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		<title><![CDATA[Aurora Sky - Tiburon]]></title>
		<link>https://aurorasky.udocoded.com/</link>
		<description><![CDATA[Aurora Sky - https://aurorasky.udocoded.com]]></description>
		<pubDate>Sat, 18 Apr 2026 11:33:52 +0000</pubDate>
		<generator>MyBB</generator>
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			<title><![CDATA[[Past] [Tiburon] North Beach]]></title>
			<link>https://aurorasky.udocoded.com/showthread.php?tid=214</link>
			<pubDate>Sat, 23 Jun 2018 09:20:55 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://aurorasky.udocoded.com/member.php?action=profile&uid=3">DarkAbyssKeeper</a>]]></dc:creator>
			<guid isPermaLink="false">https://aurorasky.udocoded.com/showthread.php?tid=214</guid>
			<description><![CDATA[A little north of Tiburon, technically outside of the city proper, is a sand and pebble beach with incredibly languid waters. Popular in the summer as a place to spend time after work.<br />
<br />
When the tide is high the beach is almost entirely pebble, the sand only revealed when the tide is low.]]></description>
			<content:encoded><![CDATA[A little north of Tiburon, technically outside of the city proper, is a sand and pebble beach with incredibly languid waters. Popular in the summer as a place to spend time after work.<br />
<br />
When the tide is high the beach is almost entirely pebble, the sand only revealed when the tide is low.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Tiburon] Fishers Wharf]]></title>
			<link>https://aurorasky.udocoded.com/showthread.php?tid=210</link>
			<pubDate>Fri, 22 Jun 2018 09:42:52 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://aurorasky.udocoded.com/member.php?action=profile&uid=3">DarkAbyssKeeper</a>]]></dc:creator>
			<guid isPermaLink="false">https://aurorasky.udocoded.com/showthread.php?tid=210</guid>
			<description><![CDATA[Fish, fish, fish. Do you like the smell of fish? Do you like the sight of people hauling fish about? Do you want to maybe buy a few dozen fish?<br />
<br />
Come to Fishers Wharf, a collection of docks, market stalls and a couple of loading areas for carts. Primarily a wooden affair, fishers wharf is dotted with colour in the form of market canopies.]]></description>
			<content:encoded><![CDATA[Fish, fish, fish. Do you like the smell of fish? Do you like the sight of people hauling fish about? Do you want to maybe buy a few dozen fish?<br />
<br />
Come to Fishers Wharf, a collection of docks, market stalls and a couple of loading areas for carts. Primarily a wooden affair, fishers wharf is dotted with colour in the form of market canopies.]]></content:encoded>
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			<title><![CDATA[[Tiburon] West Guard Station]]></title>
			<link>https://aurorasky.udocoded.com/showthread.php?tid=209</link>
			<pubDate>Fri, 22 Jun 2018 09:25:41 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://aurorasky.udocoded.com/member.php?action=profile&uid=3">DarkAbyssKeeper</a>]]></dc:creator>
			<guid isPermaLink="false">https://aurorasky.udocoded.com/showthread.php?tid=209</guid>
			<description><![CDATA[There is a building in the heart of marine activity in Tiburon, suspiciously veined with a lattice of metal that no other building in the area felt the need for. It has no windows and its door is implausibly made of iron.<br />
<br />
This is the West Guard Station and is home to two things.<br />
<br />
One is a holding cell equipped with spell dampening shackles. <br />
<br />
The other is an irritated desk sergeant who would rather be doing real work, but has instead been assigned to coordinate bounty hunters.]]></description>
			<content:encoded><![CDATA[There is a building in the heart of marine activity in Tiburon, suspiciously veined with a lattice of metal that no other building in the area felt the need for. It has no windows and its door is implausibly made of iron.<br />
<br />
This is the West Guard Station and is home to two things.<br />
<br />
One is a holding cell equipped with spell dampening shackles. <br />
<br />
The other is an irritated desk sergeant who would rather be doing real work, but has instead been assigned to coordinate bounty hunters.]]></content:encoded>
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			<title><![CDATA[[Tiburon][U] The Claiborne Estate]]></title>
			<link>https://aurorasky.udocoded.com/showthread.php?tid=189</link>
			<pubDate>Thu, 31 May 2018 12:37:10 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://aurorasky.udocoded.com/member.php?action=profile&uid=3">DarkAbyssKeeper</a>]]></dc:creator>
			<guid isPermaLink="false">https://aurorasky.udocoded.com/showthread.php?tid=189</guid>
			<description><![CDATA[The Claiborne Estate is nestled in a corner in the south-east of Tiburon, about as far from the port as one can get without rubbing shoulders with poverty. It consists of three lavishly appointed estate houses, bordering on mansions.<br />
<br />
