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		<title><![CDATA[Aurora Sky - Adoptables]]></title>
		<link>https://aurorasky.udocoded.com/</link>
		<description><![CDATA[Aurora Sky - https://aurorasky.udocoded.com]]></description>
		<pubDate>Mon, 25 May 2026 14:53:26 +0000</pubDate>
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		<item>
			<title><![CDATA[Jack Johnson [ChangeAsYouLike]]]></title>
			<link>https://aurorasky.udocoded.com/showthread.php?tid=107</link>
			<pubDate>Thu, 29 Sep 2016 04:54:58 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://aurorasky.udocoded.com/member.php?action=profile&uid=1">Magikeeper</a>]]></dc:creator>
			<guid isPermaLink="false">https://aurorasky.udocoded.com/showthread.php?tid=107</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">I put general aspect benefits and such in spoiler boxes, described basic acrobatics, etc to make it easier to pick up the character. Anyway, change whatever you want:</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Name:</span> Jack Johnson<br />
<span style="font-weight: bold;" class="mycode_b">Race:</span> Human<br />
<span style="font-weight: bold;" class="mycode_b">Age: </span> 25<br />
<span style="font-weight: bold;" class="mycode_b">Height:</span> 5’7”<br />
<span style="font-weight: bold;" class="mycode_b">Strength:</span> Average<br />
<span style="font-weight: bold;" class="mycode_b">Appearance:</span> <br />
<span style="font-weight: bold;" class="mycode_b">Apparel:</span> <br />
 <br />
<span style="font-weight: bold;" class="mycode_b">Backstory:</span> Nothin' special; Jack was just some young punk filching small change on the streets. Now he's not so young, and not so interested in small change.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Affiliations</span><br />
&gt; PC: None<br />
&gt; NPC: None.  Most his buds are locked up or down in the dirt, that's how it was.<br />
 <br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Abilities</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Jack be Nimble</span> -  Jack has the equivalent of basic acrobatics training. <span style="font-style: italic;" class="mycode_i">(Honing muscles, developing good balance and general acrobatic ability, etc. Also enables him to do complex acrobatic stunts <br />
(flips, etc), but not while doing other things.</span> <span style="font-weight: bold;" class="mycode_b">(Warrior Prodigy bonus Minor)</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Jack be Quick</span> - Jack has cultivated the ability to propel himself across the ground with a burst of magical energy, although him to dash 10' in the time it takes the average person to take a step. Usable once every four posts.  This doesn't allow him to maneuver (swing a sword, etc) any faster than normal. <span style="font-weight: bold;" class="mycode_b">(1 Minor)</span><br />
<br />
<span style="color: Red;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Aspect: Fire Branded</span><br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><input class="button2 btnlite" type="button" value = 'General Benefits' style="text-align:center;width:215px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide \'\'General Benefits\'\''; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value ='General Benefits'; }" /></div><div class="quotecontent"><div style="display: none;">
Your natural talent has the following benefits:<br />
&gt; Once per post you can cast a 2nd level or lower fire spell without it counting towards your spells per post. You cannot use this to cast more than two spells in a post, even if you have other abilities that let you cast extra spells (e.g. If you have both Fire Branded and Earth Bound you can't cast a spell, a bonus fire spell, and a bonus earth spell in the same post because 3 &gt; 2).<br />
&gt; Any of your fire spells that act with some level of effective strength (average, strong, etc), are one level stronger.<br />
&gt; It takes far less effort than normal for you to learn fire magic - you need only spend 30g per spell level to learn new fire spells.<br />
&gt; You can learn the highest level spells (8+) of the fire art.<br />
</div></div></div>
<br />
<span style="font-weight: bold;" class="mycode_b">Lord of Flames</span> - <span style="font-style: italic;" class="mycode_i">Jack has no need for candlesticks.</span><br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><input class="button2 btnlite" type="button" value = 'Levels Attained (0-4)' style="text-align:center;width:215px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide \'\'Levels Attained (0-4)\'\''; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value ='Levels Attained (0-4)'; }" /></div><div class="quotecontent"><div style="display: none;">
<span style="font-weight: bold;" class="mycode_b">Level 0</span> - Natural flames, extreme heat and your own conjured fire refuse to hurt you, their master.<br />
<span style="font-weight: bold;" class="mycode_b">Level 1</span> - You may take hold of non-magical flames with your hands and move them from place to place, your magic fuels them while held.<br />
<span style="font-weight: bold;" class="mycode_b">Level 2</span> - You may alter your fire spells to instead produce Phantom Flames. Bright red, phantom flames are twice the size of normal flames but burn with negligible heat.<br />
<span style="font-weight: bold;" class="mycode_b">Level 3</span> - You may alter your fire spells to instead produce Dark Flames. Pitch black, dark flames are slightly hotter than normal flames but give off no light as they burn.<br />
</div></div></div></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Aspect: Warrior Prodigy</span><br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><input class="button2 btnlite" type="button" value = 'General Benefits' style="text-align:center;width:215px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide \'\'General Benefits\'\''; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value ='General Benefits'; }" /></div><div class="quotecontent"><div style="display: none;">
&gt; You possess the equivalent of the Martial Stances and Techniques basic training (I.E. You already "completed" the training [no BP/Gold needed]).<br />
You gain an additional minor. This minor must be somehow related to your LS or otherwise be physical in nature (Acrobatic ability, increased starting strength, a fighting technique, etc).<br />
&gt; The number of times you need to use warrior techniques to master them is halved.</div></div></div>
<br />
<span style="color: purple;" class="mycode_color">Stealth Tactics - 0/5 BP<br />
Lvl 0. Wielding stealth and misdirection in battle benefits from a more general understanding of deception, and it is common for those who follow this path to be rather surreptitious. Jack is no exception, and thus possess the equivalent of basic stealth training.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Subtle Hands</span> - Jack's always been good with his hands, and has had more than a little practice.  (Slight of Hand skills, effective cost 90g)<br />
&gt; Jack can easily pick up small objects with his hand, hide items in his sleeves or pockets, and/or withdraw items from his sleeves/pockets without notice.<br />
&gt; He's also capable of shifting items from hand to hand, making them disappear by secreting them anywhere on his person. <br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Spells</span></span><br />
<span style="color: Red;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Fire</span><br />
<span style="font-weight: bold;" class="mycode_b">Lvl 1 - Ignite</span> -  Snap your finger to cause a very small intense burst of heat in a spot you are looking at. Can be used to start a small fire if used on highly flammable materials.<br />
<span style="font-weight: bold;" class="mycode_b">Lvl 2 - Fireball</span> - Summon into your hand a semi-solid ball of flame that can be thrown. On impact it explodes with the force of an <span style="text-decoration: line-through;" class="mycode_s">average</span> <span style="text-decoration: line-through;" class="mycode_s">Strong</span> punch.<br />
<span style="font-weight: bold;" class="mycode_b">Lvl 3 - Torch</span> - Release from your fingertip a 2" jet of intense flame capable of cutting through metal over time.<br />
</span><br />
 <br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Weapons</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Firesnakes</span> - A pair of 2' long short-swords made of a reddish steel, with a snake motif on both hilts. In bracer form they look like metal serpents wrapped around the wearer's arms.<br />
&gt; <span style="font-weight: bold;" class="mycode_b">Coiling Serpents</span> Both blades can transform to and from bracer form, slithering into position in a brief flash of harmless fire. <br />
&gt; <span style="font-weight: bold;" class="mycode_b">Fire Eaters</span> Once per seven posts one or both blades can consume a small (~1 cubic feet worth) amount of fire they are brought into contact with.  Their wielder may then choose to have blades/bracers become searing hot for four posts. This heat does not effect the wielder and/or their possessions. If the consumed fire had been modified, such as doubled in size by a magical effect, the wielder may choose to also alter one or both blades/bracers the same way for the duration of the effect. <span style="font-weight: bold;" class="mycode_b">(1.5 Minors)</span> <br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Non-Weapon Magic Items</span></span><br />
Shadow Belt(Worn) – A belt whose hidden pouches are lined with enveloping runes to greatly increase their carrying capacity. The openings can stretch enough to fit in objects as thick as a hand. [.5 Minor] <br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Other Non-Magical Gear:</span></span><br />
&gt; Dried Food and Such (Belt)<br />
&gt; Lockpicks (He'd always meant to learn how to use those..), a compass, a small mirror, a crowbar, a spool of thread, a small dagger, and some treats for angry dogs. (Belt)<br />
