<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[Aurora Sky - Member Lounge]]></title>
		<link>https://aurorasky.udocoded.com/</link>
		<description><![CDATA[Aurora Sky - https://aurorasky.udocoded.com]]></description>
		<pubDate>Sat, 30 May 2026 20:31:11 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[[OOC] Temp thread for sharing a thing]]></title>
			<link>https://aurorasky.udocoded.com/showthread.php?tid=254</link>
			<pubDate>Thu, 12 Jul 2018 23:06:37 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://aurorasky.udocoded.com/member.php?action=profile&uid=1">Magikeeper</a>]]></dc:creator>
			<guid isPermaLink="false">https://aurorasky.udocoded.com/showthread.php?tid=254</guid>
			<description><![CDATA[As talked about in the Cbox:<br />
<br />
Letters next to titles represent which PCs were present during the event/encounter/situation.  A lowercase letter with a “” means that the character was present, but the player was not.  A comma in this section means that this person was not with the rest of the group, but was doing something related to this situation.<br />
Campaign: The ballad of Krueger Condail (The man who didn’t show up).<br />
<br />
Session 1: The end of Stoph (Day 1)<br />
&gt; Sneaking and planning. (M/D/A/T)<br />
&gt; Assault on Legume headquarters. (M/D/A/T/K)<br />
&gt; Santikos inferno.   Run Drago, Run! ([M/A/T/K], [D])<br />
&gt; Tunnel Time! Bats or Graffiti? ([M/A/T/K], [D])<br />
&gt; Shop talk part 1. (M/D/A/T/K)<br />
&gt; An Opened Case. (M/D/T/K)<br />
&gt; Shop talk part 2. (M/D/T/K)<br />
<br />
Session 2:  Introductions En Masse (Days 2,3,4)<br />
&gt; Tiberius Prime’s Eleven-Tastic Adventure! (T)<br />
&gt; Cookies of the Law. ([M/D], [T])<br />
&gt; The Snazzy Lunch. (M/D)<br />
&gt; Arsonist Issues.  (T)<br />
&gt; Cookies of the Law part 2. (T)<br />
&gt; The Sleeping Closet Challenge.  Show your might, Tiberius Prime! ( M/D/T)<br />
&gt; Mordalfus, the man who just won’t die!?! (M/D/T)<br />
&gt; The nine hour chill. (M/D/T)<br />
&gt; A trap, but not for you. (M/D/T)<br />
&gt; Enemies and allies.  Justice is our name! (M/D/T)<br />
&gt; You shakedown man? (M/D/T)<br />
<br />
Session 3: &lt;Sea&gt; the Truth! (Days 5-8)<br />
&gt; Peppered Weasel (D)<br />
&gt;The Poster Boy (M/D/T)<br />
&gt; Tiberus’ Shopping Spree, Part 1 (T)<br />
&gt; Sneaking Around. (M)<br />
&gt; Hobo Reverie (M)<br />
&gt; Tiberus’ Shopping Spree,   Part 2 (T)<br />
&gt; Investigations ([M/D], [T])<br />
&gt; “Hello, my name is Tiberus Prime”, Part 1 (T)<br />
&gt; Crate Expectations (D/T)<br />
&gt; Crystal in the Halfway House (M)<br />
&gt; Face the Wall (D/T) [Day 7]<br />
&gt; Submonk’n (D/T) [Days 7-8]<br />
&gt; Nights at the Halfway House (M) [Days 6 – 8]<br />
<br />
Session 4: Ripples (Days 8-9)<br />
&gt; Windy Door (M/D/T)<br />
&gt; Webs Afire (M/D/T)<br />
&gt; Vaulted Protection (M/D)<br />
&gt; Dangerous Morality (M/D/T)<br />
&gt; Drago, a hero?  (D)<br />
&gt; “Hello, My Name is Tiberius Prime”, Part 2 (M/T)<br />
&gt; Fixed Files (M)<br />
<br />
Session 5:  The Boss Returns (Day 10)<br />
&gt; This door is locked (K)<br />
&gt; Cooking with Condail (M/D/T/K)<br />
&gt; Hauling Furniture (M/D)<br />
&gt; Assault on the Halfway House (M/D/T/K)<br />
&gt; Reinforcements (M/D/T/K)<br />
&gt; Letters from Derrick (M/D/T)<br />
&gt; Happy Hauntings (M/D/T)<br />
<br />
Session 6:  Hunters and the Hunted [Days 10-11]<br />
&gt; Assassin’s Flashback (A) [Days 1-10]<br />
&gt;&gt; Where is the Case? [Day 1]<br />
&gt;&gt; I found a Doctor.<br />
&gt;&gt; Blood Den Business.<br />
&gt;&gt; Talk to the turtle.<br />
&gt;&gt; Betting Ring.<br />
&gt;&gt; Condail’s Note.<br />
&gt;&gt; Coincidental Crushing. <br />
&gt;&gt; Loyalty Issue<br />
&gt;&gt; Dean’s Party.<br />
&gt;&gt; The other dealers. [Day 10]<br />
&gt; Assassin and Friends. (M/A/D)<br />
&gt; Hunt for Justice (M/A/D/T)<br />
&gt; Sharks for Justice (M/A/D/T)<br />
&gt; Wrinkle’s Demise (M/A/D/T)<br />
&gt; The Bodyguard (M/A/D/T/V)<br />
<br />
Session 7: Gladiator [Day 12]<br />
&gt; Gus in the Tunnels. (M/A/D/G/’t’)<br />
&gt; Celine Discussion (M/A/D)<br />
&gt; Krueger Is Awesome (M/A/D/’t’/’g’/’k’)<br />
&gt; Fight the Tiger (M/A/D/’t’/’g’/’k’)<br />
&gt; Shmiles all around (M/A/D/’t’/’g’/’k’)<br />
&gt; Planning Again (M/A/D/’t’/’g’/’k’)<br />
&gt; Search for Celestia (M)<br />
&gt; Carthright’s Aluminum Fate (M)<br />
<br />
Session 8: Too Much Information [Days 13,14,15]<br />
&gt; Beneath the Panels (M/T)<br />
&gt; Lactose a no-no. (M/T)<br />
&gt; The other safe house (M/T)<br />
&gt; Real Estate Shuffle (M)<br />
&gt; “Hello, My Name is Tiberus Prime”, McPart 3 (M/T)<br />
&gt; The Paragon Sandwich (M/T/’k’)<br />
&gt; A Friendly Offering (M/D)<br />
&gt; Dealin’ (M/D)<br />
&gt; Maryl Moves In (M/D)<br />
&gt; Missing Person (M)<br />
&gt; Meet me at #5 (M)<br />
&gt; Kasey’s Hiccup (D)<br />
&gt; Meet me at #6 (M)<br />
&gt; Graffiti Cipher (M/D)<br />
&gt; The Tosii’s Plan (M/D)<br />
&gt; Desperate Rally (M/D)<br />
<br />
Session R1[Player]: Mordalfus is Alth? [Flash 1]<br />
&gt; Dream Sequence (D/A/G)<br />
&gt; The Cell (D/A/G)<br />
&gt; Think of the Children (D/A/G)<br />
&gt; Oh! No! Net! (D/A/G)<br />
&gt; “Invisible guy, here” (D/A/G]<br />
&gt;  City Asunder (D/A/G)<br />
&gt; Stalagascrew (D/A/G)<br />
&gt; Druid’s glade? (D/A/G)<br />
&gt; An Ariel View (D/A/G)<br />
<br />
Session 9: The Strength of Our Enemies [Day 16]<br />
&gt; Stunted Speech (M/D[/T])<br />
&gt; Kickin’ Dean ([M/D]/T)<br />
&gt; Stories, Waves, Hobo (M/D/T)<br />
&gt; Walk to the Sea (M/D/T)<br />
&gt; Rocket Powered Spider Studies (M/D/T)<br />
&gt; Nitro Sharks (M/D/T)<br />
&gt; Chunneling (M/D/T)<br />
&gt; Aftermaths (M/D)<br />
&gt; Aria’s past (M/D)<br />
<br />
Session 10: Talk About (Day 17)<br />
&gt;The 10 (M/A/’d’)<br />
&gt; The Tentacle (M/A/’d’)<br />
&gt; Senka’s Mission (A)<br />
&gt; Jackson and Batman (A)<br />
&gt; Sneaking Suspicions (M/A)<br />
<br />
Session 11: The Crazy is Back (Day 18)<br />
&gt; Library Search (D)<br />
&gt; The Baker Sets Off (T)<br />
&gt; False Report (T)<br />
&gt; Tiberus’ Shopping Spree, Part 3 (T)<br />
&gt; Picture Book (M/A/D/T)<br />
&gt; Maryl’s Bracer (D/T)<br />
&gt; Son of the Artist (M)<br />
&gt; After Hours (A/D)<br />
&gt; The Author (M/A/D/T)<br />
&gt; Tiberius Rocks out (A/T)<br />
&gt; Crack the Table (A/T)<br />
&gt; Telling off Tiberius (M/A/D/T)<br />
&gt; Senka’s Other mission (A)<br />
<br />
Session 12: Home of the Moon Burger (Days 19-20)<br />
&gt; Definition of Obfuscation (T)<br />
&gt; “Hello, My Name is Tiberius Prime”, Part 4: Dream Commando (T)<br />
&gt; Did you know?!? (M/A/D/’t’)<br />
&gt; Sackboy’s Farming Adventure (T)<br />
&gt; Hunt the Evil (A)<br />
&gt; ASCII   (M/A/D)<br />
&gt; Spam Block (M)<br />
&gt; Freed From the Moon (D/’t’)<br />
&gt; McScape (M)<br />
&gt; Celine Visit (M)<br />
&gt; Victim Protection (A)<br />
&gt; Missing Evil (A)<br />
<br />
Session 13:  Skull Crush’n (Day 21)<br />
&gt; Hub Infiltration (A)<br />
&gt; Not in the Living room (M/A/D/’t’/G/U)<br />
&gt; The Ancient Prison, Part1 (M/A/D/’t’/G/U)<br />
<br />
Session 14:  Elements and Keys (Days 21-22)<br />
&gt; The Ancient Prison, Part 2 – Logic, Water, Rock (M/A/D/T/’g’/’u’)<br />
&gt; The Ancient Prison, Part 3 – Fire and Life (M/A/D/’t’/’g’/U/V) <br />
<br />
Session 15:  Goodbye Alex (Day 22)<br />
&gt; The Ancient Prison, Part 4 – A vital selection (‘m’/A/D/T/’g’/’u’/V)<br />
<br />
Session 16: I Promise, I Swear (Days 22-23) [Alt. Title: A Christmas Promise]<br />
&gt; Over the Fist (M/E/D/T/’g’/’v’)<br />
&gt; Rising Waters, Hidden Swords (M/E/D/T/’v’)<br />
&gt; ‘Nervada’ (M/E/D/T/’v’)<br />
