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Noah Griggan

Posts: 30
Gold: 78 gp
Linked Accounts
Noah
Character Sheet
Gender: Male
Player Character
Race: Elf
© Avo
Age: looks 12
First Talent:
Waking Dreamer [Vital Heart]
Second Talent:
Shadowtwin [Umbral Soul]


(This post was last modified: 07-14-2018, 05:28 AM by Noah. Edited 1 time in total.)
Everett Baxbury a.k.a. Noah Griggan
 
Race: Elf descendent from Dream and Nature Fey
 
Gender: Male
 
Age: Looks like he is 12
 
Height: 4’ 3”
 
Weight: 63 lbs.
 
Strength: Strong
 
Physical Description/Personality: Take a first look at Noah and you think he would break. But behind his child like size he is fit and strong. Noah has cream colored skin, white hair and soft misty green eyes that eerily glow in the dark. His short pointed ears are pierced once on either side. Adorning each of his ears is an extravagant crystal earring with a chain that cuffs back up to his ear. He tends to go with the flow, putting his trust in his twin and Finnigan. He is very intelligent and acts much older for his age. (Sometimes his childish side shows but it’s rare.) He tries to hide any emotion that he may be having, happy or sad or any in between, but sometimes he can’t help but smile. He is kind and acts friendly to those he meets. Noah seems to almost always be present… and not. His eyes almost always look like they are looking through anything as if trying to search for something. His body is littered with scars from the shipwreck many years ago there is only one noticeable scar on his face, it is located on the right side of his forehead. On his chest are three large imbedded fragments of a purple and black crystal. On the right side of his ribcage is a large brand of the Baxbury’s crest. His twin takes over and it seems like night and day as Noah and him are concerned. His twin acts as a shield when it comes to Noah’s more... stressful emotions, he seems very knowledgeable about things and tends to show more emotion than Noah when he takes over.
 
Apparel: Noah is dressed in plain clothing that clearly hasn’t been washed in a while. He wears a pair of threaded pants, a shirt that seems a little too big for him. Worn leather armor that is stained with blood and has gashes in it, it seems to have been pulled from a dead body, it again is a tad too big for him. He wears plain shoes and his feet are covered in bandages.
 
Backstory:
 Noah was born to a single mother named Loraine Griggan. Noah’s father was never in the picture. He was born with the aspect of waking dreamer, passed down from his unknown father. (So his mother told him) Back then he controlled his dreams and frequently dreamt of fishing on boats and seeing the world, and a … large deer? Everything seemed wonderful, his mother worked at the harbor as the harbor master, she was the one in charge of everyone who inspected ships coming in and going out. Noah frequently spent his time sitting and fishing on the docks for fun. One night when Noah was 8 his mother and him in the wee hours before the morning went out on a small fishing boat with a few other crew members so Noah could make one of his dreams come true and fish on the open water. Unfortunately the boat was caught in a strangely sudden and tragic storm, as Noah was the only person left “alive”. The last thing Noah remembers before the darkness was his mother holding him telling him she loved him.
Noah awoke to the sight of iron bars as he lay on a cot in a cell. Why was he in so much pain? Why did everything look strange, the lights... they seemed to change… things looked darker. Noah chest was imbedded with some kind of large shiny crystals that had swirls of purple and black; and all over his body he had scars. Did he die? Is he dead? Is… his shadow moving!? What is going on!? Noah learned of his shadow twin’s existence in that moment. The twin was an unfamiliar being that seemed not of human nature as it seemed to scream and screech inside his head. What Noah didn’t know at the time was he had woken in the dungeon under the house of one of the top noble council members of Ballena Lord and Lady Baxbury. Lord and Lady Baxbury had a son called Everett that had died only days earlier and due to Lady Baxbury’s poor eyesight and illness Lord Baxbury was fearful of his wife passing due to trauma turned to dark magic to assist him in bringing his son’s soul back to the world and placing it into the nearly deceased Noah. Unfortunately none of that went according to plan, Noah survived, the only soul who “came back to this world” was NOT his son and now he is stuck here with this… elf boy. Thankfully due to Lady Baxbury’s extremely poor eyesight and delusional condition Lord Baxbury hatched a plan. For the next four years Noah lived as Everett Baxbury, he was forced to learn everything the previous Everett knew, such as the piano, and dancing, and fencing. He was made to dye his hair a dark brown and wear what Everett would have worn. He was subject to speaking like Everett and feigning memories, especially in front of Lady Baxbury.  Noah was forced to live in Everett’s old room for the first two years where his twin plagued him with visions... of the… past... no the future… who were the people he was seeing?... oh everything was so muddled. What was his twin trying to show him? After the second year he moved down the hall where the visions became more frantic and graphic as time passed.
 After the anniversary of the 4th year of his new identity Lady Everett passed, and things went dark. That night Lord Baxbury turned his fury on young Noah by demoting him to nothing more than an object that he ordered around. Lord Baxbury branded Noah and banished him to his room to never come out unless ordered. One night during one of Lord Baxbury’s secret gatherings Noah took the opportunity to flee and run as far as his legs could take him. Noah managed to get outside of the city before visions began plaguing him. Noah’s world began to melt into a colorful warped world that looked only faintly like his own. His shadow began to move with purpose and a voice, sharp as day that shook his very soul, “Follow me youngling.” Noah’s feet moved on their own, running frantically after him, colorful moving lights passed him, giggling, talking… laughter? All of this made Noah want to vomit. Everything came to a sudden halt as if he walked through a doorway back to the real world. Noah looked down at his feet to get himself grounded. He stopped right in the middle of a fairy ring… did he just... travel via fairy rings? How?!...Noah couldn’t think. He took two steps out of the ring and passed out on the grass. The next time Noah woke he was on the back of a HUGE elk. He had only the strength to ask “Who... are you?”  A voice deep inside him replied ever so quietly “...Finnigan…”
It has been a month since that day. Noah, his shadow and Finnigan now wander around the lands. They are ever on the move looking for a safe place to stay, hoping Lord Baxbury will never hunt him down. Although he has every reason to... Noah knows many secrets about Lord Baxbury and his secret meetings, and there is that thing about the crystal in his chest.
 
