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Synopsis

Welcome to Aurora Sky. We are a Sword and Sorcery roleplay. Below you will find all the information you will need to create a new character. Feel free to ask us questions! Hope to RP with you soon!


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Aspects
Spell-Leveled Talents
Battle-Leveled Talents
Spells
Magical Objects and Runes
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Strength and Averages
Nations and Regions
Natural Phenomena
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Credits
Current Banner © Acelin
Content © Staff
Coding © Udo & Staff Team
Aurora Sky Map © Acelin
Characters © Their Writers
Extended Credits

Spell-Leveled Talents


Spell-Leveled Talents



Overview Each player character begins with 1 or 2 Aspects (the second Aspect can be chosen later). With the exception of True Mage and Forged Road, every aspect’s benefits includes a choice between a number of related leveled talents (LTs).
All leveled talents currently fall into two categories:
  • Spell-Based leveled talents (Fire, Water, etc): Each of these talents are leveled through spell knowledge – if you have the Mantle LT and your highest level fire spell is level 5, then you have the level 0-5 benefits of the Mantle leveled talent.
  • Battle-Post-Based leveled talents (Fire, Water, etc): Each of these talents are leveled through number of posts spent acting in combat situations, with each level noting how many posts are needed to gain the benefit of that level. Each Battle Post (BP) LT is tied to an art, with your level in that talent counting as your highest level spell known +2 for the purpose of determining your level in a spell based LT (so if you have reached level 5 in Enlightened Combat your effective highest level Vital spell known is 7, unless you actually know a level 8+ Vital spell)

Spell-Leveled Talents


FIRE

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WATER

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STORM

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EARTH

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UMBRAL

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BODY

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VITAL

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