&gt; Tiberious’ Shopping Spree, Part 4 (T)<br />
&gt; Book Learning (D)<br />
&gt; Ro-Sham-BO! (M/E/’v’)<br />
&gt; Egg Laying (M/E/D/T/’v’)<br />
&gt; The One Armed Man (M/D/’v’; E/T) <br />
<br />
Session 17:   False Puppets (Days 24-27)<br />
&gt; Banishment/Runaway (M/D, [E/T/’v’])<br />
&gt; Tears at the House (Mp/Df/E/’v’)<br />
&gt; To there, no there, …Janitor? (M/D)<br />
&gt; Riley’s Punishment (Mp/Df/E)<br />
&gt; Initial Suppression (M/Mp/E/D/Df/’v’)<br />
&gt; Eggs and Scentology (M/D/’t’)<br />
&gt; Fully Hatched (M/E/D/’t’/V)<br />
&gt; The Journey to Vermilion (M/E/D/’t’/V)<br />
&gt;&gt; Swimmingly (M/E/D/’t’/V)<br />
<br />
Session 18: Vermilion (Day 27)<br />
&gt; The assault on Vermilion. (M/E/D/T/V/Gz)<br />
<br />
Session 19:  The Corridor Road. (Day 27)<br />
&gt; Flight and Fight (M/E/D/V/Tz)<br />
<br />
Session 20:  Aid Another (Days 27- 30)<br />
&gt; We can hit that! (M/E/D/V/W/’t’)<br />
&gt; Fate of incarnation and other Experiments (M/E/D/V/W/’t’)<br />
&gt; Smile on the wall  (M/E/D/V/W/’t’)<br />
<br />
Session 21: A day in the Life (Days 30-33)<br />
&gt; Footsteps in Vermillion (M/D/’v’)<br />
&gt; Evil Declaration (M)<br />
&gt; Are your affairs in order? (D)<br />
&gt; Invitation to the ball (M/D)<br />
&gt; Land of the dead – Digesting Spirits (M/’e’/D/’v’/’t’)<br />
&gt; Land of the dead – Zebras, Shelves, and Clocks (M/’e’/D/’v’/’t’)<br />
&gt; Land of the dead – The end of Geoffrey Chaucer. (M/’e’/D/’v’/’t’)<br />
&gt; Ezekiel… in the flesh! (M/D)<br />
&gt; A dream for children (D)<br />
&gt; First Memory[birth] (M/’e’/D/’v’/’w’/’t’)<br />
<br />
Session 22:  Having a ball. (Day 33)<br />
&gt; Date at the diner. (E)<br />
&gt; Sleeping woman (D)<br />
&gt; Getting fitted (M/E/D/V/W/’t’/U)<br />
&gt; The Ball (M/E/D/V/W/’t’/U)<br />
&gt;&gt; Esker’s info trade (M)<br />
&gt;&gt; Akbar’s Enigma (M/E/D/W)<br />
&gt;&gt; Serena’s past (M/E)<br />
&gt;&gt; Baconator’s letter. (T)<br />
&gt;&gt; Against the Bar (D)<br />
&gt;&gt; Shady agreement (M)<br />
&gt; Maryl’s target (D)<br />
<br />
Session 23: The newest Orphan (Days 33-34)<br />
&gt; Chess and Candy. (V)<br />
&gt; Island Bingo (T)<br />
&gt; Ninja Watch. (M)<br />
&gt; Orphanage Check-up (D)<br />
&gt; Lord Kameron! (M/E/D)<br />
&gt; Knocking at the Door (M/E/D)<br />
&gt; Sliced Scarf (M/E/D)<br />
<br />
Session 24 : Kameron’s Island (Days 34- 35)<br />
&gt; Ally Acquisition (M/E/W/V/’t’)<br />
&gt; Arrival and Greetings (M/E/W/V/’t’)<br />
&gt; Call for removal (M/E/W/V/’t’)<br />
&gt; Hydrapede ([D] -&gt; M/E/D/W/V/’t’)<br />
<br />
Session 25: A howling good time. (Day 35)<br />
&gt; Sorrows at the base. (M/E/D/W)<br />
&gt; The worm of the wastes. (M/E/D/W)<br />
&gt; Mamma Dragon (M/E/D/W)<br />
&gt; No-Name’s trust (M/E/D/W)<br />
&gt; Eagles’ trust (M/E/D/W)<br />
<br />
Session 26:  The Tower Crumbles (Day 35)<br />
&gt; Glory of Aeries (M/E/D/W/’v’)<br />
<br />
Session 27:  Onward to Umani (Day 36)<br />
&gt; Pincer Removal (M/E/D/’w’/’v’/’t’)<br />
&gt; Kameron has a high Cha score (M/E/D/’w’/’v’)<br />
&gt; Child-Shaped Appendage (M/E/D/’w’/’v’) -------------------<br />
&gt; Helping the Poor and the Young ([M]/[D])<br />
&gt; Another Snazzy Lunch with Jasper [M/E/D]<br />
&gt; Condor! [M/E/D]<br />
&gt; The Cove [M/E/D]<br />
<br />
Session 28:  Fire and Birdzome (Days 36–37)<br />
&gt; Kraken flotation device (M/E/D/O)<br />
&gt; Tracking and Entering (M/E/D/O)<br />
&gt; Drunk Money (O)<br />
&gt; McEvilson House (M/E/D/O)<br />
&gt; Boats and Artifacts (E/D/O, [M])<br />
&gt; At the fair (M/E/D/O) ------------------<br />
&gt; Trip to Sucrone (M/E/D/O)<br />
&gt; The Caller (M/E/D/O)<br />
&gt; Vital Defense in face of Nothing! (M/E/D/O)<br />
<br />
Session 29: Hard on the Mind (Day 37)<br />
&gt; Cleric Exchange Program (M/E/D)<br />
&gt; Bowslinger (M/E/I)<br />
&gt; Familial Dangers (D)<br />
&gt; McFinished (M/E/D/I)<br />
<br />
Session 30: We got the Money (Days 37-38)<br />
&gt; Unusual Gift (M/E/D/I)<br />
&gt; McFinished -For real this time- (M/E/D/I)<br />
&gt; Tavern Hopping (I)<br />
&gt; Nickel Talk (M)<br />
&gt; So. Much. Gold. (M/E/D/I)<br />
&gt; Back to base (M/E/D/I)<br />
<br />
Session 31:  We got the Weapons (Days 38-41)<br />
&gt; Nervada’s Plan (M/E)<br />
&gt; Vengeance Date (M/E/D/I)<br />
&gt; Readying for battle (M/E/D/I)<br />
<br />
Session 32: We got the Victory (Day 41)<br />
&gt; Tiberius’ Undersea Adventure (T)<br />
&gt; Tiberius returns! (M/E/D/I/T)<br />
&gt; Destruction of the Training Camp (M/E/D/I/T)<br />
<br />
Session 33: Bombardment (Days 41-42)<br />
&gt; Pats on the back (M/E/D/I)<br />
&gt; The Weirdo Parade (M/E/D/I)<br />
&gt; Safer Deal (D)<br />
&gt; Gathering the Crew (M/E/D/I)<br />
&gt; Navras (M/E/D/’i’/’t’)<br />
<br />
Session 34: Hunt For The Black Cloud (Days 42-43)<br />
&gt; Worms Unleashed (M/E/’d’/I/’t’)<br />
&gt; The Stranded Couple (M/E/I)<br />
&gt; Larger than a Whale (M/E/’d’/I)<br />
<br />
Session 35: Honor of Aries (Days 43-44)<br />
&gt; The element of Planning (M/E/D/I/R)<br />
&gt; TK Crush! (M/E/D/I/R)<br />
&gt; Death and Renewal (M/E/D/I/R/’t’)<br />
&gt; Into the Cloud (M/E/D/I/R/’t’)<br />
&gt; Why…won’t…they…fight??? (M/’e’/D/I/R/’t’)<br />
<br />
Session 36: Kameron the Menu (Days 45-47)<br />
&gt; Mordhalfus has enough (M/E/D/I/R/T)<br />
&gt; Cooking up some cover (M/D/I/R/T)<br />
&gt; Death to Musical Scores (M/D/I/R/T)<br />
<br />
Session 37:  Armistice (Days 47-48)<br />
&gt; Armand Arrives (M/D/I/N, [E])<br />
&gt; Eagle and the Shadow of Maryl (M/D/I/N, [E])<br />
&gt; Rebirth 2.0 (M/E/D/I/N)<br />
&gt; un~Relieving Mail (M/D)<br />
&gt; Tie’s Shopping Adventure. (I)<br />
&gt; Deep Breathing (M/E/D/N/’t’)<br />
<br />
Session 38: Dizzying Rage (Days 48 – 49)<br />
&gt; “Hello, my name is Tiberius Prime”, Part 5 (T)<br />
&gt; K after T. (E/D/N/T)<br />
&gt; Brain Freeze (E/T)<br />
&gt; The secret behind the pants (M/E/D/’i’/N)<br />
&gt; Return to the old warehouse (M/E/D/N)<br />
<br />
Session 39: Jacen Around (Day 49)<br />
&gt; Wall, Wall, Summon (M/E/D/N)<br />
<br />
Session 40:  Bonds of Time (Days 49 – 50)<br />
&gt; Kameron could use ally-dar (M/E/D/I/N)<br />
&gt; Prime Ally Material (M/D/I/T)<br />
&gt; The Taylor awakens (M/D/I/N)<br />
&gt; Armand’s Six Day Reprieve ([D]/[N])<br />
&gt; To know of the sands (M/D/I/N)<br />
<br />
Session 41:  The lighthouse(Day 50)<br />
&gt; Living List (M/D/I/N)<br />
&gt; Taste the rainbow (M/E/D/I/N)<br />
<br />
Session 42: High Spirits (Days 50-51)<br />
&gt; The table and the chains (M/E/D/I/N/R)<br />
&gt; Passing on (M/E/D/I/N/R)<br />
&gt; False death of a false man (E)<br />
&gt; Sky City power-point (D)<br />
<br />
Session 43:  Is 90% Shuriken (Days 52-53)<br />
&gt; Vote for the little girl? (D)<br />
&gt; The Prime Algebra (T)<br />
&gt; Suddenly, Ninja (M/N)<br />
&gt; Mordalfus dies for 6 seconds (M/E/D/I/N/T)<br />
&gt; Giant tour guide (D)<br />
&gt; Alex is revived after a 2.5 hour OOC argument (?? DM left table ??)<br />
&gt; Onward to Valn! (M/E/D/’i’/N/A)<br />
<br />
Session 44:  Dual Discussion (Days 53 – 54)<br />
&gt;  Political Celebration (M/E/D/I/N/’a’)<br />
&gt; Confrontation at the Forgotten Citadel  (M/E/D/’I’/’n’/A)<br />
<br />
Session 45: Deal of Black Fire (Day 54)<br />
&gt; Option A or Option B or Option C or….. (M/E/D/I/N/A)<br />
&gt; The Summoning (M/E/D/I/N/A)<br />
&gt; Mind Surgery (M/E/D/I/N/A)<br />
<br />
Session 46:  To tie the Knot (Day 54 -&gt; 5 years Later)<br />
&gt; Taste of Los Dan (M/E/D/I/N/A)<br />
&gt; Nightmare Cascade (All) /&lt; Need to RP this sometime.<br />
&gt; The Time Skip (All)]]></description>