Full and fore-front is the main house, which sits behind a long, unnecessarily green garden and a wrought iron gate with flower motifs worked into the whole affair.<br />
<br />
<span style="font-size: 8pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Note: As a thread describing a public location, it's generally assumed people can freely enter and leave the thread as they go about their business. When making a new public location, it is fine to double post in order to have the initial post only describe the location. This helps in the long run, as you might want to edit in more information as various NPCs that work/frequent the location are described by others.</span></span>]]></description>
			<content:encoded><![CDATA[The Claiborne Estate is nestled in a corner in the south-east of Tiburon, about as far from the port as one can get without rubbing shoulders with poverty. It consists of three lavishly appointed estate houses, bordering on mansions.<br />
<br />
Full and fore-front is the main house, which sits behind a long, unnecessarily green garden and a wrought iron gate with flower motifs worked into the whole affair.<br />
<br />
<span style="font-size: 8pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Note: As a thread describing a public location, it's generally assumed people can freely enter and leave the thread as they go about their business. When making a new public location, it is fine to double post in order to have the initial post only describe the location. This helps in the long run, as you might want to edit in more information as various NPCs that work/frequent the location are described by others.</span></span>]]></content:encoded>
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			<title><![CDATA[[Tiburon][U] The Buoyant Bistro]]></title>
			<link>https://aurorasky.udocoded.com/showthread.php?tid=188</link>
			<pubDate>Thu, 31 May 2018 12:31:49 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://aurorasky.udocoded.com/member.php?action=profile&uid=3">DarkAbyssKeeper</a>]]></dc:creator>
			<guid isPermaLink="false">https://aurorasky.udocoded.com/showthread.php?tid=188</guid>
			<description><![CDATA[Right on the very edge of the Western Coast, in the capital of Tiburon is the Buoyant Bistro. An old fishing vessel, more gutted than its previous inhabitants ever were. The inside of the boat is a spacious dining establishment that primarily caters to nobility who have business in the docks to the south but do not wish to get their food from market stalls.<br />
<br />
Owned by the Belmont family and operated almost entirely by those indentured to  their services, the Buoyant Bistro is an example of the adage that money cannot buy good taste. Though no-one would ever dare say otherwise, the decor of the Bistro is... people have quietly joked that if the place sank it might <span style="font-style: italic;" class="mycode_i">improve</span> the decoration.<br />
<br />
So long as you don't stick out, the Bistro is a good place for a quiet conversation, where perked ears will be summarily carted out and the staff are far too busy to care what you're talking about.<br />
<br />
<span style="font-size: 8pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Note: As a thread describing a public location, it's generally assumed people can freely enter and leave the thread as they go about their business. When making a new public location, it is fine to double post in order to have the initial post only describe the location. This helps in the long run, as you might want to edit in more information as various NPCs that work/frequent the location are described by others.</span></span>]]></description>
			<content:encoded><![CDATA[Right on the very edge of the Western Coast, in the capital of Tiburon is the Buoyant Bistro. An old fishing vessel, more gutted than its previous inhabitants ever were. The inside of the boat is a spacious dining establishment that primarily caters to nobility who have business in the docks to the south but do not wish to get their food from market stalls.<br />
<br />
Owned by the Belmont family and operated almost entirely by those indentured to  their services, the Buoyant Bistro is an example of the adage that money cannot buy good taste. Though no-one would ever dare say otherwise, the decor of the Bistro is... people have quietly joked that if the place sank it might <span style="font-style: italic;" class="mycode_i">improve</span> the decoration.<br />
<br />
So long as you don't stick out, the Bistro is a good place for a quiet conversation, where perked ears will be summarily carted out and the staff are far too busy to care what you're talking about.<br />
<br />
<span style="font-size: 8pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Note: As a thread describing a public location, it's generally assumed people can freely enter and leave the thread as they go about their business. When making a new public location, it is fine to double post in order to have the initial post only describe the location. This helps in the long run, as you might want to edit in more information as various NPCs that work/frequent the location are described by others.</span></span>]]></content:encoded>