 <br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Gold</span>: 50g</span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">I put general aspect benefits and such in spoiler boxes, described basic acrobatics, etc to make it easier to pick up the character. Anyway, change whatever you want:</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Name:</span> Jack Johnson<br />
<span style="font-weight: bold;" class="mycode_b">Race:</span> Human<br />
<span style="font-weight: bold;" class="mycode_b">Age: </span> 25<br />
<span style="font-weight: bold;" class="mycode_b">Height:</span> 5’7”<br />
<span style="font-weight: bold;" class="mycode_b">Strength:</span> Average<br />
<span style="font-weight: bold;" class="mycode_b">Appearance:</span> <br />
<span style="font-weight: bold;" class="mycode_b">Apparel:</span> <br />
 <br />
<span style="font-weight: bold;" class="mycode_b">Backstory:</span> Nothin' special; Jack was just some young punk filching small change on the streets. Now he's not so young, and not so interested in small change.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Affiliations</span><br />
&gt; PC: None<br />
&gt; NPC: None.  Most his buds are locked up or down in the dirt, that's how it was.<br />
 <br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Abilities</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Jack be Nimble</span> -  Jack has the equivalent of basic acrobatics training. <span style="font-style: italic;" class="mycode_i">(Honing muscles, developing good balance and general acrobatic ability, etc. Also enables him to do complex acrobatic stunts <br />
(flips, etc), but not while doing other things.</span> <span style="font-weight: bold;" class="mycode_b">(Warrior Prodigy bonus Minor)</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Jack be Quick</span> - Jack has cultivated the ability to propel himself across the ground with a burst of magical energy, although him to dash 10' in the time it takes the average person to take a step. Usable once every four posts.  This doesn't allow him to maneuver (swing a sword, etc) any faster than normal. <span style="font-weight: bold;" class="mycode_b">(1 Minor)</span><br />
<br />
<span style="color: Red;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Aspect: Fire Branded</span><br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><input class="button2 btnlite" type="button" value = 'General Benefits' style="text-align:center;width:215px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide \'\'General Benefits\'\''; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value ='General Benefits'; }" /></div><div class="quotecontent"><div style="display: none;">
Your natural talent has the following benefits:<br />
&gt; Once per post you can cast a 2nd level or lower fire spell without it counting towards your spells per post. You cannot use this to cast more than two spells in a post, even if you have other abilities that let you cast extra spells (e.g. If you have both Fire Branded and Earth Bound you can't cast a spell, a bonus fire spell, and a bonus earth spell in the same post because 3 &gt; 2).<br />
&gt; Any of your fire spells that act with some level of effective strength (average, strong, etc), are one level stronger.<br />
&gt; It takes far less effort than normal for you to learn fire magic - you need only spend 30g per spell level to learn new fire spells.<br />
&gt; You can learn the highest level spells (8+) of the fire art.<br />
</div></div></div>
<br />
<span style="font-weight: bold;" class="mycode_b">Lord of Flames</span> - <span style="font-style: italic;" class="mycode_i">Jack has no need for candlesticks.</span><br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><input class="button2 btnlite" type="button" value = 'Levels Attained (0-4)' style="text-align:center;width:215px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide \'\'Levels Attained (0-4)\'\''; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value ='Levels Attained (0-4)'; }" /></div><div class="quotecontent"><div style="display: none;">
<span style="font-weight: bold;" class="mycode_b">Level 0</span> - Natural flames, extreme heat and your own conjured fire refuse to hurt you, their master.<br />
<span style="font-weight: bold;" class="mycode_b">Level 1</span> - You may take hold of non-magical flames with your hands and move them from place to place, your magic fuels them while held.<br />
<span style="font-weight: bold;" class="mycode_b">Level 2</span> - You may alter your fire spells to instead produce Phantom Flames. Bright red, phantom flames are twice the size of normal flames but burn with negligible heat.<br />
<span style="font-weight: bold;" class="mycode_b">Level 3</span> - You may alter your fire spells to instead produce Dark Flames. Pitch black, dark flames are slightly hotter than normal flames but give off no light as they burn.<br />
</div></div></div></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Aspect: Warrior Prodigy</span><br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><input class="button2 btnlite" type="button" value = 'General Benefits' style="text-align:center;width:215px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide \'\'General Benefits\'\''; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value ='General Benefits'; }" /></div><div class="quotecontent"><div style="display: none;">
&gt; You possess the equivalent of the Martial Stances and Techniques basic training (I.E. You already "completed" the training [no BP/Gold needed]).<br />
You gain an additional minor. This minor must be somehow related to your LS or otherwise be physical in nature (Acrobatic ability, increased starting strength, a fighting technique, etc).<br />
&gt; The number of times you need to use warrior techniques to master them is halved.</div></div></div>
<br />
<span style="color: purple;" class="mycode_color">Stealth Tactics - 0/5 BP<br />
Lvl 0. Wielding stealth and misdirection in battle benefits from a more general understanding of deception, and it is common for those who follow this path to be rather surreptitious. Jack is no exception, and thus possess the equivalent of basic stealth training.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Subtle Hands</span> - Jack's always been good with his hands, and has had more than a little practice.  (Slight of Hand skills, effective cost 90g)<br />
&gt; Jack can easily pick up small objects with his hand, hide items in his sleeves or pockets, and/or withdraw items from his sleeves/pockets without notice.<br />
&gt; He's also capable of shifting items from hand to hand, making them disappear by secreting them anywhere on his person. <br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Spells</span></span><br />
<span style="color: Red;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Fire</span><br />
<span style="font-weight: bold;" class="mycode_b">Lvl 1 - Ignite</span> -  Snap your finger to cause a very small intense burst of heat in a spot you are looking at. Can be used to start a small fire if used on highly flammable materials.<br />
<span style="font-weight: bold;" class="mycode_b">Lvl 2 - Fireball</span> - Summon into your hand a semi-solid ball of flame that can be thrown. On impact it explodes with the force of an <span style="text-decoration: line-through;" class="mycode_s">average</span> <span style="text-decoration: line-through;" class="mycode_s">Strong</span> punch.<br />
<span style="font-weight: bold;" class="mycode_b">Lvl 3 - Torch</span> - Release from your fingertip a 2" jet of intense flame capable of cutting through metal over time.<br />
</span><br />
 <br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Weapons</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Firesnakes</span> - A pair of 2' long short-swords made of a reddish steel, with a snake motif on both hilts. In bracer form they look like metal serpents wrapped around the wearer's arms.<br />
&gt; <span style="font-weight: bold;" class="mycode_b">Coiling Serpents</span> Both blades can transform to and from bracer form, slithering into position in a brief flash of harmless fire. <br />
&gt; <span style="font-weight: bold;" class="mycode_b">Fire Eaters</span> Once per seven posts one or both blades can consume a small (~1 cubic feet worth) amount of fire they are brought into contact with.  Their wielder may then choose to have blades/bracers become searing hot for four posts. This heat does not effect the wielder and/or their possessions. If the consumed fire had been modified, such as doubled in size by a magical effect, the wielder may choose to also alter one or both blades/bracers the same way for the duration of the effect. <span style="font-weight: bold;" class="mycode_b">(1.5 Minors)</span> <br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Non-Weapon Magic Items</span></span><br />
Shadow Belt(Worn) – A belt whose hidden pouches are lined with enveloping runes to greatly increase their carrying capacity. The openings can stretch enough to fit in objects as thick as a hand. [.5 Minor] <br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Other Non-Magical Gear:</span></span><br />
&gt; Dried Food and Such (Belt)<br />
&gt; Lockpicks (He'd always meant to learn how to use those..), a compass, a small mirror, a crowbar, a spool of thread, a small dagger, and some treats for angry dogs. (Belt)<br />
 <br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Gold</span>: 50g</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Lihua Halcyon [ChangeAsYouLike]]]></title>
			<link>https://aurorasky.udocoded.com/showthread.php?tid=105</link>
			<pubDate>Sun, 25 Sep 2016 05:10:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://aurorasky.udocoded.com/member.php?action=profile&uid=1">Magikeeper</a>]]></dc:creator>