			<content:encoded><![CDATA[As talked about in the Cbox:<br />
<br />
Letters next to titles represent which PCs were present during the event/encounter/situation.  A lowercase letter with a “” means that the character was present, but the player was not.  A comma in this section means that this person was not with the rest of the group, but was doing something related to this situation.<br />
Campaign: The ballad of Krueger Condail (The man who didn’t show up).<br />
<br />
Session 1: The end of Stoph (Day 1)<br />
&gt; Sneaking and planning. (M/D/A/T)<br />
&gt; Assault on Legume headquarters. (M/D/A/T/K)<br />
&gt; Santikos inferno.   Run Drago, Run! ([M/A/T/K], [D])<br />
&gt; Tunnel Time! Bats or Graffiti? ([M/A/T/K], [D])<br />
&gt; Shop talk part 1. (M/D/A/T/K)<br />
&gt; An Opened Case. (M/D/T/K)<br />
&gt; Shop talk part 2. (M/D/T/K)<br />
<br />
Session 2:  Introductions En Masse (Days 2,3,4)<br />
&gt; Tiberius Prime’s Eleven-Tastic Adventure! (T)<br />
&gt; Cookies of the Law. ([M/D], [T])<br />
&gt; The Snazzy Lunch. (M/D)<br />
&gt; Arsonist Issues.  (T)<br />
&gt; Cookies of the Law part 2. (T)<br />
&gt; The Sleeping Closet Challenge.  Show your might, Tiberius Prime! ( M/D/T)<br />
&gt; Mordalfus, the man who just won’t die!?! (M/D/T)<br />
&gt; The nine hour chill. (M/D/T)<br />
&gt; A trap, but not for you. (M/D/T)<br />
&gt; Enemies and allies.  Justice is our name! (M/D/T)<br />
&gt; You shakedown man? (M/D/T)<br />
<br />
Session 3: &lt;Sea&gt; the Truth! (Days 5-8)<br />
&gt; Peppered Weasel (D)<br />
&gt;The Poster Boy (M/D/T)<br />
&gt; Tiberus’ Shopping Spree, Part 1 (T)<br />
&gt; Sneaking Around. (M)<br />
&gt; Hobo Reverie (M)<br />
&gt; Tiberus’ Shopping Spree,   Part 2 (T)<br />
&gt; Investigations ([M/D], [T])<br />
&gt; “Hello, my name is Tiberus Prime”, Part 1 (T)<br />
&gt; Crate Expectations (D/T)<br />
&gt; Crystal in the Halfway House (M)<br />
&gt; Face the Wall (D/T) [Day 7]<br />
&gt; Submonk’n (D/T) [Days 7-8]<br />
&gt; Nights at the Halfway House (M) [Days 6 – 8]<br />
<br />
Session 4: Ripples (Days 8-9)<br />
&gt; Windy Door (M/D/T)<br />
&gt; Webs Afire (M/D/T)<br />
&gt; Vaulted Protection (M/D)<br />
&gt; Dangerous Morality (M/D/T)<br />
&gt; Drago, a hero?  (D)<br />
&gt; “Hello, My Name is Tiberius Prime”, Part 2 (M/T)<br />
&gt; Fixed Files (M)<br />
<br />
Session 5:  The Boss Returns (Day 10)<br />
&gt; This door is locked (K)<br />
&gt; Cooking with Condail (M/D/T/K)<br />
&gt; Hauling Furniture (M/D)<br />
&gt; Assault on the Halfway House (M/D/T/K)<br />
&gt; Reinforcements (M/D/T/K)<br />
&gt; Letters from Derrick (M/D/T)<br />
&gt; Happy Hauntings (M/D/T)<br />
<br />
Session 6:  Hunters and the Hunted [Days 10-11]<br />
&gt; Assassin’s Flashback (A) [Days 1-10]<br />
&gt;&gt; Where is the Case? [Day 1]<br />
&gt;&gt; I found a Doctor.<br />
&gt;&gt; Blood Den Business.<br />
&gt;&gt; Talk to the turtle.<br />
&gt;&gt; Betting Ring.<br />
&gt;&gt; Condail’s Note.<br />
&gt;&gt; Coincidental Crushing. <br />
&gt;&gt; Loyalty Issue<br />
&gt;&gt; Dean’s Party.<br />
&gt;&gt; The other dealers. [Day 10]<br />
&gt; Assassin and Friends. (M/A/D)<br />
&gt; Hunt for Justice (M/A/D/T)<br />
&gt; Sharks for Justice (M/A/D/T)<br />
&gt; Wrinkle’s Demise (M/A/D/T)<br />
&gt; The Bodyguard (M/A/D/T/V)<br />
<br />
Session 7: Gladiator [Day 12]<br />
&gt; Gus in the Tunnels. (M/A/D/G/’t’)<br />
&gt; Celine Discussion (M/A/D)<br />
&gt; Krueger Is Awesome (M/A/D/’t’/’g’/’k’)<br />
&gt; Fight the Tiger (M/A/D/’t’/’g’/’k’)<br />
&gt; Shmiles all around (M/A/D/’t’/’g’/’k’)<br />
&gt; Planning Again (M/A/D/’t’/’g’/’k’)<br />
&gt; Search for Celestia (M)<br />
&gt; Carthright’s Aluminum Fate (M)<br />
<br />
Session 8: Too Much Information [Days 13,14,15]<br />
&gt; Beneath the Panels (M/T)<br />
&gt; Lactose a no-no. (M/T)<br />
&gt; The other safe house (M/T)<br />
&gt; Real Estate Shuffle (M)<br />
&gt; “Hello, My Name is Tiberus Prime”, McPart 3 (M/T)<br />
&gt; The Paragon Sandwich (M/T/’k’)<br />
&gt; A Friendly Offering (M/D)<br />
&gt; Dealin’ (M/D)<br />
&gt; Maryl Moves In (M/D)<br />
&gt; Missing Person (M)<br />
&gt; Meet me at #5 (M)<br />
&gt; Kasey’s Hiccup (D)<br />
&gt; Meet me at #6 (M)<br />
&gt; Graffiti Cipher (M/D)<br />
&gt; The Tosii’s Plan (M/D)<br />
&gt; Desperate Rally (M/D)<br />
<br />
Session R1[Player]: Mordalfus is Alth? [Flash 1]<br />
&gt; Dream Sequence (D/A/G)<br />
&gt; The Cell (D/A/G)<br />
&gt; Think of the Children (D/A/G)<br />
&gt; Oh! No! Net! (D/A/G)<br />
&gt; “Invisible guy, here” (D/A/G]<br />
&gt;  City Asunder (D/A/G)<br />
&gt; Stalagascrew (D/A/G)<br />
&gt; Druid’s glade? (D/A/G)<br />
&gt; An Ariel View (D/A/G)<br />
<br />
Session 9: The Strength of Our Enemies [Day 16]<br />
&gt; Stunted Speech (M/D[/T])<br />
&gt; Kickin’ Dean ([M/D]/T)<br />
&gt; Stories, Waves, Hobo (M/D/T)<br />
&gt; Walk to the Sea (M/D/T)<br />
&gt; Rocket Powered Spider Studies (M/D/T)<br />
&gt; Nitro Sharks (M/D/T)<br />
&gt; Chunneling (M/D/T)<br />
&gt; Aftermaths (M/D)<br />
&gt; Aria’s past (M/D)<br />
<br />
Session 10: Talk About (Day 17)<br />
&gt;The 10 (M/A/’d’)<br />
&gt; The Tentacle (M/A/’d’)<br />
&gt; Senka’s Mission (A)<br />
&gt; Jackson and Batman (A)<br />
&gt; Sneaking Suspicions (M/A)<br />
<br />
Session 11: The Crazy is Back (Day 18)<br />
&gt; Library Search (D)<br />
&gt; The Baker Sets Off (T)<br />
&gt; False Report (T)<br />
&gt; Tiberus’ Shopping Spree, Part 3 (T)<br />
&gt; Picture Book (M/A/D/T)<br />
&gt; Maryl’s Bracer (D/T)<br />
&gt; Son of the Artist (M)<br />
&gt; After Hours (A/D)<br />
&gt; The Author (M/A/D/T)<br />
&gt; Tiberius Rocks out (A/T)<br />
&gt; Crack the Table (A/T)<br />
&gt; Telling off Tiberius (M/A/D/T)<br />
&gt; Senka’s Other mission (A)<br />
<br />
Session 12: Home of the Moon Burger (Days 19-20)<br />
&gt; Definition of Obfuscation (T)<br />
&gt; “Hello, My Name is Tiberius Prime”, Part 4: Dream Commando (T)<br />
&gt; Did you know?!? (M/A/D/’t’)<br />
&gt; Sackboy’s Farming Adventure (T)<br />
&gt; Hunt the Evil (A)<br />
&gt; ASCII   (M/A/D)<br />
&gt; Spam Block (M)<br />
&gt; Freed From the Moon (D/’t’)<br />
&gt; McScape (M)<br />
&gt; Celine Visit (M)<br />
&gt; Victim Protection (A)<br />
&gt; Missing Evil (A)<br />
<br />
Session 13:  Skull Crush’n (Day 21)<br />
&gt; Hub Infiltration (A)<br />
&gt; Not in the Living room (M/A/D/’t’/G/U)<br />
&gt; The Ancient Prison, Part1 (M/A/D/’t’/G/U)<br />
<br />
Session 14:  Elements and Keys (Days 21-22)<br />
&gt; The Ancient Prison, Part 2 – Logic, Water, Rock (M/A/D/T/’g’/’u’)<br />
&gt; The Ancient Prison, Part 3 – Fire and Life (M/A/D/’t’/’g’/U/V) <br />
<br />
Session 15:  Goodbye Alex (Day 22)<br />
&gt; The Ancient Prison, Part 4 – A vital selection (‘m’/A/D/T/’g’/’u’/V)<br />
<br />
Session 16: I Promise, I Swear (Days 22-23) [Alt. Title: A Christmas Promise]<br />
&gt; Over the Fist (M/E/D/T/’g’/’v’)<br />
&gt; Rising Waters, Hidden Swords (M/E/D/T/’v’)<br />
&gt; ‘Nervada’ (M/E/D/T/’v’)<br />
&gt; Tiberious’ Shopping Spree, Part 4 (T)<br />
&gt; Book Learning (D)<br />
&gt; Ro-Sham-BO! (M/E/’v’)<br />
&gt; Egg Laying (M/E/D/T/’v’)<br />
&gt; The One Armed Man (M/D/’v’; E/T) <br />
<br />
Session 17:   False Puppets (Days 24-27)<br />
&gt; Banishment/Runaway (M/D, [E/T/’v’])<br />
&gt; Tears at the House (Mp/Df/E/’v’)<br />
&gt; To there, no there, …Janitor? (M/D)<br />
&gt; Riley’s Punishment (Mp/Df/E)<br />
&gt; Initial Suppression (M/Mp/E/D/Df/’v’)<br />
&gt; Eggs and Scentology (M/D/’t’)<br />
&gt; Fully Hatched (M/E/D/’t’/V)<br />
&gt; The Journey to Vermilion (M/E/D/’t’/V)<br />
&gt;&gt; Swimmingly (M/E/D/’t’/V)<br />
<br />
Session 18: Vermilion (Day 27)<br />
