Nashota
Race: Shifter (Wolf Full anthro)
Gender: Female
Age: 22
Height: 6'
Weight: Average
Strength: Strong
Physical Description: The color of midnight at its darkest hour, tailbone length hair stops at her rear. Though it's typically tied back in a tight, uniform ponytail, it gleams in both the moonlight and sunlight -- Nashota keeps her hair well-groomed and free of debris and dandruff. Bronze skin stretches over the expanse of her body, and almond shaped eyes, slanted just so, are the deepest of blues. Her nose, like the straight edge of a blade, is long and thin, leading to her lips: horizontally asymmetrical, with her upper lip being somewhat flat and her bottom lip being just the least bit plumper. Nashota is tall and thin, but her muscles are well-toned and well-worked from her time working on her family's farm and taking mercenary jobs to help put food on that table.
Apparel: Nashota's apparel is typically of the simplest variety. Most commonly, she dons clothing of the darker sort: a dark, sleeveless cotton tee (long-sleeved during the colder months); equally dark cotton pants; and leather boots that stop mid-shin. When needed, she dons sturdier clothing and simple leather armor: a dark long-sleeved cotton top, arm guards that stretch from her wrists to her elbows; a leather bustier top that has wide straps and stops at her hips; two leather blade straps clench both her thighs; and shin guards stretch from her kneed to her ankles.
Backstory: Nashota's story is a simple one. She's an only child, born to a mother and father that had been trying for a child for years. The pregnancy and birth were both tough because her mother was slightly older than was considered appropriate for bearing children, but Nashota grew up well-loved, and though she was an only child, she was the center of her parents' world. She grew up working -- hard work became customary to expect of her day, and as her parents aged, she took on more and more of it. Wake at dawn, work the day, stop for lunch, work some more, head in at sun down.
When an illness felled her father, she and her mother were forced to take on his work, too. But watching her near-elderly mother work so hard each day was a torture all its own, so Nashota explored other avenues. Mercenary work was less common where they lived, a town too small to be considered a town, so every morning, she traveled to the city in search of work. Any city-goer worth their salt would be able to recognize the green on her -- but that didn't stop the work from pouring in. It wasn't what she expected; the initial work consisted of small odd jobs that people of the city needed help with, and while she wasn't paid what she'd expected, she was still able to feed her parents and pay the few bills and taxes they had. Will Add more soon.
The Story Of Nashota: Optional, nothing to put here at start anyway. Its a thread tracker.
Affiliations and Contacts:None yet.
Skills and Abilities
Endurance Training
Aspect: Earth Bound - Sturdy as the mountain, strong as steel. You are tied to the earth and it to you, providing a sense of patience and sturdiness unmatched by others.
Leveled Talent: Quakelord - Your mastery of earthen materials (dirt, sand, stone, metal, glass, crystal) causes them to calm and quake at your command, allowing you to perform feats that others cannot.
Level 0: Spinning, trembling, etc do not bother you and your body is somewhat resistant to attacks that rely on sound or vibrations.
Level 1: You may command the earthen materials beneath your feet to either soften or magnify your footfalls, allowing for a stealthy or intimidating approach.
Level 2: You may cause any earthen object you alone are holding to vibrate at a specific frequency, effectively increasing its modifier by one in clashes with other materials.
Aspect: Umbral Soul - Transient, mesmerizing. You feel a kinship to light and shadow, the stars in the sky and the unlit depths.
Leveled Talent: Shadowtwin - Your affinity for umbral magics has granted your shadow its own sentience. As familiarity with darkness increases, your shadow becomes much much more.
Level 0: You have never cast any shadow except for your "true shadow", a shadow which always exists - no matter how bright or how dark it is - and cannot be illuminated. This shadow has a mind and senses of its own, and moves of its own will. Although it has a mind and personality of its own (OOC: usually defined/played by player of PC) its life is tied to yours, thus making your well being is its top concern.
Level 1: Your shadow can separate itself from you, traveling across any kind of surface. It may flow back to its regular – attached – location in an instant, and does so automatically if any part of it would travel farther than 50ft from your person.
Level 2: You and your shadow may communicate telepathically with each other. Furthermore, while two dimensional, your shadow may change its size and/or shape at will. Max triple size, min half size. If it would gain a third dimension any changes in shape and size are reverted back to their initial state.
Level 3: While attached to you, your shadow may reverse the connection between you and it; controlling part or all of your body like a puppet. This is not telekinesis, and any movements made have to be physically possible for your body to perform. If you and your shadow move as one your strength is effectively increased by a level. You may resist your shadow’s control if you so desire.
Laborer: Having grown up with the rigors of fieldwork, Nashota is stronger than average (Strong). [1 Minor]
Spells
Earth:
Level 1: Sandblast - Release a burst of rough, scouring sand from your hand.