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			<title><![CDATA[[Riesig] Incendiary [Past]]]></title>
			<link>https://aurorasky.udocoded.com/showthread.php?tid=118</link>
			<pubDate>Wed, 07 Dec 2016 02:59:21 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://aurorasky.udocoded.com/member.php?action=profile&uid=73">Nashota</a>]]></dc:creator>
			<guid isPermaLink="false">https://aurorasky.udocoded.com/showthread.php?tid=118</guid>
			<description><![CDATA[The sun was high in the sky as she hoofed it to the harbor. The cobblestones were uneven beneath her boots, and the city streets stunk -- as usual. In the midst of the too-heavy scent of unwashed bodies, cooked food, and the smells wafting in from the harbor, Nashota grimaced. It was a motley medley of scents, and her own enhanced sense of smell was suffering. When a man with a hurried look to his features pushed by, shoving her, she growled, frustration skyrocketing almost immediately. She had an aversion to being touched, and being in the city tested it on even her very best days.<br />
<br />
Whatever his reason, the man paid her no mind and kept the same pace as he pushed through the crowd, earning a few warning glances from other patrons who were making their way in the opposite direction. She sighed and continued on her way -- she was on her way to the docks, to look for work. Even with her own parents dead and gone, she needed money to live and eat. She could get by some days by renting out a hotel room for a night or two. On the nights she couldn't and had to choose between shelter and eating, she holed up in an alley and fought the cold off with pure stubbornness and the will to survive.<br />
<br />
Her mother, during her life, might have chastised her and told her to find honest, steady work instead of the fleeting grinds she'd been taking as of late -- but her mother wasn't alive, and the idea of working on another farm wasn't all that appealing. She sighed again, flipping stray strands of midnight hair back over her bare shoulder as she continued on her way.]]></description>
			<content:encoded><![CDATA[The sun was high in the sky as she hoofed it to the harbor. The cobblestones were uneven beneath her boots, and the city streets stunk -- as usual. In the midst of the too-heavy scent of unwashed bodies, cooked food, and the smells wafting in from the harbor, Nashota grimaced. It was a motley medley of scents, and her own enhanced sense of smell was suffering. When a man with a hurried look to his features pushed by, shoving her, she growled, frustration skyrocketing almost immediately. She had an aversion to being touched, and being in the city tested it on even her very best days.<br />
<br />
Whatever his reason, the man paid her no mind and kept the same pace as he pushed through the crowd, earning a few warning glances from other patrons who were making their way in the opposite direction. She sighed and continued on her way -- she was on her way to the docks, to look for work. Even with her own parents dead and gone, she needed money to live and eat. She could get by some days by renting out a hotel room for a night or two. On the nights she couldn't and had to choose between shelter and eating, she holed up in an alley and fought the cold off with pure stubbornness and the will to survive.<br />
<br />
Her mother, during her life, might have chastised her and told her to find honest, steady work instead of the fleeting grinds she'd been taking as of late -- but her mother wasn't alive, and the idea of working on another farm wasn't all that appealing. She sighed again, flipping stray strands of midnight hair back over her bare shoulder as she continued on her way.]]></content:encoded>
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			<title><![CDATA[[Past, Private/Sven] Tugging at the heartstrings.]]></title>
			<link>https://aurorasky.udocoded.com/showthread.php?tid=81</link>
			<pubDate>Mon, 07 Mar 2016 02:12:08 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://aurorasky.udocoded.com/member.php?action=profile&uid=32">Jebidiah</a>]]></dc:creator>
			<guid isPermaLink="false">https://aurorasky.udocoded.com/showthread.php?tid=81</guid>
			<description><![CDATA[Jebidiah had been nearby when the fighting started. He wasn't sure what the fighting was from, or even who was fighting. All he did know was that there was likely going to be people who needed help. He let out a sigh at the waste of resources that fighting usually created and proceeded towards the dock with his golem in tow. It wasn't so much that he was against violence, he in fact knew that it was sometimes the only long term answer, but instead it was that more often than not the violence was the first answer others jumped to. <br />
<br />
When he made his way to the docks, the scene before him was fraught with wasted life. He put aside his disgust at that and looked for those whom he could still help.]]></description>