&gt; The assault on Vermilion. (M/E/D/T/V/Gz)<br />
<br />
Session 19:  The Corridor Road. (Day 27)<br />
&gt; Flight and Fight (M/E/D/V/Tz)<br />
<br />
Session 20:  Aid Another (Days 27- 30)<br />
&gt; We can hit that! (M/E/D/V/W/’t’)<br />
&gt; Fate of incarnation and other Experiments (M/E/D/V/W/’t’)<br />
&gt; Smile on the wall  (M/E/D/V/W/’t’)<br />
<br />
Session 21: A day in the Life (Days 30-33)<br />
&gt; Footsteps in Vermillion (M/D/’v’)<br />
&gt; Evil Declaration (M)<br />
&gt; Are your affairs in order? (D)<br />
&gt; Invitation to the ball (M/D)<br />
&gt; Land of the dead – Digesting Spirits (M/’e’/D/’v’/’t’)<br />
&gt; Land of the dead – Zebras, Shelves, and Clocks (M/’e’/D/’v’/’t’)<br />
&gt; Land of the dead – The end of Geoffrey Chaucer. (M/’e’/D/’v’/’t’)<br />
&gt; Ezekiel… in the flesh! (M/D)<br />
&gt; A dream for children (D)<br />
&gt; First Memory[birth] (M/’e’/D/’v’/’w’/’t’)<br />
<br />
Session 22:  Having a ball. (Day 33)<br />
&gt; Date at the diner. (E)<br />
&gt; Sleeping woman (D)<br />
&gt; Getting fitted (M/E/D/V/W/’t’/U)<br />
&gt; The Ball (M/E/D/V/W/’t’/U)<br />
&gt;&gt; Esker’s info trade (M)<br />
&gt;&gt; Akbar’s Enigma (M/E/D/W)<br />
&gt;&gt; Serena’s past (M/E)<br />
&gt;&gt; Baconator’s letter. (T)<br />
&gt;&gt; Against the Bar (D)<br />
&gt;&gt; Shady agreement (M)<br />
&gt; Maryl’s target (D)<br />
<br />
Session 23: The newest Orphan (Days 33-34)<br />
&gt; Chess and Candy. (V)<br />
&gt; Island Bingo (T)<br />
&gt; Ninja Watch. (M)<br />
&gt; Orphanage Check-up (D)<br />
&gt; Lord Kameron! (M/E/D)<br />
&gt; Knocking at the Door (M/E/D)<br />
&gt; Sliced Scarf (M/E/D)<br />
<br />
Session 24 : Kameron’s Island (Days 34- 35)<br />
&gt; Ally Acquisition (M/E/W/V/’t’)<br />
&gt; Arrival and Greetings (M/E/W/V/’t’)<br />
&gt; Call for removal (M/E/W/V/’t’)<br />
&gt; Hydrapede ([D] -&gt; M/E/D/W/V/’t’)<br />
<br />
Session 25: A howling good time. (Day 35)<br />
&gt; Sorrows at the base. (M/E/D/W)<br />
&gt; The worm of the wastes. (M/E/D/W)<br />
&gt; Mamma Dragon (M/E/D/W)<br />
&gt; No-Name’s trust (M/E/D/W)<br />
&gt; Eagles’ trust (M/E/D/W)<br />
<br />
Session 26:  The Tower Crumbles (Day 35)<br />
&gt; Glory of Aeries (M/E/D/W/’v’)<br />
<br />
Session 27:  Onward to Umani (Day 36)<br />
&gt; Pincer Removal (M/E/D/’w’/’v’/’t’)<br />
&gt; Kameron has a high Cha score (M/E/D/’w’/’v’)<br />
&gt; Child-Shaped Appendage (M/E/D/’w’/’v’) -------------------<br />
&gt; Helping the Poor and the Young ([M]/[D])<br />
&gt; Another Snazzy Lunch with Jasper [M/E/D]<br />
&gt; Condor! [M/E/D]<br />
&gt; The Cove [M/E/D]<br />
<br />
Session 28:  Fire and Birdzome (Days 36–37)<br />
&gt; Kraken flotation device (M/E/D/O)<br />
&gt; Tracking and Entering (M/E/D/O)<br />
&gt; Drunk Money (O)<br />
&gt; McEvilson House (M/E/D/O)<br />
&gt; Boats and Artifacts (E/D/O, [M])<br />
&gt; At the fair (M/E/D/O) ------------------<br />
&gt; Trip to Sucrone (M/E/D/O)<br />
&gt; The Caller (M/E/D/O)<br />
&gt; Vital Defense in face of Nothing! (M/E/D/O)<br />
<br />
Session 29: Hard on the Mind (Day 37)<br />
&gt; Cleric Exchange Program (M/E/D)<br />
&gt; Bowslinger (M/E/I)<br />
&gt; Familial Dangers (D)<br />
&gt; McFinished (M/E/D/I)<br />
<br />
Session 30: We got the Money (Days 37-38)<br />
&gt; Unusual Gift (M/E/D/I)<br />
&gt; McFinished -For real this time- (M/E/D/I)<br />
&gt; Tavern Hopping (I)<br />
&gt; Nickel Talk (M)<br />
&gt; So. Much. Gold. (M/E/D/I)<br />
&gt; Back to base (M/E/D/I)<br />
<br />
Session 31:  We got the Weapons (Days 38-41)<br />
&gt; Nervada’s Plan (M/E)<br />
&gt; Vengeance Date (M/E/D/I)<br />
&gt; Readying for battle (M/E/D/I)<br />
<br />
Session 32: We got the Victory (Day 41)<br />
&gt; Tiberius’ Undersea Adventure (T)<br />
&gt; Tiberius returns! (M/E/D/I/T)<br />
&gt; Destruction of the Training Camp (M/E/D/I/T)<br />
<br />
Session 33: Bombardment (Days 41-42)<br />
&gt; Pats on the back (M/E/D/I)<br />
&gt; The Weirdo Parade (M/E/D/I)<br />
&gt; Safer Deal (D)<br />
&gt; Gathering the Crew (M/E/D/I)<br />
&gt; Navras (M/E/D/’i’/’t’)<br />
<br />
Session 34: Hunt For The Black Cloud (Days 42-43)<br />
&gt; Worms Unleashed (M/E/’d’/I/’t’)<br />
&gt; The Stranded Couple (M/E/I)<br />
&gt; Larger than a Whale (M/E/’d’/I)<br />
<br />
Session 35: Honor of Aries (Days 43-44)<br />
&gt; The element of Planning (M/E/D/I/R)<br />
&gt; TK Crush! (M/E/D/I/R)<br />
&gt; Death and Renewal (M/E/D/I/R/’t’)<br />
&gt; Into the Cloud (M/E/D/I/R/’t’)<br />
&gt; Why…won’t…they…fight??? (M/’e’/D/I/R/’t’)<br />
<br />
Session 36: Kameron the Menu (Days 45-47)<br />
&gt; Mordhalfus has enough (M/E/D/I/R/T)<br />
&gt; Cooking up some cover (M/D/I/R/T)<br />
&gt; Death to Musical Scores (M/D/I/R/T)<br />
<br />
Session 37:  Armistice (Days 47-48)<br />
&gt; Armand Arrives (M/D/I/N, [E])<br />
&gt; Eagle and the Shadow of Maryl (M/D/I/N, [E])<br />
&gt; Rebirth 2.0 (M/E/D/I/N)<br />
&gt; un~Relieving Mail (M/D)<br />
&gt; Tie’s Shopping Adventure. (I)<br />
&gt; Deep Breathing (M/E/D/N/’t’)<br />
<br />
Session 38: Dizzying Rage (Days 48 – 49)<br />
&gt; “Hello, my name is Tiberius Prime”, Part 5 (T)<br />
&gt; K after T. (E/D/N/T)<br />
&gt; Brain Freeze (E/T)<br />
&gt; The secret behind the pants (M/E/D/’i’/N)<br />
&gt; Return to the old warehouse (M/E/D/N)<br />
<br />
Session 39: Jacen Around (Day 49)<br />
&gt; Wall, Wall, Summon (M/E/D/N)<br />
<br />
Session 40:  Bonds of Time (Days 49 – 50)<br />
&gt; Kameron could use ally-dar (M/E/D/I/N)<br />
&gt; Prime Ally Material (M/D/I/T)<br />
&gt; The Taylor awakens (M/D/I/N)<br />
&gt; Armand’s Six Day Reprieve ([D]/[N])<br />
&gt; To know of the sands (M/D/I/N)<br />
<br />
Session 41:  The lighthouse(Day 50)<br />
&gt; Living List (M/D/I/N)<br />
&gt; Taste the rainbow (M/E/D/I/N)<br />
<br />
Session 42: High Spirits (Days 50-51)<br />
&gt; The table and the chains (M/E/D/I/N/R)<br />
&gt; Passing on (M/E/D/I/N/R)<br />
&gt; False death of a false man (E)<br />
&gt; Sky City power-point (D)<br />
<br />
Session 43:  Is 90% Shuriken (Days 52-53)<br />
&gt; Vote for the little girl? (D)<br />
&gt; The Prime Algebra (T)<br />
&gt; Suddenly, Ninja (M/N)<br />
&gt; Mordalfus dies for 6 seconds (M/E/D/I/N/T)<br />
&gt; Giant tour guide (D)<br />
&gt; Alex is revived after a 2.5 hour OOC argument (?? DM left table ??)<br />
&gt; Onward to Valn! (M/E/D/’i’/N/A)<br />
<br />
Session 44:  Dual Discussion (Days 53 – 54)<br />
&gt;  Political Celebration (M/E/D/I/N/’a’)<br />
&gt; Confrontation at the Forgotten Citadel  (M/E/D/’I’/’n’/A)<br />
<br />
Session 45: Deal of Black Fire (Day 54)<br />
&gt; Option A or Option B or Option C or….. (M/E/D/I/N/A)<br />
&gt; The Summoning (M/E/D/I/N/A)<br />
&gt; Mind Surgery (M/E/D/I/N/A)<br />
<br />
Session 46:  To tie the Knot (Day 54 -&gt; 5 years Later)<br />
&gt; Taste of Los Dan (M/E/D/I/N/A)<br />
&gt; Nightmare Cascade (All) /&lt; Need to RP this sometime.<br />
&gt; The Time Skip (All)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Lore Tweaks]]></title>
			<link>https://aurorasky.udocoded.com/showthread.php?tid=231</link>
			<pubDate>Thu, 28 Jun 2018 23:18:18 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://aurorasky.udocoded.com/member.php?action=profile&uid=1">Magikeeper</a>]]></dc:creator>
			<guid isPermaLink="false">https://aurorasky.udocoded.com/showthread.php?tid=231</guid>
			<description><![CDATA[I've already spoken about this elsewhere, but:<br />
<br />
<br />