			<guid isPermaLink="false">https://aurorasky.udocoded.com/showthread.php?tid=105</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">I put general aspect benefits in spoiler boxes to make it easier to pick up the character.  Lihua is currently assuming use of the "Jump Start Bonus" mentioned in the Character Creation help document (she has 4 minors instead of 3). In anycase, change whatever you want:</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Name:</span> Lihua Halcyon<br />
<span style="font-weight: bold;" class="mycode_b">Race:</span> Human<br />
<span style="font-weight: bold;" class="mycode_b">Age: </span> 22<br />
<span style="font-weight: bold;" class="mycode_b">Height:</span> 5’6”<br />
<span style="font-weight: bold;" class="mycode_b">Strength:</span> Average<br />
<span style="font-weight: bold;" class="mycode_b">Appearance:</span> <br />
<span style="font-weight: bold;" class="mycode_b">Apparel:</span> <br />
 <br />
<span style="font-weight: bold;" class="mycode_b">Backstory:</span> Lihua grew up with her five siblings on the estate of the powerful Halcyon clan, the owners of several productive iron mines.  Upon her 22nd birthday she exiled from her families' lands, as had her three siblings before her. The current head of the family, Janos Halcyon, demands that his children go out into the world and make a name for themselves on their own merit - one way or another - for he would choose the greatest among them to be his heir. Lihua's siblings each went into the iron business, as was their family's way, but the young mage felt she had a better idea. She'd figure out some way to become a legendary hero, and then use her fame to carry a business above and beyond any of her siblings! It'd be more fun, as well~<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Affiliations</span><br />
&gt; PC: None<br />
&gt; NPC: Halcyon family<br />
 <br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Abilities</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Halcyon Ties</span> - Although they will not give her direct aid, she is being tested after all, Lihua is still a noblewoman of a clan with connections in all of the major cities of Avarka. Any party or other event restricted by status is not restricted to her, and her surname might open doors otherwise kept close.<br />
<span style="font-weight: bold;" class="mycode_b">1 Minor</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Iron Culture</span> - As a proper Halcyon, Lihua is well-versed in what constitutes good manners and what constitutes good metal.  She can identify both with ease, and is generally knowledgeable when it comes to highbrow affairs and metallurgy. <span style="font-weight: bold;" class="mycode_b">.5 Minor</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Aspect: True Mage (Chosen Focus: Storm)</span> –<span style="font-style: italic;" class="mycode_i">Lihua greatly enjoyed studding magic as a child, and had no lack of access to books and tutors to hone her natural talents.</span><br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><input class="button2 btnlite" type="button" value = 'General Benefits' style="text-align:center;width:215px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide \'\'General Benefits\'\''; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value ='General Benefits'; }" /></div><div class="quotecontent"><div style="display: none;">
&gt; You can learn primal magic, the art of raw force and direct manipulation of magic. Primal magic spells cost 30g per spell level to learn.<br />
&gt; You can learn the highest level spells (8+) of every art.<br />
&gt; Whenever you learn a 2nd level or higher spell of your focus art (Mira's focus is Storm), you can learn any lower level primal spell for free (e.g., if your focus is Fire and you buy a level 3 fire spell you can learn a level 2 primal spell for free)<br />
&gt;&gt; Once per post, you can cast a 2nd level or lower Primal spell without it counting against your spell per post (For example, you could cast shield and another spell in the same post).</div></div></div>
<br />
<span style="color: dimgrey;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Aspect: Storm Called</span><br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><input class="button2 btnlite" type="button" value = 'General Benefits' style="text-align:center;width:215px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide \'\'General Benefits\'\''; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value ='General Benefits'; }" /></div><div class="quotecontent"><div style="display: none;">
&gt;Once per post you can cast a 3rd level or lower Storm spell without it counting towards your spells per post. You cannot use this to cast more than two spells in a post, even if you have other abilities that let you cast extra spells (e.g. If you have both Storm Called and Earth Bound you can't cast a spell, a bonus storm spell, and a bonus earth spell in the same post because 3 &gt; 2).<br />
&gt; You can substitute any similar motions to the ones required by your storm spells - such as thrusting out a sword instead of your palm.<br />
It takes far less effort than normal for you to learn storm magic - you need only spend 30g per spell level to learn new storm spells.<br />
&gt; You can learn the highest level spells (8+) of the storm art.<br />
</div></div></div>
<span style="font-weight: bold;" class="mycode_b">DYNAMO</span> - <span style="font-style: italic;" class="mycode_i">Your attunement to storm magics passively alters your body, awakening your inner power and turning you into an embodiment of thunderous wrath. You can suppress some or all of these changes whenever you desire, although you cannot cast spells while doing so.</span><br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><input class="button2 btnlite" type="button" value = 'Levels Attained (0-4)' style="text-align:center;width:215px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide \'\'Levels Attained (0-4)\'\''; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value ='Levels Attained (0-4)'; }" /></div><div class="quotecontent"><div style="display: none;">
<span style="font-weight: bold;" class="mycode_b">Lvl 0.</span> Electricity passes through you without harming you, although the heat generated by natural lightning bolts is still a concern.<br />
<span style="font-weight: bold;" class="mycode_b">Lvl 1.</span> Your skin has a very faint glow. You can passively create a magnetic bond between yourself and any metal items you hold, making your grip on them unbreakable.<br />
<span style="font-weight: bold;" class="mycode_b">Lvl 2.</span> Your irises glow yellow. You can sense magnetic fields within 6 feet of your body (such as those generated by most brains). More potent fields and electrical discharges can be felt from much farther away (up to 100’ unless truly immense).<br />
<span style="font-weight: bold;" class="mycode_b">Lvl 3.</span> Tiny electrical sparks flicker at random beneath your skin. If skin is broken, electricity will course into the implement.<br />
<span style="font-weight: bold;" class="mycode_b">Lvl 4.</span> You can, once per post, generate a magnetic field around your hand and target metallic object, pulling it towards you or pushing it away with up to 10 lbs per Dynamo level of force (40LB at level 4). This force is halved if the object is more than 10’ away (maximum range 50’)</div></div></div></span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Spells</span></span><br />
<span style="color: dimgrey;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Storm</span><br />
<span style="font-weight: bold;" class="mycode_b">Lvl 1 - Whisper</span> - While speaking in a whisper, you can manipulate the air to carry it to the ear of anyone within your sight.<br />
<span style="font-weight: bold;" class="mycode_b">Lvl 2 - Listen</span> - Increase the sensitivity of the air around you, magnifying any sounds you hear.<br />
<span style="font-weight: bold;" class="mycode_b">Lvl 3 - Modulate</span> - Manipulate the air coming out of your mouth to alter the sound of your voice, possibly mimicking entirely different sounds. No louder than a lion's roar.<br />
<span style="font-weight: bold;" class="mycode_b">Lvl 4 - Ball Lightning</span> - Form an empty sphere of whirling winds, the size of a softball, in one of your hands. These winds generate an increasingly powerful electrical charge within the sphere. This sphere can be propelled with air pressure, dispersing on impact releasing a blast of electricity. Can be maintained for up to two posts, the size of the blast increasing with each post so spent.</span><br />
<br />
<span style="color: teal;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Primal</span><br />
<span style="font-weight: bold;" class="mycode_b">Level 1 – Minor Telekinesis</span> -- You can manipulate any unattended object in sight that weighs at most 5lb, or push/pull any target with just enough force to lift 5lb. Capable of fine and precise movements. If the object is later grabbed this spell does not end (if maintained).<br />
<span style="font-weight: bold;" class="mycode_b">Level 1 – Shield</span> -- Raise your hand, palm out, to generate a barely visible construct of applied force, circular with a 1ft radius, in the air inches from your palm. Acts as a suspended shield, modifier 1. It is frozen in place until you stop maintaining it or recast it elsewhere (is not a summon).<br />
<span style="font-weight: bold;" class="mycode_b">Level 1 – Foothold</span> -- The next step you take meets equal upward force, allowing that step to land on a surface level with the last step you took, granting you an extra step or two over open air or liquid. <br />
<span style="font-weight: bold;" class="mycode_b">Level 2 – Tip</span> -- Generate short force constructs on your fingertips, be they claws, thick cushions, or any other short tool-like shape.<br />
<span style="font-weight: bold;" class="mycode_b">Level 3 – Repel</span> --  Passive. You gain the ability to propel the force construct created by your Shield spell, launching the shield forward with average strength. You can have the shield expand when pushed, becoming up to 3' in radius but easier to break through. The shield dissipates after moving 6'.</span><br />