Level 2: Ferropathy - While maintained, you gain an awareness of metals within 10' of you and their movements.
Umbral:
Level 1: Stash - Quickly bring your hands together twice, fingers interlaced, then bring them apart, weaving a small bag of solid shadows to contain whatever you might need. This bag may contain up to twice the amount it appears to. The bag counts as a summon.
Level 2: Lurk - While maintained, any darkness you are in has just enough substance to act like a spider's web, alerting you to vibrations caused by movements through it within 20' of you.
Level 3: Shadowcrawler - Shape and animate your shadow into a summoned beast of living, solid darkness, icy and swirling, no larger than a large domestic cat. Species this beast takes the form of is chosen upon learning.
Weapons and Armor
Basic Leather Armor
Mountain Wraps - A pair of dirt stained cloths usable as handwraps/footwraps/etc.
>> The cloths are as durable as steel wire, protecting the wearer from cuts and scrapes and allowing up to four runes to be placed on the cloths.
>> The wielder can freely choose to have the dirt stains expand and thicken, summoning a pair of inflexible stone gauntlets (or boots, etc) around one or both of their hands. The cloths maintain these gauntlets. Any runes on the cloths effect the summoned coverings as well.
>> Once every five posts the wielder can will the cloths and/or summoned gauntlets to absorb concussive force, effectively reducing the force of a blocked blow by three strength levels.
[1.5 minors]
The Deadwell Heart - A nevermelt ice necklace with a pendant of magically reinforced glass in the center (modifier 4).
>> The glass is unnaturally dark inside, giving the impression the the heart of the necklace is of an immeasurable depth.
>> The wielder can will a hilt of inky blackness to surge forth from the heart of the necklace. If grabbed the necklace unclasps itself, the chains swiftly flowing into the necklace and wrapping around end of the dark hilt to form an icy guard for the empty hilt.
>>> While in empty-hilt form, the wielder may create various extensions of solid, steel-strength darkness. These extensions are: A 5' long spiked cat o' nine tails, a 15' long chain whip, a 3' blade and a 3' rod. The weapon can maintain one such extension at a time, the new addition flowing forth from the hilt in a small cloud of swirling darkness over the course of a post (not fast enough to surprise-stab people). The hilt can create smaller extensions (like a 5' whip) as well.
>>> Any runes on the necklace effect these extensions.
>>> By placing pressing empty hilt back upon their neck, the wielder can will the weapon to return to its necklace form once again.
[1.5 minors]
Other Magical Possessions
Other Mundane Possessions
Pets
Gold: 30
Race: Shifter (Wolf Full anthro)
Gender: Female
Age: 22
Height: 6'
Weight: Average
Strength: Strong
Physical Description: The color of midnight at its darkest hour, tailbone length hair stops at her rear. Though it's typically tied back in a tight, uniform ponytail, it gleams in both the moonlight and sunlight -- Nashota keeps her hair well-groomed and free of debris and dandruff. Bronze skin stretches over the expanse of her body, and almond shaped eyes, slanted just so, are the deepest of blues. Her nose, like the straight edge of a blade, is long and thin, leading to her lips: horizontally asymmetrical, with her upper lip being somewhat flat and her bottom lip being just the least bit plumper. Nashota is tall and thin, but her muscles are well-toned and well-worked from her time working on her family's farm and taking mercenary jobs to help put food on that table.
Apparel: Nashota's apparel is typically of the simplest variety. Most commonly, she dons clothing of the darker sort: a dark, sleeveless cotton tee (long-sleeved during the colder months); equally dark cotton pants; and leather boots that stop mid-shin. When needed, she dons sturdier clothing and simple leather armor: a dark long-sleeved cotton top, arm guards that stretch from her wrists to her elbows; a leather bustier top that has wide straps and stops at her hips; two leather blade straps clench both her thighs; and shin guards stretch from her kneed to her ankles.
Backstory: Nashota's story is a simple one. She's an only child, born to a mother and father that had been trying for a child for years. The pregnancy and birth were both tough because her mother was slightly older than was considered appropriate for bearing children, but Nashota grew up well-loved, and though she was an only child, she was the center of her parents' world. She grew up working -- hard work became customary to expect of her day, and as her parents aged, she took on more and more of it. Wake at dawn, work the day, stop for lunch, work some more, head in at sun down.
When an illness felled her father, she and her mother were forced to take on his work, too. But watching her near-elderly mother work so hard each day was a torture all its own, so Nashota explored other avenues. Mercenary work was less common where they lived, a town too small to be considered a town, so every morning, she traveled to the city in search of work. Any city-goer worth their salt would be able to recognize the green on her -- but that didn't stop the work from pouring in. It wasn't what she expected; the initial work consisted of small odd jobs that people of the city needed help with, and while she wasn't paid what she'd expected, she was still able to feed her parents and pay the few bills and taxes they had. Will Add more soon.
