07-05-2018, 09:16 PM
Things worked on for abilities in cbox a while back:
The glass item duplicates only have their magical properties for her since she contains the original "blueprint". Though, they could still be generic stabby things for others.
The runic glass is that each absorbed rune/enchantment on an item has one instance. So she can't use one fire rune to light all the things on fire, just one item. But if she had say 5 fire runes absorbed, she could spread them over 5 different items. As above, these only work for her. The runes to be applied are chosen at the time of item formation, and have some kind of interaction with time because the modifier of the items change as they stay around her. Going from 0 or 1 (based on frozen lightning or not) for the first 10 minutes, during which it slowly hardens to mod 3 or 4. So probably 0-3 minute = no mod, 4-6 being +1, 7-9 being +2, 10 being +3 for regular glass.
Can only have up to either the item's normal limit +1 (from frozen lightning on a high mod item after hardening) or 4 (frozen lighting +1, glassweaver hardened glass mod 3) whichever is higher.
So now the part I'm bad at. Rewritting what I already have into an acceptable ability within those fields.
The glass item duplicates only have their magical properties for her since she contains the original "blueprint". Though, they could still be generic stabby things for others.
The runic glass is that each absorbed rune/enchantment on an item has one instance. So she can't use one fire rune to light all the things on fire, just one item. But if she had say 5 fire runes absorbed, she could spread them over 5 different items. As above, these only work for her. The runes to be applied are chosen at the time of item formation, and have some kind of interaction with time because the modifier of the items change as they stay around her. Going from 0 or 1 (based on frozen lightning or not) for the first 10 minutes, during which it slowly hardens to mod 3 or 4. So probably 0-3 minute = no mod, 4-6 being +1, 7-9 being +2, 10 being +3 for regular glass.
Can only have up to either the item's normal limit +1 (from frozen lightning on a high mod item after hardening) or 4 (frozen lighting +1, glassweaver hardened glass mod 3) whichever is higher.
So now the part I'm bad at. Rewritting what I already have into an acceptable ability within those fields.