 <br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Weapons</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Armory Ring</span> – <span style="font-style: italic;" class="mycode_i">A steel signet ring, the mark that of the Halcyon family, with a myriad of weapon designs etched onto the band. The ring is said to have been in the family from the days they lived in the far west, long before they settled in Kuanepi 150 years ago.</span><br />
&gt;&gt; <span style="font-weight: bold;" class="mycode_b">Steely Mark</span> - The ring can stamp any metallic object, no larger than 3 cubic feet in volume, with a faintly glowing sigil. Up to five such objects can be stamped at any given time, the ring wearer can decided which object ceases to be stamped when stamping a sixth object.<br />
&gt;&gt;&gt; Objects Currently Stamped: A 2' wide iron shield, a 6" iron dagger, a 6' long hollow iron staff, a 8' tall ladder, and a 2' long hatchet with steel blade and a hollow iron haft.<br />
&gt;&gt; <span style="font-weight: bold;" class="mycode_b">Mimic Form</span> - The ring can summon a mundane version of any item stamped by it to its wielder's hand. The ring can maintain up to one such summon, but its wearer may use their own summoning slots to maintain additional copies.<br />
&gt;&gt; <span style="font-weight: bold;" class="mycode_b">Bestow Power</span> - Whenever the ring summons an object, the ring's wielder can choose to share the power of any two runes on the ring with the summoned object.<br />
&gt;&gt; <span style="font-weight: bold;" class="mycode_b">Runes:</span> The ring has been inscribed with the following runes (4 slots remaining): None Yet!<br />
(<span style="font-weight: bold;" class="mycode_b">Counts as 2.5 Minors</span>)<br />
 <br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Non-Weapon Magic Items</span></span><br />
 <br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Other Non-Magical Gear:</span></span><br />
<span style="text-decoration: underline;" class="mycode_u">Food and Such (In Pouch)</span><br />
 <br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Gold</span>: 50g</span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">I put general aspect benefits in spoiler boxes to make it easier to pick up the character.  Lihua is currently assuming use of the "Jump Start Bonus" mentioned in the Character Creation help document (she has 4 minors instead of 3). In anycase, change whatever you want:</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Name:</span> Lihua Halcyon<br />
<span style="font-weight: bold;" class="mycode_b">Race:</span> Human<br />
<span style="font-weight: bold;" class="mycode_b">Age: </span> 22<br />
<span style="font-weight: bold;" class="mycode_b">Height:</span> 5’6”<br />
<span style="font-weight: bold;" class="mycode_b">Strength:</span> Average<br />
<span style="font-weight: bold;" class="mycode_b">Appearance:</span> <br />
<span style="font-weight: bold;" class="mycode_b">Apparel:</span> <br />
 <br />
<span style="font-weight: bold;" class="mycode_b">Backstory:</span> Lihua grew up with her five siblings on the estate of the powerful Halcyon clan, the owners of several productive iron mines.  Upon her 22nd birthday she exiled from her families' lands, as had her three siblings before her. The current head of the family, Janos Halcyon, demands that his children go out into the world and make a name for themselves on their own merit - one way or another - for he would choose the greatest among them to be his heir. Lihua's siblings each went into the iron business, as was their family's way, but the young mage felt she had a better idea. She'd figure out some way to become a legendary hero, and then use her fame to carry a business above and beyond any of her siblings! It'd be more fun, as well~<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Affiliations</span><br />
&gt; PC: None<br />
&gt; NPC: Halcyon family<br />
 <br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Abilities</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Halcyon Ties</span> - Although they will not give her direct aid, she is being tested after all, Lihua is still a noblewoman of a clan with connections in all of the major cities of Avarka. Any party or other event restricted by status is not restricted to her, and her surname might open doors otherwise kept close.<br />
<span style="font-weight: bold;" class="mycode_b">1 Minor</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Iron Culture</span> - As a proper Halcyon, Lihua is well-versed in what constitutes good manners and what constitutes good metal.  She can identify both with ease, and is generally knowledgeable when it comes to highbrow affairs and metallurgy. <span style="font-weight: bold;" class="mycode_b">.5 Minor</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Aspect: True Mage (Chosen Focus: Storm)</span> –<span style="font-style: italic;" class="mycode_i">Lihua greatly enjoyed studding magic as a child, and had no lack of access to books and tutors to hone her natural talents.</span><br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><input class="button2 btnlite" type="button" value = 'General Benefits' style="text-align:center;width:215px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide \'\'General Benefits\'\''; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value ='General Benefits'; }" /></div><div class="quotecontent"><div style="display: none;">
&gt; You can learn primal magic, the art of raw force and direct manipulation of magic. Primal magic spells cost 30g per spell level to learn.<br />
&gt; You can learn the highest level spells (8+) of every art.<br />
&gt; Whenever you learn a 2nd level or higher spell of your focus art (Mira's focus is Storm), you can learn any lower level primal spell for free (e.g., if your focus is Fire and you buy a level 3 fire spell you can learn a level 2 primal spell for free)<br />
&gt;&gt; Once per post, you can cast a 2nd level or lower Primal spell without it counting against your spell per post (For example, you could cast shield and another spell in the same post).</div></div></div>
<br />
<span style="color: dimgrey;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Aspect: Storm Called</span><br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><input class="button2 btnlite" type="button" value = 'General Benefits' style="text-align:center;width:215px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide \'\'General Benefits\'\''; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value ='General Benefits'; }" /></div><div class="quotecontent"><div style="display: none;">
&gt;Once per post you can cast a 3rd level or lower Storm spell without it counting towards your spells per post. You cannot use this to cast more than two spells in a post, even if you have other abilities that let you cast extra spells (e.g. If you have both Storm Called and Earth Bound you can't cast a spell, a bonus storm spell, and a bonus earth spell in the same post because 3 &gt; 2).<br />
&gt; You can substitute any similar motions to the ones required by your storm spells - such as thrusting out a sword instead of your palm.<br />
It takes far less effort than normal for you to learn storm magic - you need only spend 30g per spell level to learn new storm spells.<br />
&gt; You can learn the highest level spells (8+) of the storm art.<br />
</div></div></div>
<span style="font-weight: bold;" class="mycode_b">DYNAMO</span> - <span style="font-style: italic;" class="mycode_i">Your attunement to storm magics passively alters your body, awakening your inner power and turning you into an embodiment of thunderous wrath. You can suppress some or all of these changes whenever you desire, although you cannot cast spells while doing so.</span><br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><input class="button2 btnlite" type="button" value = 'Levels Attained (0-4)' style="text-align:center;width:215px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide \'\'Levels Attained (0-4)\'\''; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value ='Levels Attained (0-4)'; }" /></div><div class="quotecontent"><div style="display: none;">
<span style="font-weight: bold;" class="mycode_b">Lvl 0.</span> Electricity passes through you without harming you, although the heat generated by natural lightning bolts is still a concern.<br />
<span style="font-weight: bold;" class="mycode_b">Lvl 1.</span> Your skin has a very faint glow. You can passively create a magnetic bond between yourself and any metal items you hold, making your grip on them unbreakable.<br />
<span style="font-weight: bold;" class="mycode_b">Lvl 2.</span> Your irises glow yellow. You can sense magnetic fields within 6 feet of your body (such as those generated by most brains). More potent fields and electrical discharges can be felt from much farther away (up to 100’ unless truly immense).<br />
<span style="font-weight: bold;" class="mycode_b">Lvl 3.</span> Tiny electrical sparks flicker at random beneath your skin. If skin is broken, electricity will course into the implement.<br />
<span style="font-weight: bold;" class="mycode_b">Lvl 4.</span> You can, once per post, generate a magnetic field around your hand and target metallic object, pulling it towards you or pushing it away with up to 10 lbs per Dynamo level of force (40LB at level 4). This force is halved if the object is more than 10’ away (maximum range 50’)</div></div></div></span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Spells</span></span><br />
<span style="color: dimgrey;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Storm</span><br />
<span style="font-weight: bold;" class="mycode_b">Lvl 1 - Whisper</span> - While speaking in a whisper, you can manipulate the air to carry it to the ear of anyone within your sight.<br />
<span style="font-weight: bold;" class="mycode_b">Lvl 2 - Listen</span> - Increase the sensitivity of the air around you, magnifying any sounds you hear.<br />