The Story Of Nashota: Optional, nothing to put here at start anyway. Its a thread tracker.
Affiliations and Contacts:None yet.
Skills and Abilities
Endurance Training
Aspect: Earth Bound - Sturdy as the mountain, strong as steel. You are tied to the earth and it to you, providing a sense of patience and sturdiness unmatched by others.
Level 0: Spinning, trembling, etc do not bother you and your body is somewhat resistant to attacks that rely on sound or vibrations.
Level 1: You may command the earthen materials beneath your feet to either soften or magnify your footfalls, allowing for a stealthy or intimidating approach.
Level 2: You may cause any earthen object you alone are holding to vibrate at a specific frequency, effectively increasing its modifier by one in clashes with other materials.
Aspect: Umbral Soul - Transient, mesmerizing. You feel a kinship to light and shadow, the stars in the sky and the unlit depths.
Level 0: You have never cast any shadow except for your "true shadow", a shadow which always exists - no matter how bright or how dark it is - and cannot be illuminated. This shadow has a mind and senses of its own, and moves of its own will. Although it has a mind and personality of its own (OOC: usually defined/played by player of PC) its life is tied to yours, thus making your well being is its top concern.
Level 1: Your shadow can separate itself from you, traveling across any kind of surface. It may flow back to its regular – attached – location in an instant, and does so automatically if any part of it would travel farther than 50ft from your person.
Level 2: You and your shadow may communicate telepathically with each other. Furthermore, while two dimensional, your shadow may change its size and/or shape at will. Max triple size, min half size. If it would gain a third dimension any changes in shape and size are reverted back to their initial state.
Level 3: While attached to you, your shadow may reverse the connection between you and it; controlling part or all of your body like a puppet. This is not telekinesis, and any movements made have to be physically possible for your body to perform. If you and your shadow move as one your strength is effectively increased by a level. You may resist your shadow’s control if you so desire.
Laborer: Having grown up with the rigors of fieldwork, Nashota is stronger than average (Strong). [1 Minor]
Spells
Earth:
Level 1: Sandblast - Release a burst of rough, scouring sand from your hand.
Level 2: Ferropathy - While maintained, you gain an awareness of metals within 10' of you and their movements.
Umbral:
Level 1: Stash - Quickly bring your hands together twice, fingers interlaced, then bring them apart, weaving a small bag of solid shadows to contain whatever you might need. This bag may contain up to twice the amount it appears to. The bag counts as a summon.
Level 2: Lurk - While maintained, any darkness you are in has just enough substance to act like a spider's web, alerting you to vibrations caused by movements through it within 20' of you.
Level 3: Shadowcrawler - Shape and animate your shadow into a summoned beast of living, solid darkness, icy and swirling, no larger than a large domestic cat. Species this beast takes the form of is chosen upon learning.
Weapons and Armor
Basic Leather Armor
Mountain Wraps - A pair of dirt stained cloths usable as handwraps/footwraps/etc.
>> The cloths are as durable as steel wire, protecting the wearer from cuts and scrapes and allowing up to four runes to be placed on the cloths.
>> The wielder can freely choose to have the dirt stains expand and thicken, summoning a pair of inflexible stone gauntlets (or boots, etc) around one or both of their hands. The cloths maintain these gauntlets. Any runes on the cloths effect the summoned coverings as well.
>> Once every five posts the wielder can will the cloths and/or summoned gauntlets to absorb concussive force, effectively reducing the force of a blocked blow by three strength levels.
[1.5 minors]
The Deadwell Heart - A nevermelt ice necklace with a pendant of magically reinforced glass in the center (modifier 4).
>> The glass is unnaturally dark inside, giving the impression the the heart of the necklace is of an immeasurable depth.
>> The wielder can will a hilt of inky blackness to surge forth from the heart of the necklace. If grabbed the necklace unclasps itself, the chains swiftly flowing into the necklace and wrapping around end of the dark hilt to form an icy guard for the empty hilt.
>>> While in empty-hilt form, the wielder may create various extensions of solid, steel-strength darkness. These extensions are: A 5' long spiked cat o' nine tails, a 15' long chain whip, a 3' blade and a 3' rod. The weapon can maintain one such extension at a time, the new addition flowing forth from the hilt in a small cloud of swirling darkness over the course of a post (not fast enough to surprise-stab people). The hilt can create smaller extensions (like a 5' whip) as well.
>>> Any runes on the necklace effect these extensions.
>>> By placing pressing empty hilt back upon their neck, the wielder can will the weapon to return to its necklace form once again.
[1.5 minors]
Other Magical Possessions
Other Mundane Possessions
Pets
Gold: 30


