07-06-2018, 05:44 AM
(This post was last modified: 07-06-2018, 05:46 AM by Magikeeper.)
Alright, combining them both into one power:
Reality Reflections - Annabeth can wield the power of planar translocation to transform, shift, copy, and otherwise manipulate the magic of her woven glass.
Glassificate - She may use her lenses to make a small window to the fey realm. This window looks at random parts of the nature fey lands, and grants her some aid. If she uses her lenses to focus this light on an object for a while and charges it with some of her inherent electricity, the item will shift. It becomes made of her type of glass, held solid by the current.
Absorb - She may absorb these items into herself, creating an internal blueprint by doing so. The limits for size and time are based on what she can make with her Glassweaver Talent, thus larger items take a fairly long time and small ones can usually be done in a turn.
Replicate - Annabeth can weave together a glass copy of any stored object that possess all of its powers and abilities. If the powers included a haunting spirit / sapience, the spirit is not copied but rather possess the item remotely from within Annabeth. Only one copy of any given item can be created at a time, and it loses its powers in the hands of others or if the original is released.
Strip - Annabeth may strip away the runes of any objects she absorbs, sealing their power within herself to be distributed later. She can hold up to 5 runes at a time in this way. Master Runes cannot be moved in this way against a possessing spirit's will.
Scribe - Whenever she weaves an object from her glass, she may shift any number of her held runes into the glass, removing them from her pool. She must list the order of the runes - any runes beyond the item's modifier remain inactive until that modifier changes, at which point the rune completes and activates.
Release - Anabeth can secrete raw liquid glass that, through a second application of her window power, returns to its previous non-glass (or different glass) state. She cannot use Scribe to add any runes to this object it did not originally possess.
(3 Minors)
Reality Reflections - Annabeth can wield the power of planar translocation to transform, shift, copy, and otherwise manipulate the magic of her woven glass.
Glassificate - She may use her lenses to make a small window to the fey realm. This window looks at random parts of the nature fey lands, and grants her some aid. If she uses her lenses to focus this light on an object for a while and charges it with some of her inherent electricity, the item will shift. It becomes made of her type of glass, held solid by the current.
Absorb - She may absorb these items into herself, creating an internal blueprint by doing so. The limits for size and time are based on what she can make with her Glassweaver Talent, thus larger items take a fairly long time and small ones can usually be done in a turn.
Replicate - Annabeth can weave together a glass copy of any stored object that possess all of its powers and abilities. If the powers included a haunting spirit / sapience, the spirit is not copied but rather possess the item remotely from within Annabeth. Only one copy of any given item can be created at a time, and it loses its powers in the hands of others or if the original is released.
Strip - Annabeth may strip away the runes of any objects she absorbs, sealing their power within herself to be distributed later. She can hold up to 5 runes at a time in this way. Master Runes cannot be moved in this way against a possessing spirit's will.
Scribe - Whenever she weaves an object from her glass, she may shift any number of her held runes into the glass, removing them from her pool. She must list the order of the runes - any runes beyond the item's modifier remain inactive until that modifier changes, at which point the rune completes and activates.
Release - Anabeth can secrete raw liquid glass that, through a second application of her window power, returns to its previous non-glass (or different glass) state. She cannot use Scribe to add any runes to this object it did not originally possess.
(3 Minors)



