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Riesig Brand
#1
Riesig Brand
Race: Shifter (crocodile)
Gender: Male
Age: early 20s
Height: 5' 10"
Weight: 150 lbs
Strength: Average/Very Strong (Shifted)
Physical Description: In his human form, he looks kind of lanky. His skin is an almost alabaster white and his hair is a bright red that looks like it might be on fire when the light hits it just right. His eyes are a bright blue. In his shifted form he grows a couple inches to round him out at 6' tall. His body fills out with muscle and his head shits to a red tinted crocodile head. Scales cover over his body and he gets tiny claws on his hands and feet, the claws aren't really sharp, but help with providing traction. He also grows a tail that can be used for locomotion in the water.
Apparel: In his human form, he wears simple loose pants and a t-shirt that is a deep green with trim of interwoven blue and red. He has a bag that he carries with him that he keeps tossed over his shoulder. In his shifted form he keeps the pants on, but the shirts often rip. When not in use, his mist is kept as a scarf around his neck.

Backstory: He grew up with his parents along the riverbanks. So when he found out he was a crocodile shifter, it wasn't really much of a surprise. What was a surprise tough, was that he could manipulate water and fire. Being the good parents they were, his parents took him to train his magic. When he got finished, he couldn't just stay with them. So instead, he began to wander the lands looking for more opportunities to learn the limits of his control.

The Story Of Riesig:
<a href="http://aurorasky.udocoded.com/showthread.php?tid=48">Preping to take down some bandits.</a>

Affiliations and Contacts:

Skills and Abilities

Aspect: Fire Branded
Leveled Talent:

LORD OF FLAMES - Flames are your tools, your companions, your life. Where other people see a burning candle you see so much more.
Lvl 0. Natural flames, extreme heat and your own conjured fire refuse to hurt you, their master.
Lvl 1. You may take hold of non-magical flames with your hands and move them from place to place, your magic fuels them while held.
Lvl 2. You may alter your fire spells to instead produce Phantom Flames. Bright red, phantom flames are twice the size of normal flames but burn with negligible heat.
Lvl 3. You may alter your fire spells to instead produce Dark Flames. Pitch black, dark flames are slightly hotter than normal flames but give off no light as they burn.

Lvl 4. Your mastery of non-magical flames is such that you can cause them to come free from their sources and flow through the air like water under your command. Flames removed from fuel sources will eventually be extinguished by this movement unless they find a new home.
Lvl 5. You may alter your fire spells to instead produce Frostbite Flames. Bright cerulean, frostbite flames burn cold and are the perfect foil to heat resistant foes. Items and people burned with frostbite flames are coated in a thin layer of painfully cold frost.
Lvl 6. You may alter your fire spells to instead produce Blood Fire. Brilliant crimson, blood fire burns hotter than most but it only heats and burns flesh.
Lvl 7. Your mastery of non-magical flames allows you to extend a little of your magic into them, converting them into other types of flame as though they were produced by your fire spells.
Lvl 8. You may alter your fire spells to instead produce Gel Fire. Silvery white, gel fire has a sticky, fluid substance to it. It clings to surfaces, burning for longer than normal flames, and can float on water like oil.
Lvl 9. You may alter your fire spells to use any combination of two types of flame, including normal flames.
Lvl 10. You may alter your fire spells to draw from your very soul. This creates a new type of flame unique to yourself which can create powerful effects but may also be enormously fatiguing. This unique flame cannot be combined with others.


Aspect: Water Borne
Leveled Talent:

MISTKEEPER - Your innate water magics cause and pall of fine mist to passively form in a 10' radius around you.
Lvl 0. You can control the shape and density of the mists within 10' of you. The more compacted it is, the more opaque. Can be shaped into intangible apparel if you want it out of the way.
Lvl 1. The mists cannot be controlled/manipulated by anyone except you, and almost instantly reform if somehow dispersed.
Lvl 2. You are able to sense disturbances in the mists, giving you early warning if someone is trying to sneak up on you.
Lvl 3. You can thicken the mists and increase their opacity without compacting them, turning it into a cloud that totally obscures yourself from view.

Lvl 4. You can raise the temperature of the/sections of the mists so rapidly they expand in a burst of steam that repels and scalds anything before it with average strength. Steam quickly cools and reverts to its regular state. Usable once every other post.
Lvl 5. You can rapidly condense the mists around a target within its reach, extinguishing flames and choking living creatures. Usable once every three posts.
Lvl 6. The mists pull in and condense the lingering magics of the world to gain a new ability. Choose an emotion, concept, or kind of liquid. The mists permanently gain a special ability based on that choice.
Lvl 7. You gain fine control over the temperature or the mists, making portions of it anything from freezing to exhaustively hot. Hot mists expand to twice their normal size but cannot be used for any other purpose, freezing mists condense to half size but can flash freeze water. The mists keep your own body whatever temperature you desire.
Lvl 8. You can convert portions of the mist within 5’ of you to water or even ice with enough speed to react to attacks (Barriers, weapons, etc). More complicated maneuvers than forming a simple barrier demands concentration (counts as a spell per post). Any of the ice or water formed this way reverts back to mist a post later. Usable once every other post.
Lvl 9. The mists further refine their intrinsic magics to gain another ability based on the chosen emotion, concept, or liquid.
Lvl 10. You develop a custom WM-approved mist technique/ability.


Shifter Traits: While in his shifter form, Riesig gains the following benefits. The Sight, Hearing, ISOs, and sense of smell of a crocodile. [Racial] He also gains the bite strength of a crocodile. [Minor 1]

Thick Skin: Riesig's skin is a lot tougher than normal. From years of shifting and tampering with fire, his skin has toughened to a hard leathery feel (mod 1). [Minor 2]

Hot Head: Rieisg can will his hair to actually combust into flames. These flames do not harm him or his gear and do not need a fuel source, but can light things on fire that touch them. Additionally, they may be effected by his Lord Of Flames abilities. If they get put out, he cannot use this ability again for 3 posts. [Minor 3]

Rage: While in shifted form Rieisg is significantly stronger. (+2 Strength levels) [Minor 4+5]

Weapons and Armor



Spells: 
FIRE

LEVEL 1

Ignite - Snap your finger to cause a very small intense burst of heat in a spot you are looking at. Can be used to start a small fire if used on highly flammable materials.

LEVEL 2

Fireball - Summon into your hand a semi-solid ball of flame that can be thrown. On impact it explodes with the force of an average punch.

LEVEL 3

Torch - Release from your fingertip a 2" jet of intense flame capable of cutting through metal over time.


WATER

LEVEL 1

Dehydrate - Remove much of the water from up to 10 cubic feet of air or a single non-living organic object that is no larger than 3 cubic feet in volume. This dries the air / dries out the object. If successful, the removed water condenses into a tiny ball of water at a location within sight.

LEVEL 2

Shards - Draw the water from the air around you and freeze it to form a trio of ice shards that can be thrown like blades.

LEVEL 3

Transmute - Transform up to five gallons of liquid into a mist cloud, turning consumable fluids into inhalants and making flammable liquids more volatile.


Other Possessions

Pets

Gold: 40
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Messages In This Thread
Riesig Brand - by Riesig - 01-09-2016, 12:42 AM
RE: Riesig Brand - by Magikeeper - 01-09-2016, 01:43 AM

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