<span style="font-weight: bold;" class="mycode_b">Lvl 3 - Modulate</span> - Manipulate the air coming out of your mouth to alter the sound of your voice, possibly mimicking entirely different sounds. No louder than a lion's roar.<br />
<span style="font-weight: bold;" class="mycode_b">Lvl 4 - Ball Lightning</span> - Form an empty sphere of whirling winds, the size of a softball, in one of your hands. These winds generate an increasingly powerful electrical charge within the sphere. This sphere can be propelled with air pressure, dispersing on impact releasing a blast of electricity. Can be maintained for up to two posts, the size of the blast increasing with each post so spent.</span><br />
<br />
<span style="color: teal;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Primal</span><br />
<span style="font-weight: bold;" class="mycode_b">Level 1 – Minor Telekinesis</span> -- You can manipulate any unattended object in sight that weighs at most 5lb, or push/pull any target with just enough force to lift 5lb. Capable of fine and precise movements. If the object is later grabbed this spell does not end (if maintained).<br />
<span style="font-weight: bold;" class="mycode_b">Level 1 – Shield</span> -- Raise your hand, palm out, to generate a barely visible construct of applied force, circular with a 1ft radius, in the air inches from your palm. Acts as a suspended shield, modifier 1. It is frozen in place until you stop maintaining it or recast it elsewhere (is not a summon).<br />
<span style="font-weight: bold;" class="mycode_b">Level 1 – Foothold</span> -- The next step you take meets equal upward force, allowing that step to land on a surface level with the last step you took, granting you an extra step or two over open air or liquid. <br />
<span style="font-weight: bold;" class="mycode_b">Level 2 – Tip</span> -- Generate short force constructs on your fingertips, be they claws, thick cushions, or any other short tool-like shape.<br />
<span style="font-weight: bold;" class="mycode_b">Level 3 – Repel</span> --  Passive. You gain the ability to propel the force construct created by your Shield spell, launching the shield forward with average strength. You can have the shield expand when pushed, becoming up to 3' in radius but easier to break through. The shield dissipates after moving 6'.</span><br />
 <br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Weapons</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Armory Ring</span> – <span style="font-style: italic;" class="mycode_i">A steel signet ring, the mark that of the Halcyon family, with a myriad of weapon designs etched onto the band. The ring is said to have been in the family from the days they lived in the far west, long before they settled in Kuanepi 150 years ago.</span><br />
&gt;&gt; <span style="font-weight: bold;" class="mycode_b">Steely Mark</span> - The ring can stamp any metallic object, no larger than 3 cubic feet in volume, with a faintly glowing sigil. Up to five such objects can be stamped at any given time, the ring wearer can decided which object ceases to be stamped when stamping a sixth object.<br />
&gt;&gt;&gt; Objects Currently Stamped: A 2' wide iron shield, a 6" iron dagger, a 6' long hollow iron staff, a 8' tall ladder, and a 2' long hatchet with steel blade and a hollow iron haft.<br />
&gt;&gt; <span style="font-weight: bold;" class="mycode_b">Mimic Form</span> - The ring can summon a mundane version of any item stamped by it to its wielder's hand. The ring can maintain up to one such summon, but its wearer may use their own summoning slots to maintain additional copies.<br />
&gt;&gt; <span style="font-weight: bold;" class="mycode_b">Bestow Power</span> - Whenever the ring summons an object, the ring's wielder can choose to share the power of any two runes on the ring with the summoned object.<br />
&gt;&gt; <span style="font-weight: bold;" class="mycode_b">Runes:</span> The ring has been inscribed with the following runes (4 slots remaining): None Yet!<br />
(<span style="font-weight: bold;" class="mycode_b">Counts as 2.5 Minors</span>)<br />
 <br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Non-Weapon Magic Items</span></span><br />
 <br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Other Non-Magical Gear:</span></span><br />
<span style="text-decoration: underline;" class="mycode_u">Food and Such (In Pouch)</span><br />
 <br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Gold</span>: 50g</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How this Works]]></title>
			<link>https://aurorasky.udocoded.com/showthread.php?tid=104</link>
			<pubDate>Sat, 24 Sep 2016 23:32:20 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://aurorasky.udocoded.com/member.php?action=profile&uid=1">Magikeeper</a>]]></dc:creator>
			<guid isPermaLink="false">https://aurorasky.udocoded.com/showthread.php?tid=104</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Adopting a Character:</span><br />
&gt; Reply to post saying "I'll use this character!" or something to that extent.<br />
&gt; At the top of the character's post it'll note any modification restrictions.  Any new chars created specifically for adoption will generally be of the "modify whatever you want" variety, but sometimes a player might put up a character with a longer history up for adoption or might be trying to fulfill a specific role like "anyone want to play my char's brother?".<br />
&gt; Thread Tags for this subforum (not required, but helpful):<br />
&gt;&gt; [ChangeAsYouLike] - Can be freely modified.<br />
&gt;&gt; [NewSpecific] - Would be a new PC, but some restrictions on modifying it.<br />
&gt;&gt; [OldPC] - An established PC that needs a new player, it's unlikely such a PC can be significantly modified.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Putting a Character up for adoption:</span><br />
&gt; Talk with the staff, they can move your character's profile to this subforum.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Creating a character specifically for adoption:</span><br />
&gt; Go through the normal char creation process, just tell the staff you're creating a characters for adoption!  If people want to create new adoptables as a group or something that's fine too.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Adopting a Character:</span><br />
&gt; Reply to post saying "I'll use this character!" or something to that extent.<br />
&gt; At the top of the character's post it'll note any modification restrictions.  Any new chars created specifically for adoption will generally be of the "modify whatever you want" variety, but sometimes a player might put up a character with a longer history up for adoption or might be trying to fulfill a specific role like "anyone want to play my char's brother?".<br />
&gt; Thread Tags for this subforum (not required, but helpful):<br />
&gt;&gt; [ChangeAsYouLike] - Can be freely modified.<br />
&gt;&gt; [NewSpecific] - Would be a new PC, but some restrictions on modifying it.<br />
&gt;&gt; [OldPC] - An established PC that needs a new player, it's unlikely such a PC can be significantly modified.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Putting a Character up for adoption:</span><br />
&gt; Talk with the staff, they can move your character's profile to this subforum.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Creating a character specifically for adoption:</span><br />
&gt; Go through the normal char creation process, just tell the staff you're creating a characters for adoption!  If people want to create new adoptables as a group or something that's fine too.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Sven Stenbjörn]]></title>
			<link>https://aurorasky.udocoded.com/showthread.php?tid=78</link>
			<pubDate>Mon, 29 Feb 2016 05:31:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://aurorasky.udocoded.com/member.php?action=profile&uid=0">Sven</a>]]></dc:creator>
			<guid isPermaLink="false">https://aurorasky.udocoded.com/showthread.php?tid=78</guid>
			<description><![CDATA[Adoption Type: [OldPC]<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Sven Stenbjörn</span><br />
<span style="font-weight: bold;" class="mycode_b">Race:</span> Human<br />
<span style="font-weight: bold;" class="mycode_b">Gender:</span> Male<br />
<span style="font-weight: bold;" class="mycode_b">Age:</span> 24<br />
<span style="font-weight: bold;" class="mycode_b">Height:</span> 6'0<br />
<span style="font-weight: bold;" class="mycode_b">Weight:</span> Average<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Strength:</span> Very Strong<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Physical Description:</span> Sven stands at 6ft with broad shoulders and a bulky, muscular build. He has medium length, dark brown hair typically tied back in a knot. His skin is a lightly tanned white. Despite his turmoiltous time as a town guard, his body possesses no physical scarring or signs of lasting injuries.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Apparel:</span> Sven dawns a rough leather armor covering all of his torso, save for his biceps and forearms. He does wear a pair of spaulders, consisting mostly of leather with bits of iron reinforcing the shoulders. He also wears a pair of leather gloves and bracers. His pants and boots are the standard issue equipment given to the guards of Tiburon. Sven typically prefers to travel around the town and surrounding areas with very minimal extra equipment.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Backstory:</span> Sven Stenbjörn has spent his entire life in Tiburon. His father was a traveling merchant of moderate renown, while his mother is owns and operates a bakery in town. Sven's father was away most of his life, only periodically visiting his son and wife when his trade routes took him near Tiburon. When Sven was 13 years old his father arrived again by sea to visit. In his travels, he had become incredibly ill. In his state he could no longer travel and chose to live the last of his days by the sides of his wife and son. <br />
