01-12-2016, 09:31 PM
(This post was last modified: 01-22-2016, 03:32 AM by Magikeeper.)
Mora Lucentra
Race: shifter (Wolf)
Gender: female
Age: 21
Height: 5'7''
Weight:
Strength: Average
Physical Description (Human Form): A pale skinned woman with amethyst eyes and long white hair. Has a beautiful velvety voice.
Physical Description (Hybrid Form): Mora's hybrid form is a fully anthropomorphic, white-haired wolf.
Apparel: Mora wears a black dress that contours to her hourglassed form with half of the skirt torn off in an earlier rage (so many trips. ;.; ).
Backstory:
The Story Of Mora:
Affiliations and Contacts: Optional
Skills and Abilities
Aspect: Warrior Prodigy
Leveled Talent: Rush-down - 0/5 BP
lvl 0. Unleashing explosive force is ill-advised for those who tire easily - novices of Rush-Down diligently build up their endurance before moving on to more difficult maneuvers. Mora is no exception, and thus possess the equivalent of endurance training.
Aspect: Storm Called
Leveled Talent: Sky Song - Mora possess a powerful bond to the world around her, tuning her ears towards a majestic living song that is unheard by others.
Lvl 0. There is a song only Mora can hear, one that is always playing. It changes fairly often – although some part of her identifies it as a singular being –, its tune constantly comforting and supporting you. Pain and emotional effects have a lessened effect on Mora.
Lvl 1. The song is not wholly about Mora - by studying its underlying patterns she can discern information regarding regional weather and even predict oncoming storms, droughts, etc.
Lvl 2. Mora can empower the song with her own spirit, allowing others to hear it and making it anything from very soft to painfully loud. This effect takes a spell per post to use/maintain.
Lvl 3. The song can infuse a bit of itself into the sounds Mora makes, giving them a more melodious quality and allowing them to echo for hundreds of feet should you will it.
Lvl 4. Mora may cause the song to powerfully manifest at a point within sight, the noise becoming louder and louder until finally exploding outward at the end of her next post; the sonic boom has a radius of 10' and hits with the strength of a Mighty shove. This effect takes a spell per post to begin the effect.
Howl Reader: Due to her unusual upbringing, and her connection to the her Song, Mora has developed the ability to "hear" what wolves are trying to convey to her as though they were speaking. Likewise, wolves naturally understand whatever she says. In both cases this translation is through the power of the Sky Song - it does not actually give wolves the ability to speak / fully understand other humans.
Spells
Storm
Lvl 1 - Drift - Thicken the air beneath you just enough that if you are falling it slows your decent and allows for a soft landing.
Lvl 2 - Listen - Increase the sensitivity of the air around you, magnifying any sounds you hear.
Lvl 3 - Charged Grasp - Rapidly vibrate the air around your hands to generate a field of damaging electricity around them. Electricity will channel into any metal weapons you are holding.
Lvl 4 - Blowback - Create a spiraling whirlwind around one of your hands that amplify the force of your next blow by two strength levels (average -> very strong) and spread out the force (turning a punch into a shove). If the hit creature/object is rendered airborn the winds might spin it around for a post as well.
Weapons and Armor
The Fang of the Wolf: A sharp medium sized silver dagger with three red marks painted on each side. The hilt can grow up to 3' in both directions (average strength force, about as fast as a swift jab), transforming the dagger into a spear with marks in the middle (maximum length 6') and back again whenever Mora desires it. The spear's blade becomes as tough as steel while so transformed.
Other Magical Possessions
Calling Stone - A small opalescent stone with a perfectly shaped hole carved through its center. During an event, Mora may channel the wind through the stone to create a low whistling call that reaches the ears of a creature or creatures she has recently encountered or knows very well. So long as that creature is within 100', is not antagonistic to Mora, and is not more loyal to another sapient creature, it will travel towards Mora at a reasonable speed. How it reacts upon reaching Mora will depend on the creature and the situation and will be determined by the event runner.
<ul><li> Creatures of small size and minimal impact can instead be controlled by Nakaiye but do not obey Mora IC (be sensible).</li>
<li>Due to their close bond, Luceundi may be called by this effect from dozens of miles away, and will always run to Mora's side (or move briskly, if the journey is a long one).</li></ul>
Other Mundane Possessions
The Wolf's Fang sheathing case: A sheathing case that's made of deer fur and thread. Has a small pocket on one side for the Calling Stone.
Bag of Essentials: A bag containing basic living things like soap, her gold, etc. Most of the gold actually came from her mother's belongings, like the other the calling stone, but Mora doesn't know that.
Pets
A black wolf named Luceundi. Luceundi possesses recuperative abilities far greater than a regular animal (healing in hours what would normally take weeks), and his aging appears to be far slower than normal for a wolf - he's as old as Mora and none the worse for wear!
