02-12-2016, 01:40 AM
(This post was last modified: 02-12-2016, 03:12 AM by Magikeeper.)
The spell Udo is referring to Lightspeed (Light 10A), which is not exactly tactical teleportation but effectively would be in practice, I suppose.
I think Castor's ability is most similar to the Unstuck spell (level 10C vital), except much stronger (in several ways) and also taking a page from waking dreamer level 10. Fighting someone who's teleporting anywhere within sight every post is.. yeah. That's ignoring that his ability doesn't leave any hint of where he went- if he teleports behind someone they have no real reason to instantly know that. An assassin's dream, basically.
That said, I've been trying to think of a version that I'd be okay with approving that still fit your general intent. I've been having difficulty doing that though, tbh.
It could take too long to use in combat, but that would still allow for certain tactics I'm not sure how I feel about. Combat speed but shorter range with a cooldown, no assassination instagib ports, and a he-went-that-way feeling is basically Unstuck.
I'm willing to keep pondering ways of making it work (probably focus on the "teleport to one specific person and back again" aspect with some caveats, since if that person stays in a safe place that covers 2/3ds of what you intended to use that ability for anyway), but if you don't feel very strongly about wanting it I'd suggest going with something else.
Edit: I think I would be fine with the following, although I'm not sure if it is close enough to your original idea for you to want it:
I'd put that as 1-1.5 minors (yeah, even with the restrictions). Among other things it'd allow him to visit his wife whenever once he's found her again, which I believe was part of the intent. Since we don't know for sure how blacksmithing is going to work.. I guess I'd put that at .5-1 which would make everything fit into 5 minors. Maybe he'd be making out like a bandit when crafting is finalized, maybe not.
I think Castor's ability is most similar to the Unstuck spell (level 10C vital), except much stronger (in several ways) and also taking a page from waking dreamer level 10. Fighting someone who's teleporting anywhere within sight every post is.. yeah. That's ignoring that his ability doesn't leave any hint of where he went- if he teleports behind someone they have no real reason to instantly know that. An assassin's dream, basically.
That said, I've been trying to think of a version that I'd be okay with approving that still fit your general intent. I've been having difficulty doing that though, tbh.
It could take too long to use in combat, but that would still allow for certain tactics I'm not sure how I feel about. Combat speed but shorter range with a cooldown, no assassination instagib ports, and a he-went-that-way feeling is basically Unstuck.
I'm willing to keep pondering ways of making it work (probably focus on the "teleport to one specific person and back again" aspect with some caveats, since if that person stays in a safe place that covers 2/3ds of what you intended to use that ability for anyway), but if you don't feel very strongly about wanting it I'd suggest going with something else.
Edit: I think I would be fine with the following, although I'm not sure if it is close enough to your original idea for you to want it:
I'd put that as 1-1.5 minors (yeah, even with the restrictions). Among other things it'd allow him to visit his wife whenever once he's found her again, which I believe was part of the intent. Since we don't know for sure how blacksmithing is going to work.. I guess I'd put that at .5-1 which would make everything fit into 5 minors. Maybe he'd be making out like a bandit when crafting is finalized, maybe not.



