12-04-2016, 10:04 PM
(This post was last modified: 12-10-2016, 11:48 PM by Magikeeper.)
Mountain Wraps - A pair of dirt stained cloths usable as handwraps/footwraps/etc.
>> The cloths are as durable as steel wire, protecting the wearer from cuts and scrapes and allowing up to four runes to be placed on the cloths.
>> The wielder can freely choose to have the dirt stains expand and thicken, summoning a pair of inflexible stone gauntlets (or boots, etc) around one or both of their hands. The cloths maintain these gauntlets. Any runes on the cloths effect the summoned coverings as well.
>> Once every five posts the wielder can will the cloths and/or summoned gauntlets to absorb concussive force, effectively reducing the force of a blocked blow by three strength levels.
[1.5 minors]
The Deadwell Heart - A nevermelt ice necklace with a pendant of magically reinforced glass in the center (modifier 4).
>> The glass is unnaturally dark inside, giving the impression the the heart of the necklace is of an immeasurable depth.
>> The wielder can will a hilt of inky blackness to surge forth from the heart of the necklace. If grabbed the necklace unclasps itself, the chains swiftly flowing into the necklace and wrapping around end of the dark hilt to form an icy guard for the empty hilt.
>>> While in empty-hilt form, the wielder may create various extensions of solid, steel-strength darkness. These extensions are: A 5' long spiked cat o' nine tails, a 15' long chain whip, a 3' blade and a 3' rod. The weapon can maintain one such extension at a time, the new addition flowing forth from the hilt in a small cloud of swirling darkness over the course of a post (not fast enough to surprise-stab people). The hilt can create smaller extensions (like a 5' whip) as well.
>>> Any runes on the necklace effect these extensions.
>>> By placing pressing empty hilt back upon their neck, the wielder can will the weapon to return to its necklace form once again.
[1.5 minors]
>> The cloths are as durable as steel wire, protecting the wearer from cuts and scrapes and allowing up to four runes to be placed on the cloths.
>> The wielder can freely choose to have the dirt stains expand and thicken, summoning a pair of inflexible stone gauntlets (or boots, etc) around one or both of their hands. The cloths maintain these gauntlets. Any runes on the cloths effect the summoned coverings as well.
>> Once every five posts the wielder can will the cloths and/or summoned gauntlets to absorb concussive force, effectively reducing the force of a blocked blow by three strength levels.
[1.5 minors]
The Deadwell Heart - A nevermelt ice necklace with a pendant of magically reinforced glass in the center (modifier 4).
>> The glass is unnaturally dark inside, giving the impression the the heart of the necklace is of an immeasurable depth.
>> The wielder can will a hilt of inky blackness to surge forth from the heart of the necklace. If grabbed the necklace unclasps itself, the chains swiftly flowing into the necklace and wrapping around end of the dark hilt to form an icy guard for the empty hilt.
>>> While in empty-hilt form, the wielder may create various extensions of solid, steel-strength darkness. These extensions are: A 5' long spiked cat o' nine tails, a 15' long chain whip, a 3' blade and a 3' rod. The weapon can maintain one such extension at a time, the new addition flowing forth from the hilt in a small cloud of swirling darkness over the course of a post (not fast enough to surprise-stab people). The hilt can create smaller extensions (like a 5' whip) as well.
>>> Any runes on the necklace effect these extensions.
>>> By placing pressing empty hilt back upon their neck, the wielder can will the weapon to return to its necklace form once again.
[1.5 minors]