			<content:encoded><![CDATA[Jebidiah had been nearby when the fighting started. He wasn't sure what the fighting was from, or even who was fighting. All he did know was that there was likely going to be people who needed help. He let out a sigh at the waste of resources that fighting usually created and proceeded towards the dock with his golem in tow. It wasn't so much that he was against violence, he in fact knew that it was sometimes the only long term answer, but instead it was that more often than not the violence was the first answer others jumped to. <br />
<br />
When he made his way to the docks, the scene before him was fraught with wasted life. He put aside his disgust at that and looked for those whom he could still help.]]></content:encoded>
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			<title><![CDATA[Ever Searching [Past]]]></title>
			<link>https://aurorasky.udocoded.com/showthread.php?tid=66</link>
			<pubDate>Sun, 14 Feb 2016 04:06:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://aurorasky.udocoded.com/member.php?action=profile&uid=43">Castor Phecda</a>]]></dc:creator>
			<guid isPermaLink="false">https://aurorasky.udocoded.com/showthread.php?tid=66</guid>
			<description><![CDATA[Location: A secluded part of the coast near Tiburon.<br />
<br />
Castor stared out at the gentle curve of the ocean horizon. It seemed perfect. No boats or clouds. No islands. There <span style="font-style: italic;" class="mycode_i">were</span> islands out there, beyond the horizon which was over thirty miles away if he remembered his lessons correctly. He didn't care about most of the islands. Only one. It was nearly a year ago that he had set sail with a bearing that he thought would lead him to Orl Island. He had sailed for three days. But it wasn't there. He hadn't believed the rumors about the island where a group of pirates made their base. That it moved. But he had seen it with his own eyes. Or rather, not seen it at all.<br />
<br />
How was he supposed to find an island that moved? He had been developing his technique of locating things he had a mental image of. He had come a long way. But it seemed like every time he tried to locate his... anchor... it was in a different place. When he closed his eyes, he could see her. Often she was lying down. Other times standing or walking slowly. But always surrounded by blackness. He couldn't see who or what was around her. Nothing that could give him a clue as to how to get to the island. But he knew, at least, that she was still alive. That being the case, he would never give up trying to get to her. <br />
<br />
He sat down on the large rock he had been standing on, one of many along the coast. He reached into his pocket and pulled out a wooden flute. Bringing it to his lips, he began playing. It was a familiar melody. One he had played many times for his fiance. He wasn't sure what he hoped in playing it. There were many things he didn't understand in this world. But he thought it possible that the tune could reach her and give her something to hold on to; something to tell her she wasn't alone, abandoned.  If that was all he could give her, he would stay in this spot and play this song until he couldn't anymore. <br />
<br />
OOC Note: This thread will take place before <a href="http://aurorasky.udocoded.com/showthread.php?tid=59&amp;pid=357#pid357" target="_blank" rel="noopener" class="mycode_url">Trip to Slant Rock Isle</a>.]]></description>
			<content:encoded><![CDATA[Location: A secluded part of the coast near Tiburon.<br />
<br />
Castor stared out at the gentle curve of the ocean horizon. It seemed perfect. No boats or clouds. No islands. There <span style="font-style: italic;" class="mycode_i">were</span> islands out there, beyond the horizon which was over thirty miles away if he remembered his lessons correctly. He didn't care about most of the islands. Only one. It was nearly a year ago that he had set sail with a bearing that he thought would lead him to Orl Island. He had sailed for three days. But it wasn't there. He hadn't believed the rumors about the island where a group of pirates made their base. That it moved. But he had seen it with his own eyes. Or rather, not seen it at all.<br />
<br />
How was he supposed to find an island that moved? He had been developing his technique of locating things he had a mental image of. He had come a long way. But it seemed like every time he tried to locate his... anchor... it was in a different place. When he closed his eyes, he could see her. Often she was lying down. Other times standing or walking slowly. But always surrounded by blackness. He couldn't see who or what was around her. Nothing that could give him a clue as to how to get to the island. But he knew, at least, that she was still alive. That being the case, he would never give up trying to get to her. <br />
<br />