<br />
One late dreary evening, Sven's father sat down with him and told him of his favorite travels. It was during this night that his father lamented that he spent so much time away from his loved ones. He stressed the importance of home life and not taking your loved ones for granted. Before they both retired for the night, Sven's father gave him a gift. It was a war scythe of simple beauty. He had acquired it from another trader in exchange for helping escort him through a particular dangerous trade route. The trader had boasted that the war scythe was made of bones and scale of a dragon. By mornings light, Sven's father had passed away. <br />
<br />
The next few years were difficult on Sven and his mother. It was only through his joining of the town guard at the age of 17 that Sven found a sense of purpose. Sven spent these years honing his martial ability through training and the repelling of Tiburon's enemies. Though the work was dangerous, Sven felt that he and his war scythe did his part to help the people of the only home he's every known.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Story Of Sven:</span> <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Affiliations and Contacts:</span> <br />
Town guard of Tiburon, currently on leave.<br />
Traveling companion of Jebidiah Badash.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Skills and Abilities</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Guard:</span> As a member in good standing of the Tiburon town guard, Sven still has connections there. If he needs aid within the city's jurisdiction, he can call upon the aid (either physical or informational based) of the guard. He can't call more than a couple guards from their station, and not for very long at that. But, they will aid him as best as they can. [Minor 1]<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Guard Training:</span> Having gone through the training of the town guard, Sven is stronger than average. His strength is increased by one level. [Minor 5]<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Extreme Strength Training</span> - 0/50 BP<br />
As the name implies. Increases strength by one level.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Aspect:</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Transcendent Body</span></span><br />
<span style="font-style: italic;" class="mycode_i">Those who gaze at world’s majesty often forget the incredible wonder that is their own ability to gaze in the first place. This wonder is not lost on you; every flex, every blink is a reminder of the grandeur that is your own form.</span><br />
<br />
Your natural talent has the following benefits:<br />
<br />
    You gain the following Leveled Talent: Adonis. Your level in this talent is equal to the highest level Body spell you know.<br />
   You gain an additional summon slot (2-&gt;3) that can only be used for body spells.<br />
   You can use your summon slots to maintain any physical alterations made to your own body via your 2nd level or lower body spells as though they were summons.<br />
   It takes far less effort than normal for you to learn body magic - you need only spend 30g per spell level to learn new body spells.<br />
   You can learn the highest level spells (8+) of the body art.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Leveled Talent:</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Adonis</span><br />
<br />
ADONIS - Your attunement with body magics passively alters your body, awakening your inner potential turning you into a an embodiment of physical perfection.<br />
Lvl 0. Your skin is clear and flawless, unscarred or marked by blemish or time. You can exercise complete control over your bodily functions (heartbeat and the like).<br />
Lvl 1. Your immune system quickly deals with any illness, disease or pathogen.<br />
Lvl 2. Your eyes are clear and piercing, your irises a brilliant shade of their color [Green]. A sense of your choice becomes enhanced. [Sense chosen: Hearing]<br />
Lvl 3. Your body rapidly burns excess fat and builds your musculature to maintain a perfect equilibrium. You can control the type of physical sensation your touch causes.<br />
Lvl 4. Your strength level naturally increases by a level. Your leaping ability doubles.<br />
<br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><input class="button2 btnlite" type="button" value="View Spoiler" style="text-align:center;width:115px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide Spoiler'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'View Spoiler'; }" /></div><div class="quotecontent"><div style="display: none;">Lvl 5. Your body seeks to maintain its perfection, shaping your flesh to superficially close any wounds or breaks while they heal.<br />
Lvl 6. Your body's efficiency is optimized. Effects that would weaken or fatigue you do nothing. Your maximum potential running speed increases to 30 mph and can be maintained indefinitely.<br />
Lvl 7. Your body automatically resists all attempts to harm it, reacting to attacks by reinforcing your flesh into a subdermal armor as tough as chitin.<br />
Lvl 8. If you can observe the use of a physical ability on two separate instances during an encounter, you can mimic that technique for the remainder of the encounter. You may only mimic two abilities at a time and you must purge one from muscle memory before analyzing another.<br />
Lvl 9. Should someone cleave away a part of your perfection, it will grow back in time as good as new. Time to regrow back missing parts depends on the level of dismemberment, and can take hours unless you hold the parts together. Your heart and brain need to be connected for the effect to trigger.<br />
Lvl 10. You revert in age to your physical and mental peak, becoming ageless. You gain an ability based on your experiences until this point.</div></div></div>
<br />
<span style="font-weight: bold;" class="mycode_b">Aspect:</span><br />
<br />
 Earth Bound (currently unawakened).<br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><input class="button2 btnlite" type="button" value="View Spoiler" style="text-align:center;width:115px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide Spoiler'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'View Spoiler'; }" /></div><div class="quotecontent"><div style="display: none;">Sturdy as the mountain, strong as steel. You are tied to the earth and it to you, providing a sense of patience and sturdiness unmatched by others.<br />
<br />
Your natural talent has the following benefits:<br />
<br />
    You gain one of the following Leveled Talents: Monolith, Quakelord, Pet Rock. Your level in this talent is equal to the highest level Earth spell you know.<br />
    Once per post you can cast a 2nd level or lower Earth spell without it counting towards your spells per post. You cannot use this to cast more than two spells in a post, even if you have other abilities that let you cast extra spells (e.g. If you have both Storm Called and Earth Bound you can't cast a spell, a bonus storm spell, and a bonus earth spell in the same post because 3 &gt; 2).<br />
    The size/volume/etc your earth spells with limitations measured in feet is increased by 50%. For example, the maximum length of your stoneblade spell would be 6' instead of 4' and your sandstorm spell would have a 75' radius instead of 50'.<br />
    It takes far less effort than normal for you to learn earth magic - you need only spend 30g per spell level to learn new earth spells.<br />
    You can learn the highest level spells (8+) of the earth art.</div></div></div>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Leveled Talent:</span><br />
<br />
QUAKELORD (currently unawakened).<br />
<br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><input class="button2 btnlite" type="button" value="View Spoiler" style="text-align:center;width:115px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide Spoiler'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'View Spoiler'; }" /></div><div class="quotecontent"><div style="display: none;"> - Your mastery of earthen materials (dirt, sand, stone, metal, glass, crystal) causes them to calm and quake at your command, allowing you to perform feats that others cannot.<br />
Lvl 0. Spinning, trembling, etc do not bother you and your body is somewhat resistant to attacks that rely on sound or vibrations.<br />
Lvl 1. You may command the earthen materials beneath your feet to either soften or magnify your footfalls, allowing for a stealthy or intimidating approach.<br />
Lvl 2. You may cause any earthen object you alone are holding to vibrate at a specific frequency, effectively increasing its modifier by one in clashes with other materials.<br />
Lvl 3. Your sense of touch and hearing are merged together. This allows you to discern things about your environment that others would not, especially when it comes to movement or vibration. This sense allows you to tell what materials are in an area or item by tuning them with a light tap.<br />
Lvl 4. You can control the vibrations in unattended, non-magical earthen materials and any such materials created or manipulated by your spells. This allows you to treat up to 5 cubic feet of such material as a held object for the purposes of your Quakelord abilities. You may use a spell per post to instead effect up to 10 cubic feet of material.<br />
Lvl 5. You may temporarily extend your vibration ability to larger areas of earthen material in the environment, causing them to match your own personal frequency. Twice per encounter you may use this ability to phase quickly through 10 feet of solid stone or 5 feet of solid metal. When this effect ends you ejected from the material at the nearest possible exit.<br />
Lvl 6. Your ability to manipulate vibrations improves, allowing you to increase the effective modifier of earthen objects by another level and/or cause them to crack and/or explode into a cloud of dust and shrapnel on impact. Using this ability counts against your spells per post, larger items are less likely to explode.<br />