Ruling Clan of Delvina - This was originally the deer clan, something that has not ever been mentioned outside of the help documents, much less by any of the deer shifter PCs that all hail from not!Delvina.  I had them be deer under the assumption that it wouldn't be a popular shifter type, thus avoiding the situation where every PC that was that type just happened to desire no relation at all. Multiple pc (some type of deer)-shifters later, it's clear I was wrong <img src="https://aurorasky.udocoded.com/images/smilies/tongue.png" alt="Tongue" title="Tongue" class="smilie smilie_5" />. So! I'm retconing history to make the ruling clan the Oryx Dammah ("Scymitar Oryx"). It's imposing, very distinct, and the way it looks has some nice interplay with the previous ruling clan (who were racoon shifters).  Also it's a specific obscure species instead of something like "deer", so that should help.<br />
<br />
-----<br />
<br />
How Common Aspects are:<br />
<br />
In retrospect, we've decided 15% is way too many, and it doesn't really fit how we've been running this world thus far.  I'm going to change that to 5%, with most of those still being the un-arted aspects and the vast majority single-aspected.  This means the PCs are even more special - although 5% is still a LOT of people.]]></description>
			<content:encoded><![CDATA[I've already spoken about this elsewhere, but:<br />
<br />
<br />
Ruling Clan of Delvina - This was originally the deer clan, something that has not ever been mentioned outside of the help documents, much less by any of the deer shifter PCs that all hail from not!Delvina.  I had them be deer under the assumption that it wouldn't be a popular shifter type, thus avoiding the situation where every PC that was that type just happened to desire no relation at all. Multiple pc (some type of deer)-shifters later, it's clear I was wrong <img src="https://aurorasky.udocoded.com/images/smilies/tongue.png" alt="Tongue" title="Tongue" class="smilie smilie_5" />. So! I'm retconing history to make the ruling clan the Oryx Dammah ("Scymitar Oryx"). It's imposing, very distinct, and the way it looks has some nice interplay with the previous ruling clan (who were racoon shifters).  Also it's a specific obscure species instead of something like "deer", so that should help.<br />
<br />
-----<br />
<br />
How Common Aspects are:<br />
<br />
In retrospect, we've decided 15% is way too many, and it doesn't really fit how we've been running this world thus far.  I'm going to change that to 5%, with most of those still being the un-arted aspects and the vast majority single-aspected.  This means the PCs are even more special - although 5% is still a LOT of people.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Spell Blathering]]></title>
			<link>https://aurorasky.udocoded.com/showthread.php?tid=230</link>
			<pubDate>Wed, 27 Jun 2018 18:50:32 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://aurorasky.udocoded.com/member.php?action=profile&uid=1">Magikeeper</a>]]></dc:creator>
			<guid isPermaLink="false">https://aurorasky.udocoded.com/showthread.php?tid=230</guid>
			<description><![CDATA[Pondering an Umbral revamp.  Aside from making Lantern a summon and Sunset Blade made of an equivalent not-glass-material (summoning glass is pretty random), the changes mostly involve the branches as per usual for these revamps.  Including the replacement of C branch with one focused on the spacial warping subtheme Umbral has but hasn't really explored much.<br />
<br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><input class="button2 btnlite" type="button" value = 'The spells' style="text-align:center;width:215px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide \'\'The spells\'\''; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value ='The spells'; }" /></div><div class="quotecontent"><div style="display: none;">&lt;b&gt;LEVEL 5&lt;/b&gt;&lt;br&gt;<br />
&lt;b&gt;Spectrum&lt;/b&gt; – With a snap of your fingers, alter a light source within 100’ to create anything from infrared to ultraviolet light (including any of the visible light colors) for two posts, or indefinitely if the source is a summon you are maintaining. This spell does not give you the ability to see infrared/ultraviolet if you can’t already do so.&lt;br&gt;<br />
&lt;b&gt;Pane&lt;/b&gt; - Connect two glass, mostly clear crystal, and/or highly reflective solid surfaces you can see, causing non-magical light and your own created light/shadow projectiles that pass through one to emerge from the other. This effect lasts for three posts, or indefinitely if both surfaces are summons you are maintaining.&lt;br&gt;<br />
&lt;b&gt;Shadow Net&lt;/b&gt; - Bring your hands together then shove them forwards and draw them apart, splaying your fingers. You weave a web of solid tarry darkness that flies forth and briefly ensnares a target before reverting to insubstantial shadows. &lt;br&gt;<br />
<br />
&lt;u&gt;&lt;b&gt;LEVEL 6 &lt;/B&gt;&lt;/U&gt;&lt;br&gt;<br />
&lt;b&gt;A. Dawdle&lt;/b&gt;- Passive. You may, upon casting, choose to slow down light created/manipulated by your spells to any speed, although effects that are not / were not maintained speed up again after a single post (but last an additional post as well).  Among other things, dawdling light can aid in stealth, create afterimages, set up volleys of light beams/spheres, etc.&lt;br&gt;<br />
&lt;b&gt;B. Shadow Arm&lt;/b&gt; - Transform one of your arms, from the elbow on into living shadow. For a moment you can shape it into the form of your choice, then it will become solid darkness (modifier 2). When you stop maintaining this spell your arm will revert to its normal composition and shape. &lt;br&gt;<br />
&lt;b&gt;C. Lighten&lt;/b&gt; – Reduce the weight of any object or creature, no larger than an elephant, by 50%. The target faintly glows while so effected. You may increase this to 75% if used on yourself or your possessions. Does not stack with itself. &lt;br&gt;<br />
<br />
&lt;u&gt;&lt;b&gt;LEVEL 7 &lt;/B&gt;&lt;/U&gt;&lt;br&gt;<br />
&lt;b&gt;A. Corona Drill&lt;/B&gt; - Unleash a sustained beam of destructive light from your fingertip or palm. The laser mildly burns on contact; ~8 seconds of sustained exposure will burn a hole through most skin. The beam has an effective range of 210’ and is as wide as the body part unleashing it.&lt;br&gt;<br />
&lt;b&gt;B. Shadowbeast&lt;/b&gt; - Shape and animate your shadow into a summoned beast of living, solid darkness, icy and swirling, no larger than a panther. Species this beast takes the form of is chosen upon learning. This spell takes two summon slots.&lt;br&gt;<br />
&lt;b&gt;C. Twilight Sphere&lt;/b&gt; - Create in your hand a ball of warped space that can shine or darken at will. While shining the sphere has the density of a light mist, but bounces off of reflective surfaces, passes though mostly transparent ones, and is effected by your magic as though it were light (albeit much slower). While dark the sphere has the density of water and explodes on contact with the force of a Very Strong punch. The sphere cannot darken while passing through an object. The sphere can be launched from your hand at around 40 mph. The ball fades after a post. &lt;br&gt;<br />
<br />
&lt;u&gt;&lt;b&gt;LEVEL 8&lt;/B&gt;&lt;/U&gt;&lt;br&gt;<br />
&lt;b&gt; A. Corona Flare &lt;/b&gt; - By motioning towards a point in space, unleash a brilliant flash of light from that point that blinds all within 1' of it for two posts, anyone looking in its direction within 10' for one post, and slightly blurs the vision of anyone nearby looking in that direction for a post. Adequate protection reduces the effect by a stage (2/1/Blur/None).<br />
&lt;b&gt; A. Corona Flare &lt;/b&gt; - By motioning towards a target or point in space, intensify all light within 10' of that target to the point of being blindingly bright. The light returns to normal after passing through the sphere (those outside can see in just fine).<br />