He sat down on the large rock he had been standing on, one of many along the coast. He reached into his pocket and pulled out a wooden flute. Bringing it to his lips, he began playing. It was a familiar melody. One he had played many times for his fiance. He wasn't sure what he hoped in playing it. There were many things he didn't understand in this world. But he thought it possible that the tune could reach her and give her something to hold on to; something to tell her she wasn't alone, abandoned.  If that was all he could give her, he would stay in this spot and play this song until he couldn't anymore. <br />
<br />
OOC Note: This thread will take place before <a href="http://aurorasky.udocoded.com/showthread.php?tid=59&amp;pid=357#pid357" target="_blank" rel="noopener" class="mycode_url">Trip to Slant Rock Isle</a>.]]></content:encoded>
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		<item>
			<title><![CDATA[Trip to Slant Rock Isle [Past]]]></title>
			<link>https://aurorasky.udocoded.com/showthread.php?tid=59</link>
			<pubDate>Wed, 27 Jan 2016 05:55:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://aurorasky.udocoded.com/member.php?action=profile&uid=1">Magikeeper</a>]]></dc:creator>
			<guid isPermaLink="false">https://aurorasky.udocoded.com/showthread.php?tid=59</guid>
			<description><![CDATA[<a href="http://aurorasky.udocoded.com/showthread.php?tid=14&amp;pid=41#pid41" target="_blank" rel="noopener" class="mycode_url"><span style="color: blue;" class="mycode_color">The stolen boat debacle</span></a> proves to have been the last bit of excitement in the day - the journey to Casanov's place is quite boring in comparison.<br />
<br />
<span style="color: green;" class="mycode_color">"We're here."</span> proclaims Dalton, the hunter traveling with the group of mercenaries.  The harbor-front warehouse before them would be the first and last rest stop before tomorrow's journey to slant rock isle.<br />
<br />
It looked.. abandoned. Boarded up windows, shoddy paint job, everything about the place save for the sign on the door suggested it hadn't been used for years. <br />
<br />
The sign, however, read as follows:<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-family: Impact;" class="mycode_font">This is not an abandoned warehouse.<br />
There is a legitimate abandoned warehouse about a quarter mile south of here, please follow the instructions below<br />
|<br />
V</span></span></div>
<br />
Below the sign was a map of the area showing how to get to the legitimately abandoned warehouse.<br />
<br />
Dalton sighs. <span style="color: green;" class="mycode_color">"I don't know why Casanov thinks that sign is going to result in <span style="font-style: italic;" class="mycode_i">less</span> people breaking into the place."</span>]]></description>
			<content:encoded><![CDATA[<a href="http://aurorasky.udocoded.com/showthread.php?tid=14&amp;pid=41#pid41" target="_blank" rel="noopener" class="mycode_url"><span style="color: blue;" class="mycode_color">The stolen boat debacle</span></a> proves to have been the last bit of excitement in the day - the journey to Casanov's place is quite boring in comparison.<br />
<br />
<span style="color: green;" class="mycode_color">"We're here."</span> proclaims Dalton, the hunter traveling with the group of mercenaries.  The harbor-front warehouse before them would be the first and last rest stop before tomorrow's journey to slant rock isle.<br />
<br />
It looked.. abandoned. Boarded up windows, shoddy paint job, everything about the place save for the sign on the door suggested it hadn't been used for years. <br />
<br />
The sign, however, read as follows:<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-family: Impact;" class="mycode_font">This is not an abandoned warehouse.<br />
There is a legitimate abandoned warehouse about a quarter mile south of here, please follow the instructions below<br />
|<br />
V</span></span></div>
<br />
Below the sign was a map of the area showing how to get to the legitimately abandoned warehouse.<br />
<br />
Dalton sighs. <span style="color: green;" class="mycode_color">"I don't know why Casanov thinks that sign is going to result in <span style="font-style: italic;" class="mycode_i">less</span> people breaking into the place."</span>]]></content:encoded>
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			<title><![CDATA[In the City [Past]]]></title>
			<link>https://aurorasky.udocoded.com/showthread.php?tid=56</link>
			<pubDate>Fri, 22 Jan 2016 19:32:02 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://aurorasky.udocoded.com/member.php?action=profile&uid=0">Mora</a>]]></dc:creator>
			<guid isPermaLink="false">https://aurorasky.udocoded.com/showthread.php?tid=56</guid>