Lvl 7. You may choose one additional solid material to consider earthen for the purposes of Quakelord abilities (e.g., wood, bone or glass).<br />
Lvl 8. You may harmonize earthen objects with any others, allowing you to increase their modifier by another level and/or grant them the ability to pass through up to 3' worth of other non-magical earthen material. Items that would get stuck are shunted to the nearest available space. Using this ability counts against your spells per post.<br />
Lvl 9. The power of your spells echo into the world around you. Whenever you cast a spell you may use one of your 8th level or lower Quakelord abilities without it counting against your spells per post.<br />
Lvl 10. You develop a custom WM-approved vibration-based technique/ability.</div></div></div>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Spells</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Body</span></span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">LEVEL 1</span><br />
<br />
Center - Passive. Strengthen your body's core muscles and shift your center of gravity, allowing you to keep your balance in most situations.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">LEVEL 2</span><br />
<br />
Numb - Cause a target to reduce blood flow to their extremities, soothing surface pain and bleeding but also reducing manual dexterity. <br />
<br />
<span style="text-decoration: underline;" class="mycode_u">LEVEL 3</span><br />
<br />
Harden - Thicken and toughen your skin into a leathery armor, rendering you resistant to slashes and burns.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">LEVEL 4</span><br />
<br />
Suppress - Through striking a part of a person's body in melee, you can partially paralyze that body part for a post. This can slow limbs, cause shortness of breath, etc.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Weapons and Armor</span></span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">War Scythe:</span> &lt;a href="http://medieval.stormthecastle.com/images/new-polearm-thumbs.jpg"&gt;Reference&lt;/a&gt; An ancient, at least as far as he has been told, polearm given as a gift from his departed father. He has been told that the handle is made from the bone of a dragon, and the head is made from a sharpened scale of the same green dragon. Over the years, the polishing and wear on the handle has left it free from knicks and comfortable to grip. The scale blade has the design of a serpentlike dragon carved into it. It is mod 4.<br />
<br />
Runes: Homebound, Loyal. [Minors 2+3]<br />
<br />
Bite of the Dragon: When the blade makes contact with the flesh of another creature, the outline of the dragon intensifies and the eyes begin to glow lightly. If it draws blood, the one struck feels a sensation of burning around the wound that persists until the wound is healed magically or mundanely. The sensation is not enough to cause more than mild pain, this is enough to distract and irritate the one struck. [Minor 4]<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Other Magical Possessions</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Other Mundane Possessions</span></span> Rough leather armor covering all of his torso, save for his biceps and forearms. A pair of spaulders, consisting mostly of leather with bits of iron reinforcing the shoulders. Leather gloves and bracers on both arms. Pants and boots are the standard issue equipment given to the guards of Tiburon.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Gold:</span> 0]]></description>
			<content:encoded><![CDATA[Adoption Type: [OldPC]<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Sven Stenbjörn</span><br />
<span style="font-weight: bold;" class="mycode_b">Race:</span> Human<br />
<span style="font-weight: bold;" class="mycode_b">Gender:</span> Male<br />
<span style="font-weight: bold;" class="mycode_b">Age:</span> 24<br />
<span style="font-weight: bold;" class="mycode_b">Height:</span> 6'0<br />
<span style="font-weight: bold;" class="mycode_b">Weight:</span> Average<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Strength:</span> Very Strong<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Physical Description:</span> Sven stands at 6ft with broad shoulders and a bulky, muscular build. He has medium length, dark brown hair typically tied back in a knot. His skin is a lightly tanned white. Despite his turmoiltous time as a town guard, his body possesses no physical scarring or signs of lasting injuries.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Apparel:</span> Sven dawns a rough leather armor covering all of his torso, save for his biceps and forearms. He does wear a pair of spaulders, consisting mostly of leather with bits of iron reinforcing the shoulders. He also wears a pair of leather gloves and bracers. His pants and boots are the standard issue equipment given to the guards of Tiburon. Sven typically prefers to travel around the town and surrounding areas with very minimal extra equipment.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Backstory:</span> Sven Stenbjörn has spent his entire life in Tiburon. His father was a traveling merchant of moderate renown, while his mother is owns and operates a bakery in town. Sven's father was away most of his life, only periodically visiting his son and wife when his trade routes took him near Tiburon. When Sven was 13 years old his father arrived again by sea to visit. In his travels, he had become incredibly ill. In his state he could no longer travel and chose to live the last of his days by the sides of his wife and son. <br />
<br />
One late dreary evening, Sven's father sat down with him and told him of his favorite travels. It was during this night that his father lamented that he spent so much time away from his loved ones. He stressed the importance of home life and not taking your loved ones for granted. Before they both retired for the night, Sven's father gave him a gift. It was a war scythe of simple beauty. He had acquired it from another trader in exchange for helping escort him through a particular dangerous trade route. The trader had boasted that the war scythe was made of bones and scale of a dragon. By mornings light, Sven's father had passed away. <br />
<br />
The next few years were difficult on Sven and his mother. It was only through his joining of the town guard at the age of 17 that Sven found a sense of purpose. Sven spent these years honing his martial ability through training and the repelling of Tiburon's enemies. Though the work was dangerous, Sven felt that he and his war scythe did his part to help the people of the only home he's every known.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Story Of Sven:</span> <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Affiliations and Contacts:</span> <br />
Town guard of Tiburon, currently on leave.<br />
Traveling companion of Jebidiah Badash.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Skills and Abilities</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Guard:</span> As a member in good standing of the Tiburon town guard, Sven still has connections there. If he needs aid within the city's jurisdiction, he can call upon the aid (either physical or informational based) of the guard. He can't call more than a couple guards from their station, and not for very long at that. But, they will aid him as best as they can. [Minor 1]<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Guard Training:</span> Having gone through the training of the town guard, Sven is stronger than average. His strength is increased by one level. [Minor 5]<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Extreme Strength Training</span> - 0/50 BP<br />
As the name implies. Increases strength by one level.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Aspect:</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Transcendent Body</span></span><br />
<span style="font-style: italic;" class="mycode_i">Those who gaze at world’s majesty often forget the incredible wonder that is their own ability to gaze in the first place. This wonder is not lost on you; every flex, every blink is a reminder of the grandeur that is your own form.</span><br />
<br />
Your natural talent has the following benefits:<br />
<br />
    You gain the following Leveled Talent: Adonis. Your level in this talent is equal to the highest level Body spell you know.<br />
   You gain an additional summon slot (2-&gt;3) that can only be used for body spells.<br />
   You can use your summon slots to maintain any physical alterations made to your own body via your 2nd level or lower body spells as though they were summons.<br />
   It takes far less effort than normal for you to learn body magic - you need only spend 30g per spell level to learn new body spells.<br />
   You can learn the highest level spells (8+) of the body art.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Leveled Talent:</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Adonis</span><br />
<br />
ADONIS - Your attunement with body magics passively alters your body, awakening your inner potential turning you into a an embodiment of physical perfection.<br />
Lvl 0. Your skin is clear and flawless, unscarred or marked by blemish or time. You can exercise complete control over your bodily functions (heartbeat and the like).<br />
Lvl 1. Your immune system quickly deals with any illness, disease or pathogen.<br />
Lvl 2. Your eyes are clear and piercing, your irises a brilliant shade of their color [Green]. A sense of your choice becomes enhanced. [Sense chosen: Hearing]<br />
Lvl 3. Your body rapidly burns excess fat and builds your musculature to maintain a perfect equilibrium. You can control the type of physical sensation your touch causes.<br />
Lvl 4. Your strength level naturally increases by a level. Your leaping ability doubles.<br />
