Who Are We?
Synopsis

Welcome to Aurora Sky! We are a Sword and Sorcery roleplay. Check out the area above this box if you're interested in making a character, and check out the cbox below if you have any questions! Hope to RP with you soon!

Cbox

Resources

Map


Szonja Lin Meszaros

Posts: 3
Gold: 22 gp
Linked Accounts
Szonja
Character Sheet
Gender: Female
Player Character
Race: Shifter
© Castor
Age: 18
First Talent:
Tempest Knight [Storm Called]
Second Talent:
Leaping Dervish [Warrior Prodigy]


(This post was last modified: 07-13-2018, 04:42 PM by Szonja. Edited 4 times in total.)
Szonja Lin Meszaros

Race: Shifter [Bearded Vulture]

Gender: Female

Age: 18

Height: 5‘ 8“

Weight: 120 lbs


Strength: Average


Physical Description:

Human: Szonja has short black hair that frames her diamond shaped face. Her high cheek bones, long eye lashes and full lips are eye-catching and many would call her beautiful. She has a slender, toned build with olive-colored skin.

Shifter: Szonja’s hair grows long and white, reaching past her shoulders. Her arms sprout long black feathers and a set of sharp claws grows from her toes. What seems to be heavy eye makeup appears around her eyes, completely surrounding them in a half-inch of black, stretching down her nose.

-Wings - Szonja’s wings are more functional than that of most bird shifters, allowing her greater range of movement through the air. Flapping her arms in strong motion allows her to double the height of her leaps in addition to any other effects. In addition, while in her shifted form, her instinct for the movement and placement of her wings aids in her command of storm magics. Every other post, so long as it is being used to aid her movement, Szonja may cast a storm spell without it costing her spell for the post. [2 Minors]

-Claws - When shifted, her feet change in structure to act like a birds grasping foot. Her toes fuse into three in the front and one in the back and sprout large claws. Her feet, assisted by the claws, can grab any foothold or make for a stable landing on most surfaces. The claws can be used as weapons as well. [Modifier 1]

-Sense of Smell - Szonja has the sense of smell of her spirit animal. Her nose is specifically tuned to locating rotting corpses from miles away. She can tell exactly what kind of creature she is smelling as long as she has identified the corpse to the smell in the past. So far, this includes all sorts of wild animals, Humans, Elves and Shifters. [1 Minor]

-Appetite for Bone - Her bond with her spirit animal, whose diet consists almost entirely of bone marrow, causes Szonja to have a similar appetite. She does not need to eat nearly as much as her spirit animal, but will feel symptoms of withdrawal or pika if she does not get enough bone marrow in her diet. Her teeth are stronger than normal and her stomach is quite acidic to accommodate this diet.


Apparel: Szonja has found function and fashion in her royal garb. She wears a black corset over a white short sleeve shirt, dark brown pants under a black open-front skirt and knee-high black boots.


Backstory: Szonja was born in Kuanepi to the Mistress of Duke Kristof Fan Farkas. Although born out of wedlock, she lived a privileged childhood. She was kept a secret from her half-siblings, living with her mother in a secluded vacation home high in the mountains. They posed as caretakers for the home, vacating to the guest house whenever the Duke brought his family on vacation. Duke Farkas encouraged all of his children to play together when they visited, giving Szonja an opportunity to get to know her siblings. After years of the Duke’s kind treatment and the children growing up together, Szonja became like a daughter and sister to the family. But only Szonja, her mother, and the Duke knew how true it was.

When the family wasn’t visiting, Szonja had everything a young girl could ask for, thanks to her father. She had a full library of books on any imaginable subject. The Duke even sent tutors on occasion, including a royal propriety tutor and a martial artist who taught her a form of hand-to-hand combat. It was her father's goal for Szonja to receive as good of an education as his other children. When she wasn’t learning, she explored the huge house and the surrounding mountain forest. As she grew older, she found that she spent more and more time outside. She loved breathing in the chill mountain air and listening to the whispers of the wind.

One day, when she was 13, she decided to climb a cliff face to see if she could look into a bird’s nest. She reached the nest and saw three large eggs. Before she knew what was happening, a huge bird slammed into her head, knocking her off the cliff. She fell from a height that should have killed her, but nevertheless, she woke up to the same bird standing over her. It was a vulture. A huge one with white and black feathering. When it realized she was awake, it flew away. Szonja couldn’t believe she was alive. She was shocked further when she saw that she now had long white hair, feathers on her arms and claws on her feet. She ran home to show her mother. Her mother’s initial shock quickly turned to an ecstatic smile. Then her mother changed too. She also had feathers but her coloring was different. It was then she learned that she was a Shifter.

Her life didn’t change much with this revelation. Her studies and training continued. But in secret, Szonja began practicing her martial art while in shifted form, adding her own feathery flair. She also began developing the ability to control the wind around her, after listening to it and feeling it for so long.

Shortly after her 18th birthday, her father came on a rare visit alone. Szonja could tell it wasn’t going to be a happy visit. He came to tell her that his wife had found out about Szonja and that she was threatening to expose the Duke, if he didn’t force her to leave Kuanepi. He had raised a reasonable daughter and Szonja understood and accepted her fate. She had known this day was coming.

