03-16-2016, 04:46 AM
I usually have a lot of ideas swirling about, and little motivation to attempt creating them all. So I decided to just throw them here and if anyone wants to borrow, add, or shoot any of these down, that's fine with me.
Spell Imbuement: I'm always fond of abilities like these, especially when it comes to imbuing ranged projectiles with touch spells. This sort of sounds like an Arcane Archer to me, but while the class was fun, they were always unfeasible to actually make. Anyway, this could even work for melee weapons as well--I guess it would just depend on the spell. Not sure how many minors this would count as, or if going the path of the Forged Road would be a better option.
Alchemist Aspect: When I saw the Infusion Sage, I thought it sounded similar to an Alchemist aspect. But I was thinking more of an Alchemist that could--at the very least--brew up some unstable potions and hurl them like bombs. You could even make the damage modifier on the bombs dependent on certain skills. For instance, perhaps an Alchemist gains a + modifier when taking the Appraisal or Medical and Anatomy skill, depending on the type of bomb he or she is making.
Since the crafting section is under construction, there isn't any feasible way currently to make potions to use, but it could be a possibility in the future...similar to how Infusion Sage can infuse spells into their cooking.
Inquisitor: I like the idea of a character being some sort of inquisitor/investigator/detective for the noble families--basically a spook that collected information however he or she pleased. Umbral and Adonis skills would seem pretty good, giving some illusion/dark abilities while allowing the PC to alter their appearance to trick people. Add in some Public Relations and Disguise skills, and you'd be pretty effective at getting what you want.
Spell Imbuement: I'm always fond of abilities like these, especially when it comes to imbuing ranged projectiles with touch spells. This sort of sounds like an Arcane Archer to me, but while the class was fun, they were always unfeasible to actually make. Anyway, this could even work for melee weapons as well--I guess it would just depend on the spell. Not sure how many minors this would count as, or if going the path of the Forged Road would be a better option.
Alchemist Aspect: When I saw the Infusion Sage, I thought it sounded similar to an Alchemist aspect. But I was thinking more of an Alchemist that could--at the very least--brew up some unstable potions and hurl them like bombs. You could even make the damage modifier on the bombs dependent on certain skills. For instance, perhaps an Alchemist gains a + modifier when taking the Appraisal or Medical and Anatomy skill, depending on the type of bomb he or she is making.
Since the crafting section is under construction, there isn't any feasible way currently to make potions to use, but it could be a possibility in the future...similar to how Infusion Sage can infuse spells into their cooking.
Inquisitor: I like the idea of a character being some sort of inquisitor/investigator/detective for the noble families--basically a spook that collected information however he or she pleased. Umbral and Adonis skills would seem pretty good, giving some illusion/dark abilities while allowing the PC to alter their appearance to trick people. Add in some Public Relations and Disguise skills, and you'd be pretty effective at getting what you want.