Gold: 100
(If something is wrong, please tell me. I'm a bit scatter-brained today)
Race: shifter (Wolf)
Gender: female
Age: 21
Height: 5'7''
Weight:
Strength: Average
Physical Description (Human Form): A pale skinned woman with amethyst eyes and long white hair. Has a beautiful velvety voice.
Physical Description (Hybrid Form): Mora's hybrid form is a fully anthropomorphic, white-haired wolf.
Apparel: Mora wears a black dress that contours to her hourglassed form with half of the skirt torn off in an earlier rage (so many trips. ;.; ).
Backstory:
The Story Of Mora:
Affiliations and Contacts: Optional
Skills and Abilities
Aspect: Warrior Prodigy
Leveled Talent: Rush-down - 0/5 BP
lvl 0. Unleashing explosive force is ill-advised for those who tire easily - novices of Rush-Down diligently build up their endurance before moving on to more difficult maneuvers. Mora is no exception, and thus possess the equivalent of endurance training.
Aspect: Storm Called
Leveled Talent: Sky Song - Mora possess a powerful bond to the world around her, tuning her ears towards a majestic living song that is unheard by others.
Lvl 0. There is a song only Mora can hear, one that is always playing. It changes fairly often – although some part of her identifies it as a singular being –, its tune constantly comforting and supporting you. Pain and emotional effects have a lessened effect on Mora.
Lvl 1. The song is not wholly about Mora - by studying its underlying patterns she can discern information regarding regional weather and even predict oncoming storms, droughts, etc.
Lvl 2. Mora can empower the song with her own spirit, allowing others to hear it and making it anything from very soft to painfully loud. This effect takes a spell per post to use/maintain.
Lvl 3. The song can infuse a bit of itself into the sounds Mora makes, giving them a more melodious quality and allowing them to echo for hundreds of feet should you will it.
Lvl 4. Mora may cause the song to powerfully manifest at a point within sight, the noise becoming louder and louder until finally exploding outward at the end of her next post; the sonic boom has a radius of 10' and hits with the strength of a Mighty shove. This effect takes a spell per post to begin the effect.
Howl Reader: Due to her unusual upbringing, and her connection to the her Song, Mora has developed the ability to "hear" what wolves are trying to convey to her as though they were speaking. Likewise, wolves naturally understand whatever she says. In both cases this translation is through the power of the Sky Song - it does not actually give wolves the ability to speak / fully understand other humans.
Spells
Storm
Lvl 1 - Drift - Thicken the air beneath you just enough that if you are falling it slows your decent and allows for a soft landing.
Lvl 2 - Listen - Increase the sensitivity of the air around you, magnifying any sounds you hear.
Lvl 3 - Charged Grasp - Rapidly vibrate the air around your hands to generate a field of damaging electricity around them. Electricity will channel into any metal weapons you are holding.
Lvl 4 - Blowback - Create a spiraling whirlwind around one of your hands that amplify the force of your next blow by two strength levels (average -> very strong) and spread out the force (turning a punch into a shove). If the hit creature/object is rendered airborn the winds might spin it around for a post as well.
Weapons and Armor
The Fang of the Wolf: A sharp medium sized silver dagger with three red marks painted on each side. The hilt can grow up to 3' in both directions (average strength force, about as fast as a swift jab), transforming the dagger into a spear with marks in the middle (maximum length 6') and back again whenever Mora desires it. The spear's blade becomes as tough as steel while so transformed.
Other Magical Possessions
Calling Stone - A small opalescent stone with a perfectly shaped hole carved through its center. During an event, Mora may channel the wind through the stone to create a low whistling call that reaches the ears of a creature or creatures she has recently encountered or knows very well. So long as that creature is within 100', is not antagonistic to Mora, and is not more loyal to another sapient creature, it will travel towards Mora at a reasonable speed. How it reacts upon reaching Mora will depend on the creature and the situation and will be determined by the event runner.
<ul><li> Creatures of small size and minimal impact can instead be controlled by Nakaiye but do not obey Mora IC (be sensible).</li>
<li>Due to their close bond, Luceundi may be called by this effect from dozens of miles away, and will always run to Mora's side (or move briskly, if the journey is a long one).</li></ul>
Other Mundane Possessions
The Wolf's Fang sheathing case: A sheathing case that's made of deer fur and thread. Has a small pocket on one side for the Calling Stone.
Bag of Essentials: A bag containing basic living things like soap, her gold, etc. Most of the gold actually came from her mother's belongings, like the other the calling stone, but Mora doesn't know that.
Pets
A black wolf named Luceundi. Luceundi possesses recuperative abilities far greater than a regular animal (healing in hours what would normally take weeks), and his aging appears to be far slower than normal for a wolf - he's as old as Mora and none the worse for wear!
Gold: 100
(If something is wrong, please tell me. I'm a bit scatter-brained today)


