06-27-2018, 06:50 PM
(This post was last modified: 06-27-2018, 10:29 PM by Magikeeper.)
Pondering an Umbral revamp. Aside from making Lantern a summon and Sunset Blade made of an equivalent not-glass-material (summoning glass is pretty random), the changes mostly involve the branches as per usual for these revamps. Including the replacement of C branch with one focused on the spacial warping subtheme Umbral has but hasn't really explored much.
<b>LEVEL 5</b><br>
<b>Spectrum</b> – With a snap of your fingers, alter a light source within 100’ to create anything from infrared to ultraviolet light (including any of the visible light colors) for two posts, or indefinitely if the source is a summon you are maintaining. This spell does not give you the ability to see infrared/ultraviolet if you can’t already do so.<br>
<b>Pane</b> - Connect two glass, mostly clear crystal, and/or highly reflective solid surfaces you can see, causing non-magical light and your own created light/shadow projectiles that pass through one to emerge from the other. This effect lasts for three posts, or indefinitely if both surfaces are summons you are maintaining.<br>
<b>Shadow Net</b> - Bring your hands together then shove them forwards and draw them apart, splaying your fingers. You weave a web of solid tarry darkness that flies forth and briefly ensnares a target before reverting to insubstantial shadows. <br>
<u><b>LEVEL 6 </B></U><br>
<b>A. Dawdle</b>- Passive. You may, upon casting, choose to slow down light created/manipulated by your spells to any speed, although effects that are not / were not maintained speed up again after a single post (but last an additional post as well). Among other things, dawdling light can aid in stealth, create afterimages, set up volleys of light beams/spheres, etc.<br>
<b>B. Shadow Arm</b> - Transform one of your arms, from the elbow on into living shadow. For a moment you can shape it into the form of your choice, then it will become solid darkness (modifier 2). When you stop maintaining this spell your arm will revert to its normal composition and shape. <br>
<b>C. Lighten</b> – Reduce the weight of any object or creature, no larger than an elephant, by 50%. The target faintly glows while so effected. You may increase this to 75% if used on yourself or your possessions. Does not stack with itself. <br>
<u><b>LEVEL 7 </B></U><br>
<b>A. Corona Drill</B> - Unleash a sustained beam of destructive light from your fingertip or palm. The laser mildly burns on contact; ~8 seconds of sustained exposure will burn a hole through most skin. The beam has an effective range of 210’ and is as wide as the body part unleashing it.<br>
<b>B. Shadowbeast</b> - Shape and animate your shadow into a summoned beast of living, solid darkness, icy and swirling, no larger than a panther. Species this beast takes the form of is chosen upon learning. This spell takes two summon slots.<br>
<b>C. Twilight Sphere</b> - Create in your hand a ball of warped space that can shine or darken at will. While shining the sphere has the density of a light mist, but bounces off of reflective surfaces, passes though mostly transparent ones, and is effected by your magic as though it were light (albeit much slower). While dark the sphere has the density of water and explodes on contact with the force of a Very Strong punch. The sphere cannot darken while passing through an object. The sphere can be launched from your hand at around 40 mph. The ball fades after a post. <br>
<u><b>LEVEL 8</B></U><br>
<b> A. Corona Flare </b> - By motioning towards a point in space, unleash a brilliant flash of light from that point that blinds all within 1' of it for two posts, anyone looking in its direction within 10' for one post, and slightly blurs the vision of anyone nearby looking in that direction for a post. Adequate protection reduces the effect by a stage (2/1/Blur/None).
<b> A. Corona Flare </b> - By motioning towards a target or point in space, intensify all light within 10' of that target to the point of being blindingly bright. The light returns to normal after passing through the sphere (those outside can see in just fine).