After a few months of preparation, Szonja left with her mother to one of the towns of Parjev and settled down. But Szonja had no intention of staying. She soon after set out on her own, not sure what to do with her life.

The Story Of Szonja: Nothing yet.


Affiliations and Contacts: Father: Duke Kristof Fan Farkas.
Mother: Nora Lin Meszaros
Half-Siblings: The Duke’s Children


Skills and Abilities

Battle Vulture - Vultures are scavengers, but they know how to fight for their claim. As long as Szonja is in her shifted form when fighting she gains a small bonus to her number of battle posts at the end of a fight, determined by the moderator of the event. This bonus is capped at double.

Aspect: Storm Called


Leveled Talent: Tempest Knight
The wind is your blade. The wind is your steed. Each storm, a mighty patron waiting for one deserving of its favor. One like you.
Lvl 0. Non-magical winds pass through you, invigorating your body and lessening any fatigue instead of pushing you back. You’ve also noticed that the air aids you whenever you jump, doubling how far you can leap compared to others.
Lvl 1. Air continuously swirls around you in the form of a faint, barely noticeable breeze. Whenever you make a powerful motion (a punch, kick, etc), the wind moves with you in order to extend the force of the blow up to 1’. You can suppress this effect, but cannot cast storm spells while doing so.
Lvl 2. The strength of any winds your spells (not other abilities, like this talent) create is increased by one strength level (Strong->Very Stong, etc). With focus you can extend your senses into rustling wind, ignoring the noise of the raging currents and extending how far you can hear instead of reducing it (Louder storm= better hearing).
Lvl 3. You can shape the wind manipulated by your spells and/or abilities. For example, you could change a blunt gust of wind into a cutting spike of wind (but you could not change its momentum/direction). Using this ability takes your spell per post, unless the wind is already being manipulated by one of your spells (but not abilities).
Lvl 4. You can pull in and condense additional wind (making it hot and thick) or push out and thin it (making it icy cold) whenever you manipulate it with one of your spells/abilities.

Spells

Level 1
Drift - Thicken the air beneath you just enough that if you are falling it slows your decent and allows for a soft landing. 30g
Whisper - While speaking in a whisper, you can manipulate the air to carry it to the ear of anyone within your sight. 30g

Level 2
Deafen - Completely still the air around a target's ears preventing any sound from reaching them. Use will rarely go unnoticed. 60g

Level 3
Gust - With a thrust of your palm, channel the air into a gust of wind that will push back your target several feet or stop their forward momentum. 90g

Level 4
Blowback - Create a spiraling whirlwind around one of your hands that amplify the force of your next blow by two strength levels (average -> very strong) and spread out the force (turning a punch into a shove). If the hit creature/object is rendered airborn the winds might spin it around for a post as well. 120g

Aspect: Warrior Prodigy

Leveled Talent: Leaping Dervish
It's harder to hit a moving target. You have learned the art of continuous movement while fighting.

Lvl 0. The leaping dervish style relies heavily on the maneuverability of its practitioner. As such, novices of of the leaping dervish style first master basic acrobatics (superb balance, simple maneuvers, etc). You are no exception, and thus possess the equivalent of basic acrobatics training.


Weapons and Armor None


Other Magical Possessions None


Other Mundane Possessions


Pets None


Gold: 20g
330g Spent on Spells

Minors:
Wings - 2 Minors
Sense of Smell - 1 Minor
Battle Vulture - 1 Minor







Reply


Posts: 185
Gold: 55 gp
6 Attached Accounts
DarkAbyssKeeper
Character Sheet
Gender: Male
Lord of the Arbitrary
Race: OOC Account
© DarkAbyssKeeper
Age:
First Talent:

Second Talent:



My opinions and suggestions:

- Being able to smell specific types of corpses from about a mile away is niche, but powerful enough to be a minor. (1 Minor)
- Wings ability is probably two minors... and I'd like to tweak the wording...
Wings - Szonja’s wings are more functional than that of most bird shifters, allowing her greater range of movement through the air. Flapping her arms in strong motion allows her to double the height of her leaps in addition to any other effects. In addition, while in her shifted form, her instinct for the movement and placement of her wings aids in her command of storm magics. Every other post, so long as it is being used to aid her movement, Szonja may cast a storm spell without it costing her spell for the post. (3 Minors Total)
Suggested
-Battle Vulture - Vultures are scavengers, but they know how to fight for their claim. As long as Szonja is in her shifted form when fighting she gains a small bonus to her number of battle posts at the end of a fight, determined by the moderator of the event. This bonus is capped at double. (4 Minors Total)







Reply


Posts: 185
Gold: 55 gp
6 Attached Accounts
DarkAbyssKeeper
Character Sheet
Gender: Male
Lord of the Arbitrary
Race: OOC Account
© DarkAbyssKeeper
Age:
First Talent:

Second Talent:



*Rubberised-Plastic Stamp*







Reply



Forum Jump:


Users browsing this thread: 1 Guest(s)