06-30-2018, 12:34 PM
(This post was last modified: 07-01-2018, 02:52 AM by Gold Vault.)
Water A Branch, again:
5. Cold Craft - Summon onto your body / into your grip a piece of armor, weapon, or other object made out of hardened ice (mod 2). This ice is painfully cold to others, but not you. Choose and design three items when learning this spell.
6A. Snow Bank - With a stomp, spread a thin patch of snow across the ground in front of you. A straight, 6" thick wall of packed snow slightly taller and wider than yourself rapidly rises from the tip of the patch. The patch can be between 6" and 6' long, but cannot spread within 1' of another living creature.
7A. Glacial Path - Cause a patch of ice, slightly wider than you are and up to 40ft long, to spread out from where one of your feet touch a surface. The ice's spread follows a path of your choosing, can run along walls and even ceilings, and can have segments as thick as 2' allowing you to form angled ramps and the like. The ice powerfully sticks to unattended objects and surfaces. Ice that forms within 1' of other creatures is extremely fragile.
8A. Rink - Passive. Ice naturally aids you, becoming sleek or sticky beneath your feet as needed. This allows you to quickly traverse icy floors and run across icy walls/ceilings (but not stand still on them).
9A. Rime - With a dramatic motion, unleash an obscuring 50' blast of soft snow in any or all directions that coats everything it hits with a very thin layer of icy frost. Any frost that hits an unattended object or surface further hardens into a thin layer of ice.
10A. Arctic Realm - Unleash waves of cold from your body that chill the air and far more powerfully chill ice and snow within 60', giving them resistance to fire and heat. Furthermore, with each post of exposure the snow grows harder, becoming ice after two posts, and the chilled ice becomes increasingly damaging, maximum of powerfully "burning" flesh like dry ice after two posts. Ice empowered in this way does not harm you. Finally, you may maintain this spell by using a summon slot.
6A. Snow Bank - With a stomp, spread a thin patch of snow across the ground in front of you. A straight, 6" thick wall of packed snow slightly taller and wider than yourself rapidly rises from the tip of the patch. The patch can be between 6" and 6' long, but cannot spread within 1' of another living creature.
7A. Glacial Path - Cause a patch of ice, slightly wider than you are and up to 40ft long, to spread out from where one of your feet touch a surface. The ice's spread follows a path of your choosing, can run along walls and even ceilings, and can have segments as thick as 2' allowing you to form angled ramps and the like. The ice powerfully sticks to unattended objects and surfaces. Ice that forms within 1' of other creatures is extremely fragile.
8A. Rink - Passive. Ice naturally aids you, becoming sleek or sticky beneath your feet as needed. This allows you to quickly traverse icy floors and run across icy walls/ceilings (but not stand still on them).
9A. Rime - With a dramatic motion, unleash an obscuring 50' blast of soft snow in any or all directions that coats everything it hits with a very thin layer of icy frost. Any frost that hits an unattended object or surface further hardens into a thin layer of ice.
10A. Arctic Realm - Unleash waves of cold from your body that chill the air and far more powerfully chill ice and snow within 60', giving them resistance to fire and heat. Furthermore, with each post of exposure the snow grows harder, becoming ice after two posts, and the chilled ice becomes increasingly damaging, maximum of powerfully "burning" flesh like dry ice after two posts. Ice empowered in this way does not harm you. Finally, you may maintain this spell by using a summon slot.