<b>B. Shadowform</b> - Momentarily transform yourself into intangible shadow, allowing objects to pass through you. Can only be used once every 5 posts.<br>
<b>C. Depth</b> - Stretch an area (up to 50' in diameter), causing it to be partially phased out of existence and made much larger within than without; this doubles the dimensions of any unattended, stationary objects as well as chilling and thinning the air. The doubling effect does not stack with itself. Lasts for 10 posts. When this effect ends, anything that doesn’t fit temporarily phases out of existence and is shoved to the nearest open space within 20’.<br>
<u><b>LEVEL 9</B></U><br>
<b>A. Invisibility</B> - Bend the light around you, making you completely vanish from sight. Movement requires small adjustments that leaves a shimmer in the air. This spell is very difficult to maintain while moving quickly, and almost surely disperses if you are struck.<br>
<b>B. Portal</b> - Transform two patches of darkness on any surface you can see within 200’ into rippling portals that teleport anything that moves through one to the other. The portals can have a radius of up to 10’ and last for 3 posts. Anything partially through the portals is shoved out one side or the other when the spell ends. While transformed, the patches cannot be illuminated. <br>
<b>C. Knot </B> - Summon what appears to be space warped into an immobile knot. The knot is 1’ foot in size and intangible, but can manipulate space within 3’ of itself. This allows it to perform one of the following actions each post: Teleport itself to a spot within sight, reduce the weight of things (min 0%), increase the weight of things (max 200%), create intangible mirrors and prisms. Each effect except teleportation lasts until the start of your next post, and only effects its territory. This spell takes two summon slots. <br>
<u><b>LEVEL 10</B></U><br>
<b>A. Illusion</B> - Intricately manipulate the light in an area no greater than 30 feet in diameter, creating a false image which you control and that all can see. You have precise control over this image, but it is only visual and cannot produce sound.<br>
<b>B. Abomination</B> - Call forth the darkness of the empty places beneath the earth, intensifying it, causing it to flow forth from the ground within 20’ of you in the form of four 10’ long, 1’ thick tentacles of damagingly cold darkness that obey your commands. Counts as a summon, the tentacles are of Strong strength and about as durable as cheese. Takes two summon slots.<br>
<b>C. Lightspeed </B>- Momentarily transform yourself into a beam of pure, living light, and fire yourself in any direction. You reform after moving 200’, upon hitting a non-reflective/opaque object, or earlier if you so desire. Your own umbral spells can effect your lightform as though you were a projectile, but other casters and effects cannot. Can only be used once every 5 posts. <br>
<br>
<b>Spectrum</b> – With a snap of your fingers, alter a light source within 100’ to create anything from infrared to ultraviolet light (including any of the visible light colors) for two posts, or indefinitely if the source is a summon you are maintaining. This spell does not give you the ability to see infrared/ultraviolet if you can’t already do so.<br>
<b>Pane</b> - Connect two glass, mostly clear crystal, and/or highly reflective solid surfaces you can see, causing non-magical light and your own created light/shadow projectiles that pass through one to emerge from the other. This effect lasts for three posts, or indefinitely if both surfaces are summons you are maintaining.<br>
<b>Shadow Net</b> - Bring your hands together then shove them forwards and draw them apart, splaying your fingers. You weave a web of solid tarry darkness that flies forth and briefly ensnares a target before reverting to insubstantial shadows. <br>
<u><b>LEVEL 6 </B></U><br>
<b>A. Dawdle</b>- Passive. You may, upon casting, choose to slow down light created/manipulated by your spells to any speed, although effects that are not / were not maintained speed up again after a single post (but last an additional post as well). Among other things, dawdling light can aid in stealth, create afterimages, set up volleys of light beams/spheres, etc.<br>
<b>B. Shadow Arm</b> - Transform one of your arms, from the elbow on into living shadow. For a moment you can shape it into the form of your choice, then it will become solid darkness (modifier 2). When you stop maintaining this spell your arm will revert to its normal composition and shape. <br>
<b>C. Lighten</b> – Reduce the weight of any object or creature, no larger than an elephant, by 50%. The target faintly glows while so effected. You may increase this to 75% if used on yourself or your possessions. Does not stack with itself. <br>