&lt;b&gt;B. Shadowform&lt;/b&gt; - Momentarily transform yourself into intangible shadow, allowing objects to pass through you. Can only be used once every 5 posts.&lt;br&gt;<br />
&lt;b&gt;C. Depth&lt;/b&gt; - Stretch an area (up to 50' in diameter), causing it to be partially phased out of existence and made much larger within than without; this doubles the dimensions of any unattended, stationary objects as well as chilling and thinning the air. The doubling effect does not stack with itself. Lasts for 10 posts. When this effect ends, anything that doesn’t fit temporarily phases out of existence and is shoved to the nearest open space within 20’.&lt;br&gt;<br />
<br />
&lt;u&gt;&lt;b&gt;LEVEL 9&lt;/B&gt;&lt;/U&gt;&lt;br&gt;<br />
&lt;b&gt;A. Invisibility&lt;/B&gt; - Bend the light around you, making you completely vanish from sight. Movement requires small adjustments that leaves a shimmer in the air. This spell is very difficult to maintain while moving quickly, and almost surely disperses if you are struck.&lt;br&gt;<br />
&lt;b&gt;B. Portal&lt;/b&gt; - Transform two patches of darkness on any surface you can see within 200’ into rippling portals that teleport anything that moves through one to the other. The portals can have a radius of up to 10’ and last for 3 posts. Anything partially through the portals is shoved out one side or the other when the spell ends. While transformed, the patches cannot be illuminated. &lt;br&gt;<br />
&lt;b&gt;C. Knot &lt;/B&gt; - Summon what appears to be space warped into an immobile knot.  The knot is 1’ foot in size and intangible, but can manipulate space within 3’ of itself.  This allows it to perform one of the following actions each post: Teleport itself to a spot within sight, reduce the weight of things (min 0%), increase the weight of things (max 200%), create intangible mirrors and prisms. Each effect except teleportation lasts until the start of your next post, and only effects its territory. This spell takes two summon slots. &lt;br&gt;<br />
<br />
&lt;u&gt;&lt;b&gt;LEVEL 10&lt;/B&gt;&lt;/U&gt;&lt;br&gt;<br />
&lt;b&gt;A. Illusion&lt;/B&gt; - Intricately manipulate the light in an area no greater than 30 feet in diameter, creating a false image which you control and that all can see. You have precise control over this image,  but it is only visual and cannot produce sound.&lt;br&gt;<br />
&lt;b&gt;B. Abomination&lt;/B&gt; - Call forth the darkness of the empty places beneath the earth, intensifying it, causing it to flow forth from the ground within 20’ of you in the form of four 10’ long, 1’ thick tentacles of damagingly cold darkness that obey your commands. Counts as a summon, the tentacles are of Strong strength and about as durable as cheese. Takes two summon slots.&lt;br&gt;<br />
&lt;b&gt;C. Lightspeed &lt;/B&gt;- Momentarily transform yourself into a beam of pure, living light, and fire yourself in any direction. You reform after moving 200’, upon hitting a non-reflective/opaque object, or earlier if you so desire.  Your own umbral spells can effect your lightform as though you were a projectile, but other casters and effects cannot.   Can only be used once every 5 posts. &lt;br&gt;<br />
&lt;br&gt;</div></div></div>]]></description>
			<content:encoded><![CDATA[Pondering an Umbral revamp.  Aside from making Lantern a summon and Sunset Blade made of an equivalent not-glass-material (summoning glass is pretty random), the changes mostly involve the branches as per usual for these revamps.  Including the replacement of C branch with one focused on the spacial warping subtheme Umbral has but hasn't really explored much.<br />
<br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><input class="button2 btnlite" type="button" value = 'The spells' style="text-align:center;width:215px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide \'\'The spells\'\''; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value ='The spells'; }" /></div><div class="quotecontent"><div style="display: none;">&lt;b&gt;LEVEL 5&lt;/b&gt;&lt;br&gt;<br />
&lt;b&gt;Spectrum&lt;/b&gt; – With a snap of your fingers, alter a light source within 100’ to create anything from infrared to ultraviolet light (including any of the visible light colors) for two posts, or indefinitely if the source is a summon you are maintaining. This spell does not give you the ability to see infrared/ultraviolet if you can’t already do so.&lt;br&gt;<br />
&lt;b&gt;Pane&lt;/b&gt; - Connect two glass, mostly clear crystal, and/or highly reflective solid surfaces you can see, causing non-magical light and your own created light/shadow projectiles that pass through one to emerge from the other. This effect lasts for three posts, or indefinitely if both surfaces are summons you are maintaining.&lt;br&gt;<br />
&lt;b&gt;Shadow Net&lt;/b&gt; - Bring your hands together then shove them forwards and draw them apart, splaying your fingers. You weave a web of solid tarry darkness that flies forth and briefly ensnares a target before reverting to insubstantial shadows. &lt;br&gt;<br />
<br />
&lt;u&gt;&lt;b&gt;LEVEL 6 &lt;/B&gt;&lt;/U&gt;&lt;br&gt;<br />
&lt;b&gt;A. Dawdle&lt;/b&gt;- Passive. You may, upon casting, choose to slow down light created/manipulated by your spells to any speed, although effects that are not / were not maintained speed up again after a single post (but last an additional post as well).  Among other things, dawdling light can aid in stealth, create afterimages, set up volleys of light beams/spheres, etc.&lt;br&gt;<br />
&lt;b&gt;B. Shadow Arm&lt;/b&gt; - Transform one of your arms, from the elbow on into living shadow. For a moment you can shape it into the form of your choice, then it will become solid darkness (modifier 2). When you stop maintaining this spell your arm will revert to its normal composition and shape. &lt;br&gt;<br />
&lt;b&gt;C. Lighten&lt;/b&gt; – Reduce the weight of any object or creature, no larger than an elephant, by 50%. The target faintly glows while so effected. You may increase this to 75% if used on yourself or your possessions. Does not stack with itself. &lt;br&gt;<br />
<br />
&lt;u&gt;&lt;b&gt;LEVEL 7 &lt;/B&gt;&lt;/U&gt;&lt;br&gt;<br />
&lt;b&gt;A. Corona Drill&lt;/B&gt; - Unleash a sustained beam of destructive light from your fingertip or palm. The laser mildly burns on contact; ~8 seconds of sustained exposure will burn a hole through most skin. The beam has an effective range of 210’ and is as wide as the body part unleashing it.&lt;br&gt;<br />
&lt;b&gt;B. Shadowbeast&lt;/b&gt; - Shape and animate your shadow into a summoned beast of living, solid darkness, icy and swirling, no larger than a panther. Species this beast takes the form of is chosen upon learning. This spell takes two summon slots.&lt;br&gt;<br />
&lt;b&gt;C. Twilight Sphere&lt;/b&gt; - Create in your hand a ball of warped space that can shine or darken at will. While shining the sphere has the density of a light mist, but bounces off of reflective surfaces, passes though mostly transparent ones, and is effected by your magic as though it were light (albeit much slower). While dark the sphere has the density of water and explodes on contact with the force of a Very Strong punch. The sphere cannot darken while passing through an object. The sphere can be launched from your hand at around 40 mph. The ball fades after a post. &lt;br&gt;<br />
<br />
&lt;u&gt;&lt;b&gt;LEVEL 8&lt;/B&gt;&lt;/U&gt;&lt;br&gt;<br />