 
The Story Of NAME: none yet.
 
 
Affiliations and Contacts: Some of the people seem very familiar to him… like... maybe he once knew them? Or.. his shadow did?
 
 
Skills and Abilities
Inner Ability – Whoever that twin is, he as seemed to alter Noah’s body when he entered. Noah's body act more like a 6ft tall buff man than his 4ft something body.
 Strength Level: Strong
Numbers: Bench: 200, Deadlift: 400
Examples: Bench Press an adult human, Lift a pony.
RL Equivalent: Buff, physically fit human.
(Minor 1)
Two Minds One Body - Due to the strange conditions on how he came to have a shadow twin, there are equally strange inconsistencies compared to “regular” shadow twins. The twin seems to be the dominate mind here being able to control Noah whenever he deems fit, even infiltrating and controlling his dreams and his waking visions. Noah being so young and inexperienced has no choice but to let him roam. In time with more practice having two minds will become a great benefit as it seems the twin knows a lot more than he is leading on. Noah is able to get information via visions about people he has never met as long as his twin has obtained that knowledge in the past. He knows skills that he otherwise would not have come across.
 
Aspect: Vital- Waking Dreamer
 
 
Leveled Talent:
WAKING DREAMER- You possess a connection to the dreams and minds of others unheard of to most.
Lvl 0 – You are always aware of when you are dreaming unless you desire otherwise (some tasks such as vision quests may require you play along to benefit). You also remain aware of your surroundings in the waking world while resting. Furthermore, you gain complete control over your sleep cycle, allowing you to begin or end dreaming at a moment’s notice. Finally, you gain a personal dream realm of sorts that you can enter while dreaming – this realm does not otherwise really exist.
Lvl 1 – You can sense the presence of minds other than your own, allowing you tell roughly how many people are in an area (just you, a couple, a few dozen, etc.). People actively trying to hide are not sensed by this ability.
Lvl 2 – You gain the ability to send a visionary dream to another while resting or meditating. You must be at least somewhat familiar with the target. The exact nature of the dream depends on the target, but your general point will make itself known. If the target is awake, they will receive the dream when they next sleep.
Yet to Learn!:
Lvl 3. - You learn to recognize thoughts related to you, and can pick out who and where they are coming from. The nature of those thoughts is still unclear to you, however (e.g, you know when someone is thinking about you but not what they are thinking). People actively trying to hide can still be sensed by this ability. Maximum range 1000'.
Lvl 4 – Your visionary dreams may include some sort of method of entering your dream realm for less opaque communication, although the recipient(s) can decline entry. You may now send a number of simultaneous visionary dreams equal to twice your level in this LT (8 at level 4) whenever you rest or meditate, but all of them must share the same intent. Furthermore, if the recipient is awake you can choose to send a visionary daydream instead.
Lvl 5 – In place of a spell per post you can begin overriding one of the senses (sight, hearing, touch, etc) of yourself and up to three other targets you can sense with a single hallucination. You can only add sensations in this way, not remove them (for example, you can't become invisible but you could make it look like there are three of you). Utilizing what is actually going on makes this ability more effective - such as bolstering the sound of your steps to sound like an army on the move. You can maintain this effect for up to three posts, after which you must wait twice as many posts before using this ability again.
Lvl 6 – You may enter the dreams of others while resting or meditating, provided they are within 30ft of your body. You also develop a custom, staff-approved special ability that can only be used while in a dream.
Lvl 7 – You can telepathically communicate with all nearby sapient creatures. Furthermore, you roughly know the location of every nearby sapient mind (“there are three people in the room to the left.. etc.”). People actively trying to hide are not sensed by this ability unless they are within 15’ of you.
Lvl 8 – Your connection to dreams and the world’s mindscape deepens, allowing you to learn something about whatever topic you wish once per encounter. If what you seek is a secret, this power might lead you to someone that can give you a few clues. You also gain the ability to sense major disasters and other scenarios that have suddenly affected a large number of people, sometimes from miles away or more.
Lvl 9 – You develop a custom, staff-approved ability related to dreaming and your bonds with others.
Lvl 10 – You can gain the ability to teach other creatures the Dream Calling spell (they can’t teach it to other creatures). Furthermore, if you die you may continue to exist in the dreams of any individual that deeply cares/cared about you (either positively or in a negative fashion). You may only inhabit one creature’s dreams at a time, but may freely switch between all possible candidates.
 