<u><b>LEVEL 7 </B></U><br>
<b>A. Corona Drill</B> - Unleash a sustained beam of destructive light from your fingertip or palm. The laser mildly burns on contact; ~8 seconds of sustained exposure will burn a hole through most skin. The beam has an effective range of 210’ and is as wide as the body part unleashing it.<br>
<b>B. Shadowbeast</b> - Shape and animate your shadow into a summoned beast of living, solid darkness, icy and swirling, no larger than a panther. Species this beast takes the form of is chosen upon learning. This spell takes two summon slots.<br>
<b>C. Twilight Sphere</b> - Create in your hand a ball of warped space that can shine or darken at will. While shining the sphere has the density of a light mist, but bounces off of reflective surfaces, passes though mostly transparent ones, and is effected by your magic as though it were light (albeit much slower). While dark the sphere has the density of water and explodes on contact with the force of a Very Strong punch. The sphere cannot darken while passing through an object. The sphere can be launched from your hand at around 40 mph. The ball fades after a post. <br>
<u><b>LEVEL 8</B></U><br>
<b> A. Corona Flare </b> - By motioning towards a point in space, unleash a brilliant flash of light from that point that blinds all within 1' of it for two posts, anyone looking in its direction within 10' for one post, and slightly blurs the vision of anyone nearby looking in that direction for a post. Adequate protection reduces the effect by a stage (2/1/Blur/None).
<b> A. Corona Flare </b> - By motioning towards a target or point in space, intensify all light within 10' of that target to the point of being blindingly bright. The light returns to normal after passing through the sphere (those outside can see in just fine).
<b>B. Shadowform</b> - Momentarily transform yourself into intangible shadow, allowing objects to pass through you. Can only be used once every 5 posts.<br>
<b>C. Depth</b> - Stretch an area (up to 50' in diameter), causing it to be partially phased out of existence and made much larger within than without; this doubles the dimensions of any unattended, stationary objects as well as chilling and thinning the air. The doubling effect does not stack with itself. Lasts for 10 posts. When this effect ends, anything that doesn’t fit temporarily phases out of existence and is shoved to the nearest open space within 20’.<br>
<u><b>LEVEL 9</B></U><br>
<b>A. Invisibility</B> - Bend the light around you, making you completely vanish from sight. Movement requires small adjustments that leaves a shimmer in the air. This spell is very difficult to maintain while moving quickly, and almost surely disperses if you are struck.<br>
<b>B. Portal</b> - Transform two patches of darkness on any surface you can see within 200’ into rippling portals that teleport anything that moves through one to the other. The portals can have a radius of up to 10’ and last for 3 posts. Anything partially through the portals is shoved out one side or the other when the spell ends. While transformed, the patches cannot be illuminated. <br>
<b>C. Knot </B> - Summon what appears to be space warped into an immobile knot. The knot is 1’ foot in size and intangible, but can manipulate space within 3’ of itself. This allows it to perform one of the following actions each post: Teleport itself to a spot within sight, reduce the weight of things (min 0%), increase the weight of things (max 200%), create intangible mirrors and prisms. Each effect except teleportation lasts until the start of your next post, and only effects its territory. This spell takes two summon slots. <br>
<u><b>LEVEL 10</B></U><br>
<b>A. Illusion</B> - Intricately manipulate the light in an area no greater than 30 feet in diameter, creating a false image which you control and that all can see. You have precise control over this image, but it is only visual and cannot produce sound.<br>
<b>B. Abomination</B> - Call forth the darkness of the empty places beneath the earth, intensifying it, causing it to flow forth from the ground within 20’ of you in the form of four 10’ long, 1’ thick tentacles of damagingly cold darkness that obey your commands. Counts as a summon, the tentacles are of Strong strength and about as durable as cheese. Takes two summon slots.<br>
<b>C. Lightspeed </B>- Momentarily transform yourself into a beam of pure, living light, and fire yourself in any direction. You reform after moving 200’, upon hitting a non-reflective/opaque object, or earlier if you so desire. Your own umbral spells can effect your lightform as though you were a projectile, but other casters and effects cannot. Can only be used once every 5 posts. <br>
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