			<description><![CDATA[From the forest, tired, thirsty, and hungry, Mora and her brother Luceundi walked exaustedly to the outside of the pub. <span style="color: #ff3399;" class="mycode_color">"Now, Luce, I want you to stay out here and stay outta sight until I return with food and information. Ok? Lot's of people--" </span><span style="color: #9933ff;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">{Are real paranoid around wolves. I know, I know. But don't get into no bar fights! I can't help ya in town. Forests and towns are very different.} </span></span><span style="color: #333333;" class="mycode_color">The wolf snorted as if he heard her warning a thousand times over and over. Luceundi really can't speak to other bi-ped human-like creatures, but since she had such an unusual ubringing and she always heard a song that seemed to come from the skies, Mora could understand him and the members of the *Marble Pack. One of their members had been attacked by **Iron Pack, trained killer wolves and probable cause of wolf steriotyping, and their alphena wanted justice. She sent the two to find the owner who was known by his crimson scarf and take revenge on him. But she also warned his buddies were just like the wolves; dangerous and will watch you bleed at any cost. The white haired shifter kissed the canine on his forehead before she entered the Setting Sun Pub and sat down at a stool for some water.</span><br />
<br />
*There's a lot of marble found in their territory, so that's what Mora refers to them as<br />
** Evil wolves who have something metallic around their necks (iron collars)]]></description>
			<content:encoded><![CDATA[From the forest, tired, thirsty, and hungry, Mora and her brother Luceundi walked exaustedly to the outside of the pub. <span style="color: #ff3399;" class="mycode_color">"Now, Luce, I want you to stay out here and stay outta sight until I return with food and information. Ok? Lot's of people--" </span><span style="color: #9933ff;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">{Are real paranoid around wolves. I know, I know. But don't get into no bar fights! I can't help ya in town. Forests and towns are very different.} </span></span><span style="color: #333333;" class="mycode_color">The wolf snorted as if he heard her warning a thousand times over and over. Luceundi really can't speak to other bi-ped human-like creatures, but since she had such an unusual ubringing and she always heard a song that seemed to come from the skies, Mora could understand him and the members of the *Marble Pack. One of their members had been attacked by **Iron Pack, trained killer wolves and probable cause of wolf steriotyping, and their alphena wanted justice. She sent the two to find the owner who was known by his crimson scarf and take revenge on him. But she also warned his buddies were just like the wolves; dangerous and will watch you bleed at any cost. The white haired shifter kissed the canine on his forehead before she entered the Setting Sun Pub and sat down at a stool for some water.</span><br />
<br />
*There's a lot of marble found in their territory, so that's what Mora refers to them as<br />
** Evil wolves who have something metallic around their necks (iron collars)]]></content:encoded>
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			<title><![CDATA[[Tiburon] [U] The Sunken Barrel Tavern]]></title>
			<link>https://aurorasky.udocoded.com/showthread.php?tid=14</link>
			<pubDate>Thu, 24 Dec 2015 19:58:21 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://aurorasky.udocoded.com/member.php?action=profile&uid=1">Magikeeper</a>]]></dc:creator>
			<guid isPermaLink="false">https://aurorasky.udocoded.com/showthread.php?tid=14</guid>
			<description><![CDATA[The Sunken Barrel Tavern, conveniently located within sight of Calceta Harbor, prides itself on being the cheapest place in the city to get a drink and place to rest your head.<br />
<br />
It is somewhat less proud of &lt;i&gt;looking&lt;/i&gt; like the cheapest tavern in town.<br />
<br />
<span style="font-size: x-small;" class="mycode_size">&lt;b&gt;Note: As a thread describing a public location, it's generally assumed people can freely enter and leave the thread as they go about their business. When making a new public location, it is fine to double post in order to have the initial post only describe the location. This helps in the long run, as you might want to edit in more information as various NPCs that work/frequent the location are described by others.&lt;/b&gt;</span>]]></description>
			<content:encoded><![CDATA[The Sunken Barrel Tavern, conveniently located within sight of Calceta Harbor, prides itself on being the cheapest place in the city to get a drink and place to rest your head.<br />
<br />
It is somewhat less proud of &lt;i&gt;looking&lt;/i&gt; like the cheapest tavern in town.<br />
<br />
<span style="font-size: x-small;" class="mycode_size">&lt;b&gt;Note: As a thread describing a public location, it's generally assumed people can freely enter and leave the thread as they go about their business. When making a new public location, it is fine to double post in order to have the initial post only describe the location. This helps in the long run, as you might want to edit in more information as various NPCs that work/frequent the location are described by others.&lt;/b&gt;</span>]]></content:encoded>
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