Aspect: Umbral: Shadow twin
 
Leveled Talent:
 SHADOWTWIN - Your affinity for umbral magic has granted your shadow its own sentience. As familiarity with darkness increases, your shadow becomes much much more.
Shadow Twin- Noah’s shadow twin appeared after his boat crashed along the coast near Ballena. His shadow twin seems to have an agenda of its own. Unfortunately for Noah, he has no clue what that would be. His twin rarely talks, and it when it does its almost no more than a few words. Maybe it will have more to say when something “interesting” happens. The shadow seems to forcibly take over Noah during times of destress or if he is caught in battle. Noah’s shadow twin seems to seep deep into his dream world and take it over. Due to Noah’s lack of training in the art of umbral magic and reserved nature he just lets him roam and take him on whatever nightmarish dream or obscure vision the twin comes up with. Noah’s knowledge of his twin is limited due to his twin’s dislike for personal questions. He knows that his twin was alive at some point, is a very skilled fighter and… he makes a very loud elk call.
Lvl 0. You have never cast any shadow except for your "true shadow", a shadow which always exists - no matter how bright or how dark it is - and cannot be illuminated. This shadow has a mind and senses of its own, and moves of its own will. Although it has a mind and personality of its own (OOC: usually defined/played by player of PC) its life is tied to yours, thus making your wellbeing is its top concern.
Lvl 1. Your shadow can separate itself from you, traveling across any kind of surface. It may flow back to its regular – attached – location in an instant, and does so automatically if any part of it would travel farther than 50ft from your person.
Lvl 2. You and your shadow may communicate telepathically with each other. Furthermore, while two dimensional, your shadow may change its size and/or shape at will. Max triple size, min half size. If it would gain a third dimension any changes in shape and size are reverted back to their initial state.
Lvl 3. While attached to you, your shadow may reverse the connection between you and it; controlling part or all of your body like a puppet. This is not telekinesis, and any movements made have to be physically possible for your body to perform. If you and your shadow move as one your strength is effectively increased by a level. You may resist your shadow’s control if you so desire.
Yet To Learn!
Lvl 4. Your shadow learns how to merge with the shadows of other creatures and objects. Merging in such a fashion gives the shadow knowledge of the physical capabilities of whatever is casting the shadow (strength, hardness, how good it is at jumping, if the door is locked, etc.).
Lvl 5. You can store and retrieve non-living objects from your shadow while it is 2-dimensional, as though it were a portal to a space with 1000 cubic feet of space. Unattended objects can be slowly pulled/pushed into/out of the shadow.
Staff note: On death any such objects are ejected. If you were wondering.
Lvl 6. Your shadow can detach from a surface, gaining a third dimension and becoming partially solid as though a thick fog. It effectively has a strength level of Weak while in this state. It cannot be permanently harmed, but sufficient force will cause it revert to its two dimensional state and immediately flow back to its regular location. A forcibly reverted twin cannot use this ability again for the rest of the encounter. Your twin can otherwise switch between these forms once per post.
Lvl 7. You shadow can consume one of the objects stored within it, gaining power(s) based on what it consumed. If your shadow later consumes a different object the former gained power(s) are lost. Not all objects can be consumed.
Lvl 8. Once per encounter, while three dimensional, your shadow may further solidify into a being of jet black flesh. While so solidified the shadow’s strength rivals your own. If ‘fatally’ wounded the being reverts as normal.
Lvl 9. Your shadow twin becomes capable of learning spells, warrior techniques, etc. It can cast a single spell per post, maintain a single summon, and can learn up to 4th level spells of any art. Your twin automatically knows/learns all 4th level or lower Umbral spells you can cast and benefits from any basic training (such as acrobatics) you possess. Any spells requiring physical motions can only be cast while the shadow is 3-dimensional.
 
