We will set out from Kuanepi in two weeks time. Your rate of pay will be commensurate with the amount of the caravan that arrives safely. <br />
<br />
~Barnabas.<br />
<br />
The second note reads as such:<br />
<br />
Hello! *Picture of someone waving*<br />
<br />
Want to smash and get paid? *Pictures of: people fighting next to a wagon, wagons safe and passengers looking happy, sacks with a money sign being handed to the fighter from the wagon people.*<br />
<br />
Join us here! *Detailed picture of Kuanepi from the southern entrance, followed by an X on a map of Avarka.*]]></description>
			<content:encoded><![CDATA[Attached to the various bounty boards in the major towns a set of notes could be found. The first read like this:<br />
<br />
To all who seek to be paid for their desires to harm things, I am willing to pay! Specifically, I need escorts to guard a caravan through some dangerous passes in the northern mountains. We will set out from Kuanepi in two weeks time. Your rate of pay will be commensurate with the amount of the caravan that arrives safely. <br />
<br />
~Barnabas.<br />
<br />
The second note reads as such:<br />
<br />
Hello! *Picture of someone waving*<br />
<br />
Want to smash and get paid? *Pictures of: people fighting next to a wagon, wagons safe and passengers looking happy, sacks with a money sign being handed to the fighter from the wagon people.*<br />
<br />
Join us here! *Detailed picture of Kuanepi from the southern entrance, followed by an X on a map of Avarka.*]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Harper Region RPG]]></title>
			<link>https://aurorasky.udocoded.com/showthread.php?tid=259</link>
			<pubDate>Fri, 03 Aug 2018 17:20:22 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://aurorasky.udocoded.com/member.php?action=profile&uid=9">AuroraSkyAds</a>]]></dc:creator>
			<guid isPermaLink="false">https://aurorasky.udocoded.com/showthread.php?tid=259</guid>
			<description><![CDATA[<a href="http://harperregion.jcink.net/" target="_blank" rel="noopener" class="mycode_url"><img src="http://files.jcink.net/uploads/harperregion/other/harper_region_ad.png" alt="[Image: harper_region_ad.png]" class="mycode_img" /></a>]]></description>
			<content:encoded><![CDATA[<a href="http://harperregion.jcink.net/" target="_blank" rel="noopener" class="mycode_url"><img src="http://files.jcink.net/uploads/harperregion/other/harper_region_ad.png" alt="[Image: harper_region_ad.png]" class="mycode_img" /></a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Heart of the Forest: a Warriors Roleplay]]></title>
			<link>https://aurorasky.udocoded.com/showthread.php?tid=258</link>
			<pubDate>Fri, 27 Jul 2018 12:44:36 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://aurorasky.udocoded.com/member.php?action=profile&uid=9">AuroraSkyAds</a>]]></dc:creator>
			<guid isPermaLink="false">https://aurorasky.udocoded.com/showthread.php?tid=258</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="http://oi68.tinypic.com/2r6iptz.jpg" alt="[Image: 2r6iptz.jpg]" class="mycode_img" /><br />
<br />
<a href="http://heartoftheforest.boards.net/" target="_blank" rel="noopener" class="mycode_url">Home</a> | <a href="http://heartoftheforest.boards.net/board/1/rules-guides" target="_blank" rel="noopener" class="mycode_url">Information</a> <br />
<br />
Heart of the Forest is an AU Warriors roleplay set in the forest. A plague left the Clans in ruins, and several moons later, the warriors have gained enough strength to begin figuring out who would lead them and what they should do from here.<br />
<br />
Will the Clans rebuild or crumble?<br />
<br />
*Opened July 2018<br />
*Account-per-character<br />
*ThunderClan, RiverClan, WindClan, and ShadowClan, forest territories, AU<br />
*50-word minimum<br />
*PG-13, members 16+ preferred<br />
*Experienced staff<br />
*Main plot centered around roleplay-influenced politics</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="http://oi68.tinypic.com/2r6iptz.jpg" alt="[Image: 2r6iptz.jpg]" class="mycode_img" /><br />
<br />
<a href="http://heartoftheforest.boards.net/" target="_blank" rel="noopener" class="mycode_url">Home</a> | <a href="http://heartoftheforest.boards.net/board/1/rules-guides" target="_blank" rel="noopener" class="mycode_url">Information</a> <br />
<br />
Heart of the Forest is an AU Warriors roleplay set in the forest. A plague left the Clans in ruins, and several moons later, the warriors have gained enough strength to begin figuring out who would lead them and what they should do from here.<br />
<br />
Will the Clans rebuild or crumble?<br />
<br />
*Opened July 2018<br />
*Account-per-character<br />
*ThunderClan, RiverClan, WindClan, and ShadowClan, forest territories, AU<br />
*50-word minimum<br />
*PG-13, members 16+ preferred<br />
*Experienced staff<br />
*Main plot centered around roleplay-influenced politics</div>]]></content:encoded>
		</item>
	</channel>
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