&lt;b&gt; A. Corona Flare &lt;/b&gt; - By motioning towards a point in space, unleash a brilliant flash of light from that point that blinds all within 1' of it for two posts, anyone looking in its direction within 10' for one post, and slightly blurs the vision of anyone nearby looking in that direction for a post. Adequate protection reduces the effect by a stage (2/1/Blur/None).<br />
&lt;b&gt; A. Corona Flare &lt;/b&gt; - By motioning towards a target or point in space, intensify all light within 10' of that target to the point of being blindingly bright. The light returns to normal after passing through the sphere (those outside can see in just fine).<br />
&lt;b&gt;B. Shadowform&lt;/b&gt; - Momentarily transform yourself into intangible shadow, allowing objects to pass through you. Can only be used once every 5 posts.&lt;br&gt;<br />
&lt;b&gt;C. Depth&lt;/b&gt; - Stretch an area (up to 50' in diameter), causing it to be partially phased out of existence and made much larger within than without; this doubles the dimensions of any unattended, stationary objects as well as chilling and thinning the air. The doubling effect does not stack with itself. Lasts for 10 posts. When this effect ends, anything that doesn’t fit temporarily phases out of existence and is shoved to the nearest open space within 20’.&lt;br&gt;<br />
<br />
&lt;u&gt;&lt;b&gt;LEVEL 9&lt;/B&gt;&lt;/U&gt;&lt;br&gt;<br />
&lt;b&gt;A. Invisibility&lt;/B&gt; - Bend the light around you, making you completely vanish from sight. Movement requires small adjustments that leaves a shimmer in the air. This spell is very difficult to maintain while moving quickly, and almost surely disperses if you are struck.&lt;br&gt;<br />
&lt;b&gt;B. Portal&lt;/b&gt; - Transform two patches of darkness on any surface you can see within 200’ into rippling portals that teleport anything that moves through one to the other. The portals can have a radius of up to 10’ and last for 3 posts. Anything partially through the portals is shoved out one side or the other when the spell ends. While transformed, the patches cannot be illuminated. &lt;br&gt;<br />
&lt;b&gt;C. Knot &lt;/B&gt; - Summon what appears to be space warped into an immobile knot.  The knot is 1’ foot in size and intangible, but can manipulate space within 3’ of itself.  This allows it to perform one of the following actions each post: Teleport itself to a spot within sight, reduce the weight of things (min 0%), increase the weight of things (max 200%), create intangible mirrors and prisms. Each effect except teleportation lasts until the start of your next post, and only effects its territory. This spell takes two summon slots. &lt;br&gt;<br />
<br />
&lt;u&gt;&lt;b&gt;LEVEL 10&lt;/B&gt;&lt;/U&gt;&lt;br&gt;<br />
&lt;b&gt;A. Illusion&lt;/B&gt; - Intricately manipulate the light in an area no greater than 30 feet in diameter, creating a false image which you control and that all can see. You have precise control over this image,  but it is only visual and cannot produce sound.&lt;br&gt;<br />
&lt;b&gt;B. Abomination&lt;/B&gt; - Call forth the darkness of the empty places beneath the earth, intensifying it, causing it to flow forth from the ground within 20’ of you in the form of four 10’ long, 1’ thick tentacles of damagingly cold darkness that obey your commands. Counts as a summon, the tentacles are of Strong strength and about as durable as cheese. Takes two summon slots.&lt;br&gt;<br />
&lt;b&gt;C. Lightspeed &lt;/B&gt;- Momentarily transform yourself into a beam of pure, living light, and fire yourself in any direction. You reform after moving 200’, upon hitting a non-reflective/opaque object, or earlier if you so desire.  Your own umbral spells can effect your lightform as though you were a projectile, but other casters and effects cannot.   Can only be used once every 5 posts. &lt;br&gt;<br />
&lt;br&gt;</div></div></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Utterly Serviceable Avatars]]></title>
			<link>https://aurorasky.udocoded.com/showthread.php?tid=204</link>
			<pubDate>Thu, 21 Jun 2018 20:38:04 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://aurorasky.udocoded.com/member.php?action=profile&uid=3">DarkAbyssKeeper</a>]]></dc:creator>
			<guid isPermaLink="false">https://aurorasky.udocoded.com/showthread.php?tid=204</guid>
			<description><![CDATA[Free for anyone to use if they wish.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://aurorasky.udocoded.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1" target="_blank" title="">fairy.png</a> (Size: 27.13 KB / Downloads: 6)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://aurorasky.udocoded.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=2" target="_blank" title="">cloak.png</a> (Size: 10.54 KB / Downloads: 0)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://aurorasky.udocoded.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=3" target="_blank" title="">hammer.png</a> (Size: 2.6 KB / Downloads: 0)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://aurorasky.udocoded.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=4" target="_blank" title="">pupper.png</a> (Size: 2.94 KB / Downloads: 0)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://aurorasky.udocoded.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=5" target="_blank" title="">fire.png</a> (Size: 9.59 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Free for anyone to use if they wish.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://aurorasky.udocoded.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1" target="_blank" title="">fairy.png</a> (Size: 27.13 KB / Downloads: 6)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://aurorasky.udocoded.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=2" target="_blank" title="">cloak.png</a> (Size: 10.54 KB / Downloads: 0)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://aurorasky.udocoded.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=3" target="_blank" title="">hammer.png</a> (Size: 2.6 KB / Downloads: 0)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://aurorasky.udocoded.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=4" target="_blank" title="">pupper.png</a> (Size: 2.94 KB / Downloads: 0)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://aurorasky.udocoded.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=5" target="_blank" title="">fire.png</a> (Size: 9.59 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[*waves*]]></title>
			<link>https://aurorasky.udocoded.com/showthread.php?tid=110</link>
			<pubDate>Sun, 04 Dec 2016 04:25:51 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://aurorasky.udocoded.com/member.php?action=profile&uid=71">Keeks</a>]]></dc:creator>
			<guid isPermaLink="false">https://aurorasky.udocoded.com/showthread.php?tid=110</guid>
			<description><![CDATA[Doin' a thing.]]></description>
			<content:encoded><![CDATA[Doin' a thing.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Character/Ability Ideas]]></title>
			<link>https://aurorasky.udocoded.com/showthread.php?tid=84</link>
			<pubDate>Wed, 16 Mar 2016 04:46:21 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://aurorasky.udocoded.com/member.php?action=profile&uid=52">Sextant</a>]]></dc:creator>
			<guid isPermaLink="false">https://aurorasky.udocoded.com/showthread.php?tid=84</guid>