 
Spells
Vital- lvl 1- Divine - Sense the presence of any fey or spirits around you and get a sense of their mood.
Vital- lvl 2- Peer - You are able to see and decipher other people's auras, revealing their emotions.
Umbral- lvl 1- Stash - Quickly bring your hands together twice, fingers interlaced, and then bring them apart, weaving a small bag of solid shadows to contain whatever you might need. This bag may contain up to twice the amount it appears to. The bag counts as a summon.
Umbral- lvl 1- Visage - Manipulate the shadows on your face to trick the eye into misjudging your facial features.
Umbral- lvl 2- Sunset Blade – Summon a dagger of hardened glass to your hand, modifier 2. The dagger can glow or darken with a thought. The dagger can be of any design no larger than 10” from hilt to tip, chosen when you first learn this spell.
Umbral- lvl 3- Blur - Refract the light in a 10' radius around you, making everything indistinct and hazy, even to you.
 
 
Weapons and Armor
Retribution Blades- Duel bladed tonfas made of rare obsidian. They look highly personalized by the previous owner. They were clearly made for someone bigger than Noah being that they are almost 4 feet long each, but Noah and his shadow have seemed to adapted to fighting with such large weapons and small body. Finnigan and the twin lead Noah straight to these blades showing that it probably belonged to the twin when he was alive. The tonfas are black with a shiny sharp blade and red accents adorning the weapon’s grips.
 
 
Other Magical Possessions
 
Pets
Finnigan the Elk: Finnigan or as Noah calls him Finn appeared when Noah awoke after running away and escaping his weird warped dream world. Noah happened to wake up on his back. Finnigan is a VERY large elk with a height of 7’3”, antler width of 12’ from tip to tip and weighing at a whopping 1,550 lbs. Finnigan can climb up mountainous terrain with ease and can run for very long periods of time at 30 mph with bursts of speed at 45mph. The elk has a custom thick leather armor on it with two side satchels that clearly looks like it had belonged to his previous owner. The armor bears a crest that looks like a stem of Lily in the Valley growing from between large antlers. Under each leather piece is a small logo of the craftsman who made this armor. The elk is full of mysteries... but Noah believes he was a gift from dream feys to watch over him as Finnigan is… possessed of sorts. Finnegan seems to be able to hone in on Noah’s feelings and appears commonly in Noah’s dreams to guide him awake. He seems to know where to go when traveling the land. Noah believes he is somehow linked to his shadow twin. Finnegan has a black colored mist coming off of him. He is intelligent and seems to show an understanding of several languages. Finnegan seems to be very familiar with the person that Noah refers to as his shadow twin. The elk seems to be the only other living thing able to hear the Shadow twin. Sometimes Finnigan is helpful and other times... he is just an elk.
 
 
Gold:
50 gp








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Posts: 30
Gold: 78 gp
Linked Accounts
Noah
Character Sheet
Gender: Male
Player Character
Race: Elf
© Avo
Age: looks 12
First Talent:
Waking Dreamer [Vital Heart]
Second Talent:
Shadowtwin [Umbral Soul]


Avo's notes to edit.
Minors: Finn is 2
Buff 6' dude is 1
Vishal's annoying nature is 1







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Posts: 276
Gold: 139 gp
4 Attached Accounts
Magikeeper
Character Sheet
Gender: OOC
Administrator
Race: OOC Account
© Magikeeper
Age:
First Talent:

Second Talent:



Alright, as discussed:

> Assuming Inner Strength is just giving Noah the capabilities of a 6' buff adventurer, and not something beyond that. In which case we'll count it as 1 minor.
> Finnegan is 2 minors
> The vision stuff is 1 minor, based on what we discussed.

The parts of the secret backstory Noah doesn't know that we still need to put down in hidden writings (probably in a dark room in a dark basement on the darkest hill in the most lightless lands on the dark side of the moon) out won't effect anything anytime soon, so I'm STAMPing Noah so he can go forth and do things~







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