<br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><input class="button2 btnlite" type="button" value="View Spoiler" style="text-align:center;width:115px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide Spoiler'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'View Spoiler'; }" /></div><div class="quotecontent"><div style="display: none;">Lvl 5. Your body seeks to maintain its perfection, shaping your flesh to superficially close any wounds or breaks while they heal.<br />
Lvl 6. Your body's efficiency is optimized. Effects that would weaken or fatigue you do nothing. Your maximum potential running speed increases to 30 mph and can be maintained indefinitely.<br />
Lvl 7. Your body automatically resists all attempts to harm it, reacting to attacks by reinforcing your flesh into a subdermal armor as tough as chitin.<br />
Lvl 8. If you can observe the use of a physical ability on two separate instances during an encounter, you can mimic that technique for the remainder of the encounter. You may only mimic two abilities at a time and you must purge one from muscle memory before analyzing another.<br />
Lvl 9. Should someone cleave away a part of your perfection, it will grow back in time as good as new. Time to regrow back missing parts depends on the level of dismemberment, and can take hours unless you hold the parts together. Your heart and brain need to be connected for the effect to trigger.<br />
Lvl 10. You revert in age to your physical and mental peak, becoming ageless. You gain an ability based on your experiences until this point.</div></div></div>
<br />
<span style="font-weight: bold;" class="mycode_b">Aspect:</span><br />
<br />
 Earth Bound (currently unawakened).<br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><input class="button2 btnlite" type="button" value="View Spoiler" style="text-align:center;width:115px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide Spoiler'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'View Spoiler'; }" /></div><div class="quotecontent"><div style="display: none;">Sturdy as the mountain, strong as steel. You are tied to the earth and it to you, providing a sense of patience and sturdiness unmatched by others.<br />
<br />
Your natural talent has the following benefits:<br />
<br />
    You gain one of the following Leveled Talents: Monolith, Quakelord, Pet Rock. Your level in this talent is equal to the highest level Earth spell you know.<br />
    Once per post you can cast a 2nd level or lower Earth spell without it counting towards your spells per post. You cannot use this to cast more than two spells in a post, even if you have other abilities that let you cast extra spells (e.g. If you have both Storm Called and Earth Bound you can't cast a spell, a bonus storm spell, and a bonus earth spell in the same post because 3 &gt; 2).<br />
    The size/volume/etc your earth spells with limitations measured in feet is increased by 50%. For example, the maximum length of your stoneblade spell would be 6' instead of 4' and your sandstorm spell would have a 75' radius instead of 50'.<br />
    It takes far less effort than normal for you to learn earth magic - you need only spend 30g per spell level to learn new earth spells.<br />
    You can learn the highest level spells (8+) of the earth art.</div></div></div>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Leveled Talent:</span><br />
<br />
QUAKELORD (currently unawakened).<br />
<br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><input class="button2 btnlite" type="button" value="View Spoiler" style="text-align:center;width:115px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide Spoiler'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'View Spoiler'; }" /></div><div class="quotecontent"><div style="display: none;"> - Your mastery of earthen materials (dirt, sand, stone, metal, glass, crystal) causes them to calm and quake at your command, allowing you to perform feats that others cannot.<br />
Lvl 0. Spinning, trembling, etc do not bother you and your body is somewhat resistant to attacks that rely on sound or vibrations.<br />
Lvl 1. You may command the earthen materials beneath your feet to either soften or magnify your footfalls, allowing for a stealthy or intimidating approach.<br />
Lvl 2. You may cause any earthen object you alone are holding to vibrate at a specific frequency, effectively increasing its modifier by one in clashes with other materials.<br />
Lvl 3. Your sense of touch and hearing are merged together. This allows you to discern things about your environment that others would not, especially when it comes to movement or vibration. This sense allows you to tell what materials are in an area or item by tuning them with a light tap.<br />
Lvl 4. You can control the vibrations in unattended, non-magical earthen materials and any such materials created or manipulated by your spells. This allows you to treat up to 5 cubic feet of such material as a held object for the purposes of your Quakelord abilities. You may use a spell per post to instead effect up to 10 cubic feet of material.<br />
Lvl 5. You may temporarily extend your vibration ability to larger areas of earthen material in the environment, causing them to match your own personal frequency. Twice per encounter you may use this ability to phase quickly through 10 feet of solid stone or 5 feet of solid metal. When this effect ends you ejected from the material at the nearest possible exit.<br />
Lvl 6. Your ability to manipulate vibrations improves, allowing you to increase the effective modifier of earthen objects by another level and/or cause them to crack and/or explode into a cloud of dust and shrapnel on impact. Using this ability counts against your spells per post, larger items are less likely to explode.<br />
Lvl 7. You may choose one additional solid material to consider earthen for the purposes of Quakelord abilities (e.g., wood, bone or glass).<br />
Lvl 8. You may harmonize earthen objects with any others, allowing you to increase their modifier by another level and/or grant them the ability to pass through up to 3' worth of other non-magical earthen material. Items that would get stuck are shunted to the nearest available space. Using this ability counts against your spells per post.<br />
Lvl 9. The power of your spells echo into the world around you. Whenever you cast a spell you may use one of your 8th level or lower Quakelord abilities without it counting against your spells per post.<br />
Lvl 10. You develop a custom WM-approved vibration-based technique/ability.</div></div></div>
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<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Spells</span></span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Body</span></span><br />
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<span style="text-decoration: underline;" class="mycode_u">LEVEL 1</span><br />
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Center - Passive. Strengthen your body's core muscles and shift your center of gravity, allowing you to keep your balance in most situations.<br />
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<span style="text-decoration: underline;" class="mycode_u">LEVEL 2</span><br />
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Numb - Cause a target to reduce blood flow to their extremities, soothing surface pain and bleeding but also reducing manual dexterity. <br />
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<span style="text-decoration: underline;" class="mycode_u">LEVEL 3</span><br />
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Harden - Thicken and toughen your skin into a leathery armor, rendering you resistant to slashes and burns.<br />
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<span style="text-decoration: underline;" class="mycode_u">LEVEL 4</span><br />
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Suppress - Through striking a part of a person's body in melee, you can partially paralyze that body part for a post. This can slow limbs, cause shortness of breath, etc.<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Weapons and Armor</span></span><br />
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<span style="text-decoration: underline;" class="mycode_u">War Scythe:</span> &lt;a href="http://medieval.stormthecastle.com/images/new-polearm-thumbs.jpg"&gt;Reference&lt;/a&gt; An ancient, at least as far as he has been told, polearm given as a gift from his departed father. He has been told that the handle is made from the bone of a dragon, and the head is made from a sharpened scale of the same green dragon. Over the years, the polishing and wear on the handle has left it free from knicks and comfortable to grip. The scale blade has the design of a serpentlike dragon carved into it. It is mod 4.<br />
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Runes: Homebound, Loyal. [Minors 2+3]<br />
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Bite of the Dragon: When the blade makes contact with the flesh of another creature, the outline of the dragon intensifies and the eyes begin to glow lightly. If it draws blood, the one struck feels a sensation of burning around the wound that persists until the wound is healed magically or mundanely. The sensation is not enough to cause more than mild pain, this is enough to distract and irritate the one struck. [Minor 4]<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Other Magical Possessions</span></span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Other Mundane Possessions</span></span> Rough leather armor covering all of his torso, save for his biceps and forearms. A pair of spaulders, consisting mostly of leather with bits of iron reinforcing the shoulders. Leather gloves and bracers on both arms. Pants and boots are the standard issue equipment given to the guards of Tiburon.<br />
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<span style="font-weight: bold;" class="mycode_b">Gold:</span> 0]]></content:encoded>
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