			<description><![CDATA[I usually have a lot of ideas swirling about, and little motivation to attempt creating them all. So I decided to just throw them here and if anyone wants to borrow, add, or shoot any of these down, that's fine with me.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Spell Imbuement:</span> I'm always fond of abilities like these, especially when it comes to imbuing ranged projectiles with touch spells. This sort of sounds like an Arcane Archer to me, but while the class was fun, they were always unfeasible to actually make. Anyway, this could even work for melee weapons as well--I guess it would just depend on the spell. Not sure how many minors this would count as, or if going the path of the Forged Road would be a better option.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Alchemist Aspect:</span> When I saw the Infusion Sage, I thought it sounded similar to an Alchemist aspect. But I was thinking more of an Alchemist that could--at the very least--brew up some unstable potions and hurl them like bombs. You could even make the damage modifier on the bombs dependent on certain skills. For instance, perhaps an Alchemist gains a + modifier when taking the Appraisal or Medical and Anatomy skill, depending on the type of bomb he or she is making.<br />
<br />
Since the crafting section is under construction, there isn't any feasible way currently to make potions to use, but it could be a possibility in the future...similar to how Infusion Sage can infuse spells into their cooking.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Inquisitor:</span> I like the idea of a character being some sort of inquisitor/investigator/detective for the noble families--basically a spook that collected information however he or she pleased. Umbral and Adonis skills would seem pretty good, giving some illusion/dark abilities while allowing the PC to alter their appearance to trick people. Add in some Public Relations and Disguise skills, and you'd be pretty effective at getting what you want.]]></description>
			<content:encoded><![CDATA[I usually have a lot of ideas swirling about, and little motivation to attempt creating them all. So I decided to just throw them here and if anyone wants to borrow, add, or shoot any of these down, that's fine with me.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Spell Imbuement:</span> I'm always fond of abilities like these, especially when it comes to imbuing ranged projectiles with touch spells. This sort of sounds like an Arcane Archer to me, but while the class was fun, they were always unfeasible to actually make. Anyway, this could even work for melee weapons as well--I guess it would just depend on the spell. Not sure how many minors this would count as, or if going the path of the Forged Road would be a better option.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Alchemist Aspect:</span> When I saw the Infusion Sage, I thought it sounded similar to an Alchemist aspect. But I was thinking more of an Alchemist that could--at the very least--brew up some unstable potions and hurl them like bombs. You could even make the damage modifier on the bombs dependent on certain skills. For instance, perhaps an Alchemist gains a + modifier when taking the Appraisal or Medical and Anatomy skill, depending on the type of bomb he or she is making.<br />
<br />
Since the crafting section is under construction, there isn't any feasible way currently to make potions to use, but it could be a possibility in the future...similar to how Infusion Sage can infuse spells into their cooking.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Inquisitor:</span> I like the idea of a character being some sort of inquisitor/investigator/detective for the noble families--basically a spook that collected information however he or she pleased. Umbral and Adonis skills would seem pretty good, giving some illusion/dark abilities while allowing the PC to alter their appearance to trick people. Add in some Public Relations and Disguise skills, and you'd be pretty effective at getting what you want.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Stuff you want to see!]]></title>
			<link>https://aurorasky.udocoded.com/showthread.php?tid=64</link>
			<pubDate>Mon, 08 Feb 2016 02:34:52 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://aurorasky.udocoded.com/member.php?action=profile&uid=1">Magikeeper</a>]]></dc:creator>
			<guid isPermaLink="false">https://aurorasky.udocoded.com/showthread.php?tid=64</guid>
			<description><![CDATA[So, there is a lot of stuff going on in the setting, and the staff have a mountain of ideas for plots.<br />
<br />
But what sort of stuff do you all want to see? What should we focus on?<br />
<br />
Right now we just have some random initial stuff going on (basically "we have no idea who's going to join so let's just make some plots that make sense to consist of a random bunch of people doing something together"), but if you'd like us to do more with a certain aspect of the setting make your voice known!]]></description>
			<content:encoded><![CDATA[So, there is a lot of stuff going on in the setting, and the staff have a mountain of ideas for plots.<br />
<br />
But what sort of stuff do you all want to see? What should we focus on?<br />
<br />
Right now we just have some random initial stuff going on (basically "we have no idea who's going to join so let's just make some plots that make sense to consist of a random bunch of people doing something together"), but if you'd like us to do more with a certain aspect of the setting make your voice known!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Lore Questions and Suggestions!]]></title>
			<link>https://aurorasky.udocoded.com/showthread.php?tid=20</link>
			<pubDate>Mon, 28 Dec 2015 05:45:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://aurorasky.udocoded.com/member.php?action=profile&uid=1">Magikeeper</a>]]></dc:creator>
			<guid isPermaLink="false">https://aurorasky.udocoded.com/showthread.php?tid=20</guid>
			<description><![CDATA[I might make this a subforum of the Member Lounge in the future...<br />
<br />
This thread is for asking about specific parts of the setting, suggesting lore, etc. This is hardly the only place for such talks; the cbox, private messaging, the loot/plot approval forum, etc are all such places as well. <br />
<br />
But having a public thread to put stuff down for later can be helpful as well. This is that thread!]]></description>
			<content:encoded><![CDATA[I might make this a subforum of the Member Lounge in the future...<br />
<br />
This thread is for asking about specific parts of the setting, suggesting lore, etc. This is hardly the only place for such talks; the cbox, private messaging, the loot/plot approval forum, etc are all such places as well. <br />
<br />
But having a public thread to put stuff down for later can be helpful as well. This is that thread!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Great Typo Hunt]]></title>
			<link>https://aurorasky.udocoded.com/showthread.php?tid=13</link>
			<pubDate>Thu, 24 Dec 2015 03:00:41 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://aurorasky.udocoded.com/member.php?action=profile&uid=1">Magikeeper</a>]]></dc:creator>
			<guid isPermaLink="false">https://aurorasky.udocoded.com/showthread.php?tid=13</guid>
			<description><![CDATA[Have you found a typo anywhere in the resource pages, in the signup text, etc? List it here.<br />
<br />
If you think something is written in a confusing manner, list that as well! Please only note typos and confusing section in the site text written by the staff, not IC posts.<br />
<br />
The staff appreciates your help!]]></description>
			<content:encoded><![CDATA[Have you found a typo anywhere in the resource pages, in the signup text, etc? List it here.<br />
<br />
If you think something is written in a confusing manner, list that as well! Please only note typos and confusing section in the site text written by the staff, not IC posts.<br />
<br />
The staff appreciates your help!]]></content:encoded>
		</item>
	</channel>
</rss>